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Messages - Herby

#1
SuperLemmix / Re: [FEAT] Included Level Packs
May 15, 2024, 11:37:54 AM
I, reading Lemmings wiki founded: On SNES version at least 2 ground differences in original levels.
Taxing 14 - Removed one spike and island before "head of Nessy"
Mayhem 30 - island with bear trap is smaller.
#2
I agree with your suggestion. It's worth considering adding this idea. There are two reasons why the "oh, no" state is not suitable for the listed animations. First, part of the animation takes place inside the wall. Secondly, what is the lemming based on? And yes, I absolutely agree!:thumbsup:
#3
QuoteSo, form that point of view, Lemmings 3: New Frontiers (for example!) could feature the same sprites again and the same gameplay concept, but streamline the skillset (or maybe even add more!) and improve further on the panel design. Everything else is up for grabs - we'd definitely want new tilesets, and maybe the "tribes" concept from L2 could be further expanded upon, maybe by having lems exploring other planets.

I also imagine that L3 would have a more comprehensive multiplayer setup, bringing it into the new gaming era.

It is from this point of view!
I think we should start with the plot.
#4
I think this game is like a spin-off, or even a new franchise. But this is definitely not triquel. And let's imagine if DMA made an excellent conclusion to the classic trilogy and continued the concept ideas.

Let's assume what would have been there in this case!
#5
SuperLemmix Bugs & Suggestions / Re: [SUG] Collectibles
February 25, 2024, 06:50:17 AM
For example: Talisman pieces. Gold, silver, and bronze.

Idea is not bad.
#6
What is a style on level 6? Please, give me it.
#7
SuperLemmix / Re: [SLX] SuperLemmix Level Sharing Topic
February 24, 2024, 11:18:18 AM
Here is my level from L2 Circus theme!
Level Is easy, and, please, give me solution!
#8
Lemmings Main / Re: Which Lemmings was your first?
February 21, 2024, 12:52:55 PM
I'm embarrassed to admit, but my first experience was Lemmings - The Puzzle Adventure. I quit the game on the 5th planet. Later I found a video with the Nes version of Lemmings and then the Snes version. I really liked it and went up to level 1 of Taxing and stopped there. This is how I found the forum after searching the wiki.
#9
Lemmings Main / Re: Joke ideas for skills and objects
February 20, 2024, 02:26:23 PM
Time to back it!

Shrugger - Starts the ''Shrugger'' animation

New level!

Stop us! We don't know how make this! - Skills: 50 Shrugger and 1 Builder. Lemmings to save - All! Build over the gap and give Shrugger to delay the others!
#10
Not bad! I founded a idea why these levels are not included.

Fun 13, Tame 17, 18, 19, 20 .- Memory Economy (Fun 13, Tricky 2, Taxing 30, and Mayhen 11 are annoying and why didn't they remove all this levels) Solution. Add.

Fun 22, Tricky 14, Taxing 15, and Mayhen 22. - Specials Levels. Separate styles for the sake of one level each. Let's save memory. It's not critical! Solution.
Make These levels from Amiga Budget Version.

Tricky 21.  - Censored! Solution. Make Another Level or forget about censorship!

Wicked 2. - Techical Problems on engine or (and) in newest computers fast forward is really fast! Solution. Add. But Techical Problems on engine is not solution. Anyway, good work!

I think... All problems are solvable!



#11
Oh - No! More Lemmings Has 100 Level in almost all ports. But In Windows 95/PS1 port has only 95 levels. They are missing the last four levels of the "Tame" rating and the second level of the "Wicked" rating.
#12
Nice Job. But you can make all skill icons? :sorry:
#13
Quote from: namida on December 31, 2023, 09:51:03 PM
What time would you show?

The time upon successful completion (if this is unchanged from NL) is the time at which the last required lemming exited, not just the time at which the player hit exit (or ran out of lemmings)j.
The time at which the player hit exit (or ran out of lemmings) and don't show penalty time (when there is a ''Sleeper'' state.).
#14
Yes. It's grat idea! Please, Add this in 2.7.
#15
SuperLemmix Bugs & Suggestions / Re: [SUG] Visual SFX
December 30, 2023, 08:30:35 AM
Hello! The visual effects is nice idea!

Ideas for effects.

Above trapdoor.

Trapdoor is open - The door is open.

Above exit.

Lemming go to Exit - The sign with inscription ''Exit'' is the inscription on it flashes.
Time is up! - The clock minute arrow is crazy rotate clockwise.
There are not enough remaining lemmings to complete the level - Exclamation mark.

Above lemming.

Skill is gived. - Dot.
Oh-no! - The fuse on the bomb burns out.
POP! - The bomb explode.
Glub. - The bubble bursts.
Fry. - Lemming are burned and b**od is pours out.

Extra.

Lemmings on levels are zero, without minimum saved. (without zombies) - The big warning sign on middle of screen.