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Messages - Pieuw

#1
Thanks Icho! :thumbsup:

I'm not sure when I'll take some time to watch your replays, but I sure will at some point. :D Hope you enjoyed the pack!

QuoteI noticed Incipio_15 and  Incipio_04 having the same level-ID as the mass replays checker tries to solve one version of the level with the replay of the other.
Consider giving those 2 levels different level-IDs in the editor.
Hum, could this be because of a copy and paste of the level when the repeat was created? If so, there may be similar issues with Blood and Fire / Fire and Blood and Low Tide / High Tide. I'll take a look at this when I get back into Lemmings. :)
#2
Update is out! Here is a list of the levels we fixed following Armani's replays:

Proficio 03 - The Wall
Proficio 05 - Fire & Blood
Proficio 08 - Snowpiercer
Proficio 09 - From A to B and Back Again
Proficio 10 - Ancient Astronauts
Proficio 12 - Paved With Good Intentions
Proficio 17 - Bad Reflection
Proficio 20 - Eclectic Power

Scando 02 - A Tome to Kill and a Time to Save
Scando 04 - Newton's Cradle
Scando 07 - Rooftop Run
Scando 09 - Save Our Souls
Scando 14 - 20,000 Lems JUnder the Sea
Scando 16 - Take Five
Scando 19 - Return to the Shire

Impero 02 - Satanorium
Impero 05 - Perfectenschlag
Impero 10 - The Lemmings Survey Corps
Impero 12 - Emeraldpunk_5047
Impero 13 - Honey, I Shrunk the Lems
Impero 14 - A tad mad, a tad rad!
Impero 17 - To Protect and to Serve
Impero 18 - False Happiness

QuoteUpdated levels sounds great! 8-) I really like the ideas and hard work that went into this level pack. It's a beautiful pack that is "packed" with amazing fun! I'm enjoying it now, but shall wait for the updated levels to play more of it. You guys are great with this! Excellent teamwork involved here. ;)
Thank you so much Mobiethan! Hopefully you'll enjoy the rest of it :D
#3
Hey Icho, thanks a lot! Glad to know you enjoyed the first rank. :D
I'll take a look at your replays later when I got some time. We still need to update the pack. I think we fixed all of Armani's backroute but I need to get in touch with Dodochacalo to get his edits. Hopefully we can do this quickly enough so you'll be able to play the updated levels. :)
#4
Well done completing the pack @Armani! We already commented about your solutions on your videos. We will update the pack soon to fix the backroutes.

@Mobius it's nice to know you're enjoying the levels! Written feedback is fine, don't worry about it. :D
#5
@Armani :thumbsup:

Some levels may be considered breathers when one is already familiar with the tricks they require. This makes ranking some levels quite difficult. Do we take the original Lemmings games as reference or do we assume most players are now familiar with such tricks as the digger being turned around by a blocker? What if a new player comes around and gets stuck on a very early level because they don't know any of these tricks? This is a pickle :D

I'm glad you liked level 10, this is the very last one I made for the pack. It's indeed purely made with the dirt tileset but I cheated a little by abusing the group tool. I made single pixel terrain pieces in order to add some details. :cute:

Take Five may be too convoluted for its own good, and it's quite broken anyway. Your backroute will be easy to block but I'm sure others will be found very quickly.

Also I think you switched your commentaries about levels 6 and 7?

A word about some of Dodochacalo's levels! It's great you solved Hanging Gardens as intended, I think it's an excellent level. You backrouted Rooftop Run and Save Our Souls though, two of my favorite levels of his. I know he's already working on fixing them. Hopefully you'll be able to replay them to solve them as intended :D
#6
Awesome, this is truly impressive work!
My favorite may be Autumn, along with Mosaic and Palace. They look gorgeous! :thumbsup:
#7
NeoLemmix Styles / Re: Orig/OhNo-style styles
May 03, 2024, 03:36:12 PM
@92Dexter11 The preview screenshot looks gorgeous :lem-shocked:
#8
Thank you Armani for the detailed feedback! :thumbsup: I already watched your Proficio 1 video yesterday and will watch the second video today to comment on your solutions :)
It's nice that you're trying to find the intended solution after backrouting a level!

Some levels are probably misplaced and we may change the order at some point after getting enough feedback. Also it's cool to know you're enjoying the few talismans we put there. Some of them, like in Smells Like Team Spirit and Attack of the Big Root Thingies are there to nudge toward the intended solutions.

I think I'll write some details about the levels, like title references and stuff. Not sure if it's best to do this in the topic or in a readme file like I did for PimoLems. Or both maybe :D
#9
Yesterday I played What Remains of Edith Finch and I absolutely loved it. It's a very short game (~ 2-3h) and the gameplay is ultra linear but the atmosphere and story are incredible. I just wanted to chill but ended up with the feels :'(
#10

Thank you all! :thumbsup:

QuoteSpeaking of David, I need to play through his DavidLems, and that's been prioritized since he released it on Lemmings Day earlier this year. Also, might there be a collab with him in the future with the both of you? He's French as well :laugh:
I don't think I'll work on any new project for a long while but who knows what the future holds? :D

QuoteWhat does Fiat Lem mean in English?
Ah yes, I was supposed to write the translation in the topic name. :forehead: Thank you Proxima for your input :D in French it translates to "Que le lemming soit !" which is the title of the first level from FranLems.

I didn't mention this but we fiddled a bit with the talismans, mainly to see how they work. We put a few in the pack, mostly in the first rank. If anyone has suggestions about interesting talismans to add, we may add more in the future :)
#11


Dodochacalo and I are happy to finally release our collaborative levelpack! :thumbsup:
It contains 80 levels - 30 by Dodochacalo and 50 by myself - divided into 4 ratings. Our work spanned over a decade with lots of large gaps between short productive frenzies. Our main goal was to try and innovate while staying classic. We mostly used original tilesets, skills and objects, but tried to make levels that would feel fresh, puzzle-wise and/or layout-wise. There are a few exceptions of course, some new skills or objects may appear here and there.

We initially wanted to make 50 to 60 levels each but since we were making slow progress we thought better to release it now than wait another decade :crylaugh: We had to compose the ratings with what we had and that's why the difficulty may be bumpy at times. This being said, the pack may get updates in the (far) future with new content. :)

Now for a quick presentation of the ratings:

1/ Incipio (~ I begin)
Note: There are only a few levels by Dodochacalo here but don't worry, some gems are wating for you later.


RELEASE THE KRAKEN!


2/ Proficio (~ I progress)


Latecomers


3/ Scando (~ I climb up)


20,000 Lems Under the Sea


4/ Impero (~ I rule)


Itinéraire Touristique


Some people here already played my levels. You'll find them mostly unchanged here except for a few tweaks and backroute fixes. The main change I made is that I removed The Architect was on Acid and replaced it with another mystery level somewhere in the pack.

We hope you will enjoy these levels! Any feedback is of course appreciated, and replays (even mean ones) are welcome. :D

The game and rating logos were made by Dodochacalo!

---

Thanks to the people that helped us test levels over the years - I hope I won't forget anyone: Akseli, Mobius, Uberwolfie and David :thumbsup:

---

[work in progress] Here is a few details about the levels (we each commented on our own levels):



Spoiler
01/ Haute Voltige
This is french, meaning "acrobatic act". At first this level required a trick involving a floater turning around mid-air with a hanging blocker and a well-timed bomber. But as I originally made this level for Lemmini, at some point I decided this was too tedious to pull off and completely changed the solution. Now it's an easy level. Easy levels are nice too. :crylaugh:

02/ VDNKh
The title is a reference to the video game / book Metro 2033. VDNKh is a Russian metro station where some of the plot takes place. At the center of the map you can see a defense post with a flamethrower and a barricade. Further on the right a breach goes deep into the unknown, from which creatures may come out. :scared:

03/ What the Frick Frack Patty Wack?
This one was just to showcase this odd (but fun) basher on steel behaviour.

04/ Sandstones May Break My Bones
Easiest level of the pack that only exists for its sequel... (see: Incipio 15 below)

05/ Formal Semantics of Modal Logics
This is a simple inversion. The over-the-top layout and title are just to make it look more convoluted than it is. :evil:

06/ Quid Pro Quo
Just tried to make a lovely little puzzle here. Sometimes I find it harder to make good easy puzzles and I'm happy when I manage to stay focused on a simple idea without overcomplicating it.

07/ Smells Like Team Spirit
This is your typical basher level! I really love those, and I tried to make this one interesting and fun to figure out. I think the reference in the title is obvious?

08/ As not easy as it doesn't look
This level is broken and needs serious maintenance. It may disappear in a later version of the pack. :-\

09/ Brace Yourself, Fall is Coming
First made for Lemmini, with a self-made rightward entrance. Its title is a reference to Game of Thrones' famous motto ("Brace Yourself, Winter is Coming").

10/ RELEASE THE KRAKEN
This is purely a layout oriented level. I just wanted to make a giant octopus for some reason. :crylaugh:

11/ Bridges in the Sky
The title is a song by Dream Theater. I tried to build a layout inspired by this but I'm not really satisfied with the result.

12/ Mountains
Here is a heavy reference to one specific scene from the movie Interstellar. I'm not a fan of this movie but that scene stuck with me ever since and I thought it would be interesting to try and depict it in NeoLemmix.

13/ Something Wicked This Way Comes
Reference to the novel by Ray Bradbury.

14/ Architects of Fortune
Using the chain terrain piece to its full potential! The title is a reference to this song by Circus Maximus.

15/ Been There, Done That
First sequel, where bashers are now miners! An easy level though. (see: Incipio 04 above)

16/ Novelty Act
Another try to extend the basher capacity. This level is clearly gimmicky. Also I got the title here.

17/ Paucity
Just a little puzzle with a few skills. This is the very first level I created for this project!

18/ Ethereal Refinery
No idea how I came up with this title. I guess the lemmings flowing down made me think of droplets running down a still? :crylaugh:

19/ Convoi Prioritaire
This is french, I guess you could translate it is "priority convoy". The idea being that the crowd must not be stopped nor turned around. Make way for the Lemming train!

20/ Graph Theory
Initially assigned to a "bonus" rating, this level isn't just about lucky die and retry if you know how... The design here is quite simple yet resembles a pre-Columbian temple. Its title is a reference to the mathematical theory of interconnected objects.



Spoiler
01/ A Good Lem is a Dead One
My very first Fiat Lem! level, harder to complete on Lemmini (due to bomb timing).

03/ The Wall
Minimalist design on purpose. Its minimalist title is a reference to Game of Thrones' giant ice wall.

05/ Fire & Blood
Part one of a diptych whose gimmick is to have two entirely identical levels (including skills) with just one little difference: entrance and exit were switched! (see: Proficio 15 below)

08/ Snowpiercer
A well-known technique that requires meticulous preparation here. Snowpiercer is a French comic world famous for its cinematographic adaptation.

10/ Ancient Astronauts
Having only one builder forces you to use your miners and diggers wisely. One of my favorite designs, due to its simplicity; the structures made of bricks and stairs somewhat resemble the idea I have of an alien spaceship, hence the title.

12/ Paved With Good Intentions
I always loved puzzles with only a few builders, the poor creatures having no choice but to wander through the level. I guess blockers can be more than just single-use. As the proverb says, what is "paved with good intentions" is the road to... hell.

14/ Latecomers
If it had not been for the low release rate, that level would have been of little interest, except for its design that mimics 3D graphics.

15/ Blood & Fire
Part two of a diptych whose gimmick is to have two entirely identical levels (including skills) with just one little difference: entrance and exit were switched! That second puzzle is supposed to be slightly harder to complete, not enough for the Scando rating though (see: Proficio 05 above)

17/ Bad Reflections
Punny title (a lot of my levels include symmetrical layout though... and punny titles); made easy by its limited room for maneuver... and the conversion to NeoLemmix. The gallows isn't really a problem here, is it?

20/ Eclectic Power
Two nearly identical halves that must be solved differently (hence the punny title). Maybe a little too difficult for the Proficio rating.
#12
NeoLemmix Styles / Re: Orig/OhNo-style styles
April 22, 2024, 10:09:12 AM
@92Dexter11 Looks GOOD! :thumbsup:
I don't really know why it seems to be a bit more "high res" than the original tilesets. This may be due to the gradient effect on some elements? I'm looking forward to see more of your work. What other style are you working on? :D
#13
Awesome!
I took some time last night and played a few levels by Armani. I solved the first three levels which were quite excellent once I understood what the frick frack was going on (I'm not familiar at all with the "new" stuff :crylaugh:). Level 2 especially was confusing at first. But I enjoyed it in the end :thumbsup: now stuck on level 4, I'll keep going later.
#14
NeoLemmix Styles / Re: Orig/OhNo-style styles
April 17, 2024, 11:19:32 AM
I'd say the specific vibe of the original styles is mainly due to:

1/ A limited color palette.
2/ Not too detailed pieces that can easily be combined to make larger structures.

The original tilesets were like a toolbox to build anything. The feeling of the Tribes tilesets was quite different, probably because they contain whole recognizable objects as terrain pieces.
#15
Wow, incredible!
It's quite like the photo mode they added in the remasters. :thumbsup: