Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Floyd Brannon

Pages: [1] 2 3
1
SuperLemmix / Re: A SuperLemmix levelpack?
« on: March 20, 2024, 10:40:03 pm »
there's nothing I'd rather see than a good SLX level pack! I love reading about all these new skills and features but I haven't been able to use them. Except in a few example levels.

2
NeoLemmix Main / Re: Future of NeoLemmix development
« on: March 07, 2024, 04:11:04 am »
I just wanted to add my two cents worth of opinion here.

I like the idea of the Neo-Lemmix engine gaining some of the QOL improvements that Super Lemmix has. Like the navigate by arrow keys, editor things, even the neat icons. And keep the non-slx mechanics though.

It's only my opinion, but I think keeping the name Neo-Lemmix would better remember Namida as the creator. But that's his decision. A CE-Lemmix or something would be fine with me to see future updates to the engine. But if I was in Namida's shoes I'd want it continued with my name staying on it and keeping the same name. Not everyone thinks like me I guess.

I do look forward to whatever the future holds for this.

3

This seems like a good idea, anyone have any thoughts about this?

I have one thought. If the map only shows when paused anyway could you make it bigger and maybe show it at the top of the screen so it takes zero real-estate in the toolbar? Otherwise I think I like this idea.

Also, I hope we get to keep the clear physics button. I think you mentioned removing the squiggle button?

The poll doesn't have an option of changing the map location or how it works. I voted to remove it, but only because this seems close to removing the map during play.

4
General Discussion / Re: Asbergers Special Skills?
« on: September 03, 2023, 01:40:02 am »
Everyone has their strengths and weaknesses. Doctors have a name for some things and there's no name for other conditions. Most would refer to such a person as "introvert" I think. I know someone with asbergers and he's socially awkward but intelligent and fun to be around as well.

Meeting people to date online can be great. It's an easy way to chat by typing until ready to meet. Lots of people stay away from heavily social places. You're in good company.

5
I'd like to add another possible option. I like the map and I have used those dots on occasion but not often to see lemmings dropping from other hatches.

My suggestion is this. What about a fully functional high-res map that only updates if you interact with the mini map? Maybe hovering the cursor over the map will make it update. Or click and hold. If you take the cursor out of that area the map will stay frozen.

6
This pack looks super!

7
What would happen if you propelled upward through terrain that had a layer of steel at the top of it? I think we should ohno the lemming with the ohno sound too. This would be a sacrifice but maybe be a good way to deal with what to do with it.

8
SuperLemmix Bugs & Suggestions / Re: [SUG] Swimmer skill upgrades
« on: August 14, 2023, 11:14:32 pm »
It would be cool to make (all water) levels. with no ground. Someone will probably do this even if it is just a simple level. But the more complexities we can add within water the more levels we can make.

9
SuperLemmix Bugs & Suggestions / Re: [SUG] New skill - Batter/Flinger
« on: August 14, 2023, 11:01:44 pm »
I think the Ballers look good but only if they don't roll too far. It would seem odd to me that a bazooka caused several lemmings to all roll around.

I'd probably prefer more of a jolted toss. but a roll could be good if its not too rolly. My opinion.

10
SuperLemmix Bugs & Suggestions / Re: [SUG] New skill - Batter/Flinger
« on: August 04, 2023, 01:49:21 pm »
I agree the bazooker and grenader are too similar. But what I have in mind is a skill that fires in a straight line. The l2 bazooker actually fires in an arc like the grenader. I figured if bazooker was used it would be changed to a straight shot. Similar to how the laserer was direction changed.

I would not recommend losing the spearer for this straight shooter. I suppose a straight shooter would also have similarities with the basher, but at a distance to open paths and such. The knockback would make it more interesting and unique. I wouldn't replace the spearer, but possibly this could replace the batter. I imagine you could fire at close range to have the same batter effect. But by firing at a distance you would gain the bat ability at a distance. And have destructive damage to terrain which batter wouldn't do. And kill a zombie too. And save a fallers by shooting them, which does seem very fun.

The gun suggestion would never do. But fulfilling batter, gun, and zombie killer as a bazooker is more possible.

11
Okay I'm using this new 2.5.1 version. And I decided to modify some zombie levels to use the spear\grenade so I can blow them up.
This is lots of fun. But I feel that it's only a matter of time until someone suggests what I'm about to say.

Don't hate me for suggesting this. But how about we give the lemming a gun. Or a crossbow. Or boomerang? The ability to fire some type of weapon in a straight line could be great. Lemmings 2 has the bazooka which can actually hit other lemmings and send them flying. And killing zombies would be a small leap for that. The bazooka probably just performs the batter operation from a distance. Just add kill zombies to this and it's a game changer.




12
Strato Incendus brings an interesting thing into this conversation. Can zombies grab pickup skills?

As a newer player with little experience on these things I haven't thought out all issues this may create, but what if zombies can only grab pickup skills that don't need clicked to activate. Like climber, glider, slider, floater, disarmer. walker? Then the zombie can't grab skills for the uninfected lemming, only themself. And these are applied immediately upon grabbing them.

Zombies do seem like a low-priority thing and I wouldn't want them to end up feeling gimmicky.


13
Could the jumper arc be done in two different animations? Maybe arc 1 is several frames and arc 2 completes it?
Maybe there could even be an advantage to doing it in two parts. There could be more than one arc 2's depending on the situation. If the hoverboard collides with something that is not traversible terrain it could continue descending in a wobbling state. [or the lemming could come off the board and enter the standard falling animation]

I'm only pondering the problem, I'm no programmer.

14
SuperLemmix Bugs & Suggestions / Re: [SUG/DISC] Athlete recolouring
« on: July 20, 2023, 02:07:17 am »
I love everything about the swimmer video. I also think a different color swimmer is a good idea. After reading about the issues people have with the athlete colors I think I agree with that. I prefer a different color over a different shade of color when it comes to singling out an affected lemming. Green was nice because red is taken by xmas.

I don't think a fifth coloring is pushing any limit. We seldom see zombie and neutrals all together. And if we do, we know them.

15
About being the only semi-permanent skill. You could make this a pick-up skill only. Then the lemming must pick up the board to fly on it. and only the lemming that grabs it can fly?

I like the runner better in every way, except the ability to hover over dangerous water. (like a kayaker) I think simpler is better. The hoverboarder should fall to his death after an extended jump, just like gravity and velocity would do.
I like it being permanent, but I also think many other skills should permanently cancel it. Just not jumpers.

I saw the hoverboard video. It looks better and more usable than I would have expected.

Pages: [1] 2 3