Thanks Simon. I tested specifically the Lix 64bit binary in wine last night but I was unable to get it to run. I can't tell if it's my wine config or not, but for your benefit I'm attaching a traceback of the error. I'm unlikely to try this approach again since it's more complicated than building from source.
Today I tested building Lix natively on macOS (10.15.7) and I can report it does work well. I've played several levels (all great fun) and no bugs observed yet. I'll be mindful of the bug you mentioned though and read through the workaround thread if I encounter it.
Today I tested building Lix natively on macOS (10.15.7) and I can report it does work well. I've played several levels (all great fun) and no bugs observed yet. I'll be mindful of the bug you mentioned though and read through the workaround thread if I encounter it.