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Messages - Pieuw

#1
In Development / Re: Ah yes, PimoreLems!
March 08, 2026, 11:30:43 AM
Thank you @Armani for you kind words! Here's some feedback. Levels that are not mentionned were solved correctly :)

Spoiler
:lemming: Emerald Cave - Same solution as kaywhyn if I remember correctly. I fixed this one along with other backroutes that were found. Your comment about the intended solution is indeed spot on! Hopefully there won't be many backroutes left after my fixes.

:lemming: Better Run for Shelter - Someone else also solved it that way (may have been kaywhyn here again). This backroute made me scratch my head to find a fix but an idea came to mind watching your replay. I could limit diggers so you couldn't use one on the stairs to make the worker turn around. 4 diggers total seem enough to solve the talisman. Will have to do some tests! I don't like to limit too many skills for talismans because it quickly becomes an ordeal to remember all requirements. But limiting only builders and diggers should be fine :)

:lemming: The Strange Relics of Lemnos - You solved it as intented but I had to leave a comment anyway, well done! :thumbsup:

:lemming: Minimal Design - This one felt rather straightforward to me but seems to give players some trouble! I may change the talisman color from bronze to either silver or gold ???

:lemming: Ancient Crash Site - Perfect! As usual in my levels, I try not to leave precise skill placements to chance. It's the case here for the builders, you can set them at places that are easy to remember, but I may be the only one to see it :crylaugh:

:lemming: Pagoda St. - This is actually the route I use in my solution. I like it :thumbsup:

:lemming: Standard Test Chamber - Amazingly, this is almost a carbon copy of my own replay! Except for the fact that you had to use a basher at some point to delay one of your workers. Very well done! I still have to fix backroutes here, not sure how to approach this. Also thinking about removing one of the cubes because the as Guigui implied, the companion cube is supposed to be unique right? Glad you liked the Portal theme :)

:lemming: Voltaic Mosaics - Interesting reversed one miner solution here!

:lemming: Clumps - You actually got a few elements of the intended solution here. Will have to think big time to fix this level. Removing walkers seems mandatory.

:lemming: Iron Industry - Your solution is very efficient, I'm impressed! Too bad there aren't enough climbers to save this extra lemming. I will increase the climbers pickup amount to reward players that want to go the extra mile :) I had a great time making this level. It's very different from what I'm used to make.

:lemming: Spring Break - 100% solution here again. This needs to become the new requirement for this talisman :thumbsup:

I will keep working on fixes on my free time but it may take a while, especially for one level in particular. I'm also constantly thinking about ways to improve or remake the following levels. As for Calm, the Windy rank really needs work! But I guess Stormy and Hurricane levels won't change that much, except maybe visually. Almost all of them being specific puzzles, it's not likely their solution will be different from the original ones.
#2
In Development / Re: Ah yes, PimoreLems!
March 02, 2026, 08:14:43 PM
@IchoTolot
Correct solutions
:lemming: The Bad Beginning :lemcat:
:lemming: We Are Lem-Bob-Omb!
:lemming: Lemming Falls - You used the digger correctly, the rest is open-ended.
:lemming: Lemstones - Well done, using the right side requires more precision.
:lemming: Cloud-Covered Stalactites - It was like watching my own replay! :thumbsup: This is the solution I'd like to enforce.
:lemming: The Strange Relics of Lemnos - Finally, the intended way to solve this talisman! :D Well done!
:lemming: It's a Kind Lembourhood
:lemming: Minimal Design - Identical to my solution in every way.
:lemming: The Italian Job
:lemming: Pagoda St.
:lemming: Standard Test Chamber - Digging the middle block to make a path for the climbers is what I intended! Glad to see a replay solving it this way :)
:lemming: Voltaic Mocaics - Nice sneaky miner on the right side in your 100% solution ;P You used so many builders!
:lemming: What Happened in Sovogda?
:lemming: Iron Industry - Great solution, virtually saving one extra lemming!
:lemming: Spring Break - Coll 100% solution! May become the new standard for this level :laugh:
:lemming: Ancient Crash Site - Perfect solution! Yay :thumbsup:

Backroutes
:lemming: Emerald Cave - This is a bit embarrassing :forehead: I mean it's not far from the intended solution but I didn't see it was possible to solve it in this more simple way.
:lemming: Better Run for Shelter - Similar to JawaJuice's backroute, the same fix should prevent both.
:lemming: Clumps - Nice builders wall! But yes, putting walkers was obviously a bad idea.

Alternative solutions
:lemming: Training Day - Your solution it similar to Guigui's. Not what I intended but it feels legit.

@kaywhyn
Correct solutions
:lemming: The Bad Beginning :lemcat:
:lemming: Training Day - Your solution is what I intended
:lemming: We Are Lem-Bob-Omb!
:lemming: Lemming Falls - Spot on! You used the basher to delay the other worker the same way I do.
:lemming: Lemstones - Nice use of the blocker to save a builder, making the bottom part easier.
:lemming: Cloud-Covered Stalactites - Very similar to my own replay, only you used an extra basher :)
:lemming: The Strange Relics of Lemnos - As for Icho: well done! This is the intended way. :thumbsup:
:lemming: It's a Kind Lembourhood
:lemming: Minimal Design - Seems like unnecessary sacrifices, but your overall solution is good!
:lemming: The Italian Job - No need for the miner canceling trick, but it's ok to use it.
:lemming: Pagoda St.
:lemming: Voltaic Mocaics - I tried to make the setting of the builders and miner easier but it may be too hidden to notice: you can use the horizontal notches on the pipe as landmarks. From the second bottom noch, set a bomber and build to the right. From the fourth top notch, set a bomber and mine.
:lemming: What Happened in Sovogda? - This level is mostly open-ended, the falling bomber at the beginning is what I intended so it's nice to see it here!
:lemming: Iron Industry :thumbsup:
:lemming: Spring Break
:lemming: Ancient Crash Site - As for Icho's: perfect solution! Well done :thumbsup: 

Backroutes
:lemming: Emerald Cave - Same as Icho's solution! I will fix this.
:lemming: Better Run for Shelter - You used the backroute I found a few days ago, and I don't really know how to prevent this. Will think about it!
:lemming: Standard Test Chamber - You solved it exactly as JawaJuice and similarly to Guigui. Demands more precision than the intended solution but takes a shorter route, too.
:lemming: Clumps - Walkers, walkers, walkers :forehead:

Overall not many backroutes, which is great! Thanks to you both and well done solving these levels. Now I will try to fix backroutes and clean a few things (talismans colors for instance) then update the topic :D

Sorry if I didn't respond to other comments, it already took me a while to process replays and write all this. Will definitely get back later!
#3
It's not just you @Guigui. Working on Iron Industry for instance, even knowing which pickup skills I set, I couldn't recognize most of them. In NeoLemmix there's this view mode that clearly shows terrain, steel and object types. Maybe it could also show pickup details more clearly?
#4
In Development / Re: Ah yes, PimoreLems!
March 01, 2026, 12:01:21 PM
@Guigui Bien le bonjour,

QuoteIf you release the pack as is, I suggest mentionning clearly that talismans are hard. Or else new players may be turned off if they think the first rank is easy !
For sure! I wasn't kidding when I talked about "challenges". Some talismans are breathers though, and I will try to set the colors accordingly.

Putting everything else into a spoiler section because why not ;P

Spoiler
Correct solutions
:lemming: The Bad Beginning - Of course :laugh:
:lemming: We Are Lem-Bob-Omb!
:lemming: Lemstones - You used the intended side.
:lemming: Cloud-Covered Stalactites - Your solution is the same as JawaJuice's. Rewatching my replay, I noticed that I only use 5 bashers so I may tweak the talisman to require a more optimized (and elegant) route :evil:
:lemming: It's a Kind Lembourhood
:lemming: Minimal Design - Your second replay is correct! You can make it a bit easier by setting the three blockers right away at the beginning, as setting a blocker among packed lemmings is sometimes a nightmare :D
:lemming: The Italian Job - Well done! There are ways to ensure lemmings won't splat, execution doesn't have to rely on luck here. You can take a look a JawaJuice's replay for a good example of this :)
:lemming: Pagoda St.
:lemming: Voltaic Mocaics - Your 100% solution was fun to watch :crylaugh:
:lemming: What Happened in Sovogda? - Different from my solution but still valid.
:lemming: Iron Industry - Here I only wanted to make a fun puzzle, divided in several little steps. The pickups making the order obvious is not an issue to me :)

Backroutes
:lemming: Emerald Cave - Clever, but not intended. Won't be too hard to fix I guess :)
:lemming: Better Run for Shelter - Right side is correct, left side is not. Fixin JawaJuice's backroute should also fix this one.
:lemming: The Strange Relics of Lemnos - Your talisman solution uses the whole layout so it's kind of right but this basher/blocker trick makes it messier than the intended route. It even makes it harder as the intended solution doesn't require such timing or precision. I may remove blockers from this level as they're not even useful for the vanilla solution. Or I could just add a requirement to the talisman.
:lemming: Standard Test Chamber - Very nifty solution! Not intended, but I like it. Like JawaJuice's it required way more precision than the intended solution though.
:lemming: Clumps - Yes. I will need to rethink about this level for sure! Even if your solution it really solid, it's very far from what I had in mind for this level.

Alternative solutions
:lemming: Training Day - Interesting! I intended for all the lemmings to get to the left side exit. But you still used the basher correctly so I'd say your solution is valid too.

Glitched?
:lemming: Lemming Falls - Not sure what's happening here but your replay only saves the worker, the other lemmings all splat. I also tried the replay from your previous attachment with the same result. What floating piece of grass are you referring to?

Not solved
:lemming: Ancient Crash Site - I won't say much because I don't want to give unwanted spoilers, but a good part of your solution is correct. :)
:lemming: Spring Break - Well done nevertheless. This ascending basher stairway is a work of art :D


And to answer a few of your remarks:

Lemming Falls

QuoteI love the water fall in this level, tricky design  :shrug:
I was worried about the vertical water looking weird but it kind of works so it's nice


Standard Test Chamber

QuoteOne remark though : two heart cubes ? There is only one of them in Portal 1 for sure, and tons of them in Portal 2. Breaking the unicity or the extreme multiplicity of those cubes here seems like a weird idea.
Also a suggestion : definitely put a tiny "The cake is a lie" or "The lem is a lie" text in some corner of the level !
Ah, as usual I got carried away with decorating this level and put another cube to the right side. Me and my symmetry obsession :crylaugh: Removing the second cube would make sense. I thought about adding other Portal references but 1/ it's haaaaard and 2/ I didn't want to make the level too on the nose. Buuuuut anything may still change of course :)

QuoteHow does it compare to JawaJuice solution ?
I'd say it's similar in the general idea and trick used, but yours is cleaner, if I can say it that way. Not to dispraise their solution, of course!


What Happened in Sovogda?

QuoteWhy not set the depart screen to this moon and starting area, as you did in The Italian Job starting zoomed on the helicopter ?
I tried to set the start view as high as possible, keeping the floor visible. Making only the moon visible would be annoying as the played would have to scroll to reach the trapdoor. Speaking of this, I'm not sure what I did is optimal for all screen sizes. I only tested this on my laptop so it may vary for other users ??? About vertical levels, I set their width so it would exactly fit on my screen without having to scroll to the sides but here again it may not work for all screen sizes.
Also, it's not a moon and the whole level is just a big reference.

I will make edits when I got some time and attach another archive at some point. To make the topic less of a mess, I think I will attach it to the very first post and add a version update section to it.
#5
In Development / Re: Ah yes, PimoreLems!
February 27, 2026, 01:47:11 PM
Thank you Guigui! I will take a look at those as soon as possible, but I'll be busy this weekend.

Regarding the basher/blocker trick, doesn't it work similarly to the digger/blocker one? The blocker being canceled right away, making the worker turn around immediately.

You both have the right general idea about Lemnos but there's no need for any precision trick like this one. This is true for all the others talismans too :)
#6
In Development / Re: Ah yes, PimoreLems!
February 25, 2026, 09:39:05 PM
@JawaJuice

Here's my feedback on your replays
Correct solutions
 :lemming: The Bad Beginning - Well duuuuh :laugh:
 :lemming: Training Day
 :lemming: We Are Lem-Bob-Omb!
 :lemming: Cloud-Covered Stalactites - This is kind of an open-ended one. Gold is definitely not right for this one :laugh:
 :lemming: It's a Kind Lembourhood - Another open-ended one.
 :lemming: The Italian Job - Also an open-ended challenge.
 :lemming: Pagoda St. - Yet another open-ended one. My route is to go over the roof of the second pagoda, but anything goes.
 :lemming: Voltaic Mocaics - Both talismans.
 :lemming: What Happened in Sovogda? - You even saved an extra lemming! Using all these builders didn't even occur to me. I will edit the requirements.
 :lemming: Iron Industry - You did a few things differently but overall it's very fine.
 :lemming: Spring Break - Well here again you saved more than needed, 100% even! This needs to be the official solution for sure. Mine was similar but I used bombers to get to the exit.

Backroutes
 :lemming: Emerald Cave - Will be easy to fix.
 :lemming: Better Run for Shelter - This one will also be easy to fix I guess, but I found another backroute and I have no idea how to block this one.
 :lemming: The Strange Relics of Lemnos - No idea what's going on here! Removing blockers from the equation will prevent this.
 :lemming: Standard Test Chamber - I'm speechless :crylaugh:
 :lemming: Clumps - I'm not surprised about this one. Walkers make things haaaaaaard.

Alternative solutions
 :lemming: Lemming Falls - I didn't intend this route at all but I like it a lot!
 :lemming: Lemstones - Well done succeding with the right side of the level. The left side was intended but both work the same. Going right requires more precision as you need two builders to close the gap. That leaves only 2 builders to make the splatform.
 :lemming: Minimal Design - You made it harder than it is! You can actually save 15/20 lemmings here. Setting the save requirement to 15 would prevent your solution and I'm not sure I want to do this. :)


Ancient Crash Site - Nice solution, making use of the decoration on the steel pieces. I'm glad it doesn't work though :crylaugh:

Thank you for your help :thumbsup: I will edit the levels in the near future to fix what needs to be.
#7
In Development / Re: Ah yes, PimoreLems!
February 25, 2026, 09:44:29 AM
@IchoTolot Can't wait to witness your backroutes :thumbsup:

@JawaJuice
QuoteAs a fan of PimoLems, I had to give this new one a crack! :thumbsup: Glad I did - some very enjoyable levels! As you said, whilst they're easy in themselves, the talismans are quite challenging. I don't usually bother with talismans (or at least don't spend a long time trying to get them) but made an exception here!
Thank you for giving the talismans a go! Hope this was enjoyable.

About the talismans colors:
:lemming: As the levels haven't been really tested, there most certainly are backroutes, making some talismans look easier than they are. That being said, I'm glad that Ancient Crash Site seems to be somewhat solid already! It may be my favorite talisman along with The Strange Relics of Lemnos.
:lemming: I often assigned the colors a bit randomly depending on my personal appreciation of the solution :crylaugh: I will change these according to feedback.

Minimal Design doesn't seem so bad to me, you may have solved it differently. Or I may have underestimated this one! :laugh:

I will take a look at your replays later and give feedback. :)
#8
In Development / Re: Ah yes, PimoreLems!
February 23, 2026, 01:49:34 PM
If people are up to do some testing, here's the first rank of the pack, entirely revamped.

Almost all levels changed a lot and you may have trouble recognizing some of them from the original levels but I always tried to keep something from them. I changed some titles either because I thought they were bad or to fit the new layouts better. The levels order remains the same for the time being but will need some adjustments for sure.

The overall difficulty is still very easy. That being said, if you're up for a challenge, each level also has a talisman solution. Some are open-ended but most of them make for real puzzles and this clearly was the fun part of remaking this rank! :laugh:

(I kept the Calm rank graphics from NeoLemmix PimoLems, thanks to Ichotolot for this :thumbsup:)
#9
In Development / Re: Ah yes, PimoreLems!
February 18, 2026, 07:34:53 AM
Quote from: WillLem on February 17, 2026, 02:06:35 PM
Quote from: Pieuw on November 04, 2025, 02:55:31 PMBy the way the title of the topic is just something that came to mind while I was writing, but it may be a bit cheesy for an actual pack name. I will need to think about it!

Just "Pimorelems" would be a good title. Drop the "Ah Yes" bit.

If the pack is intended as a reworking of the original Pimolems, the "more" pun signals that the two packs are connected whilst being a snappy title in its own right right.

All the best with it, it's looking fantastic so far!

Thanks for your insights! I will keep PimoreLems for sure :thumbsup:
#10
In Development / Re: Ah yes, PimoreLems!
February 17, 2026, 09:25:37 AM
Hey everyone, just a quick update :D

I'm still working on this, slowly, as inspiration comes and goes. The Calm rank is nearly done. Sixteen levels out of twenty are in their final state now, two others are in progress and I still have to think about the two last levels of the rank.
The most difficult will be Iron Industry for sure, as I have absolutely no idea what to do with it. I may keep the title and change everything else ???

Many levels have been heavily edited and improved and I can't wait to share them! I think I will upload the Calm rank here once it's completed so I can get feedback and replays from people that are up to do some testing. Waiting for the whole pack to be finished before releasing it would probably mean waiting for years, decades even, which is depressing. :XD:

See you around!
#12
Back in the days I would have answered Crystal without even thinking about it, but now I'm more of a Pillar guy. I love the contrast between yellow terrain and blue water! It's probably the most classic tileset but there are still fresh designs to make out of it for sure.
#13
Quote from: kaywhyn on November 07, 2025, 12:17:52 AMThose are portals on Sweet 6. They work the exact same way as teleporters except they aren't RR sensitive and are bi-directional, meaning Lemmings can go in and come back out the same way they came from.

Yep, that's what I thought and there's definitely an issue on my side as these objects don't seem to work properly. I will figure it out!
#14
In Development / Re: Ah yes, PimoreLems!
November 04, 2025, 02:55:31 PM
Thank you everyone, will try to make it a worthy successor :)

By the way the title of the topic is just something that came to mind while I was writing, but it may be a bit cheesy for an actual pack name. I will need to think about it!
#15
In Development / Ah yes, PimoreLems!
November 03, 2025, 01:29:48 PM
Hey folks,

As I revisited PimoLems lately I thought it really needed a rework. My standards may have increased since I made it back in 2013 and a lot of the levels from this pack seemed dull to me. Especially from the first rank! So I started to remake a few of them. I'm not sure where I'm going with this but I'm having fun so far :D

I also keep making new levels here and there, which may be included into the pack if there's enough of them. 30-levels ranks would be great, right?

Progress

Calm 20/20
Windy 1/20
Stormy 0/20
Hurricane 0/20

Not taking special ranks into account for now.

Screenshots
Here are a few images to show what I want to improve in the levels and why. The original level is shown before the updated version.

Calm 02 - Training Day

td0.png
td.png
Some changes will only be about the overall look of the level. Here the solution remains exactly the same but I think the layout is more interesting while keeping the original feel of the level.

Calm 03 - We Are Lem-Bob-Omb!

walbo0.png
walbo.png
Other levels will be significantly edited. Calm 03 is all about bombers and the original level is a bit dull: you just have to bomb down and you're done. In the remade version I built a layout with various obstacles. There are ways to save more lemmings if you're being careful.

To summarize: I want to make better looking and less straightfoward levels for the Calm rating. I also added a talisman in each level I worked on so far - except for the very first level and if you played PimoLems I think you understand why :crylaugh:
This will get different for later levels as they're mostly puzzles and their layout is often part of the puzzle, so the edits will probably be lesser.

Here are also a few new levels just for the sake of showcasing a bit:

coto.png
Compendium of the Occult

ppp.png
Palace Plumbing Predicament


Updates will be made as I go, though my progress is notoriously inconsistent :crylaugh: