Thank you @Armani for you kind words! Here's some feedback. Levels that are not mentionned were solved correctly
Emerald Cave - Same solution as kaywhyn if I remember correctly. I fixed this one along with other backroutes that were found. Your comment about the intended solution is indeed spot on! Hopefully there won't be many backroutes left after my fixes.
Better Run for Shelter - Someone else also solved it that way (may have been kaywhyn here again). This backroute made me scratch my head to find a fix but an idea came to mind watching your replay. I could limit diggers so you couldn't use one on the stairs to make the worker turn around. 4 diggers total seem enough to solve the talisman. Will have to do some tests! I don't like to limit too many skills for talismans because it quickly becomes an ordeal to remember all requirements. But limiting only builders and diggers should be fine
The Strange Relics of Lemnos - You solved it as intented but I had to leave a comment anyway, well done!
Minimal Design - This one felt rather straightforward to me but seems to give players some trouble! I may change the talisman color from bronze to either silver or gold
Ancient Crash Site - Perfect! As usual in my levels, I try not to leave precise skill placements to chance. It's the case here for the builders, you can set them at places that are easy to remember, but I may be the only one to see it
Pagoda St. - This is actually the route I use in my solution. I like it
Standard Test Chamber - Amazingly, this is almost a carbon copy of my own replay! Except for the fact that you had to use a basher at some point to delay one of your workers. Very well done! I still have to fix backroutes here, not sure how to approach this. Also thinking about removing one of the cubes because the as Guigui implied, the companion cube is supposed to be unique right? Glad you liked the Portal theme
Voltaic Mosaics - Interesting reversed one miner solution here!
Clumps - You actually got a few elements of the intended solution here. Will have to think big time to fix this level. Removing walkers seems mandatory.
Iron Industry - Your solution is very efficient, I'm impressed! Too bad there aren't enough climbers to save this extra lemming. I will increase the climbers pickup amount to reward players that want to go the extra mile
I had a great time making this level. It's very different from what I'm used to make.
Spring Break - 100% solution here again. This needs to become the new requirement for this talisman
I will keep working on fixes on my free time but it may take a while, especially for one level in particular. I'm also constantly thinking about ways to improve or remake the following levels. As for Calm, the Windy rank really needs work! But I guess Stormy and Hurricane levels won't change that much, except maybe visually. Almost all of them being specific puzzles, it's not likely their solution will be different from the original ones.
Spoiler
Emerald Cave - Same solution as kaywhyn if I remember correctly. I fixed this one along with other backroutes that were found. Your comment about the intended solution is indeed spot on! Hopefully there won't be many backroutes left after my fixes.
Better Run for Shelter - Someone else also solved it that way (may have been kaywhyn here again). This backroute made me scratch my head to find a fix but an idea came to mind watching your replay. I could limit diggers so you couldn't use one on the stairs to make the worker turn around. 4 diggers total seem enough to solve the talisman. Will have to do some tests! I don't like to limit too many skills for talismans because it quickly becomes an ordeal to remember all requirements. But limiting only builders and diggers should be fine
The Strange Relics of Lemnos - You solved it as intented but I had to leave a comment anyway, well done!
Minimal Design - This one felt rather straightforward to me but seems to give players some trouble! I may change the talisman color from bronze to either silver or gold
Ancient Crash Site - Perfect! As usual in my levels, I try not to leave precise skill placements to chance. It's the case here for the builders, you can set them at places that are easy to remember, but I may be the only one to see it
Pagoda St. - This is actually the route I use in my solution. I like it
Standard Test Chamber - Amazingly, this is almost a carbon copy of my own replay! Except for the fact that you had to use a basher at some point to delay one of your workers. Very well done! I still have to fix backroutes here, not sure how to approach this. Also thinking about removing one of the cubes because the as Guigui implied, the companion cube is supposed to be unique right? Glad you liked the Portal theme
Voltaic Mosaics - Interesting reversed one miner solution here!
Clumps - You actually got a few elements of the intended solution here. Will have to think big time to fix this level. Removing walkers seems mandatory.
Iron Industry - Your solution is very efficient, I'm impressed! Too bad there aren't enough climbers to save this extra lemming. I will increase the climbers pickup amount to reward players that want to go the extra mile
I had a great time making this level. It's very different from what I'm used to make.
Spring Break - 100% solution here again. This needs to become the new requirement for this talisman I will keep working on fixes on my free time but it may take a while, especially for one level in particular. I'm also constantly thinking about ways to improve or remake the following levels. As for Calm, the Windy rank really needs work! But I guess Stormy and Hurricane levels won't change that much, except maybe visually. Almost all of them being specific puzzles, it's not likely their solution will be different from the original ones.
Well done!
You used so many builders!
I mean it's not far from the intended solution but I didn't see it was possible to solve it in this more simple way.
