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Messages - glitchapp

#1
A pair of updates and tips about the level editor:

I published the tool before it's finished because feedback and betatesting will help me improve it, if you prefer to wait till everything is in place please have patience, I'm sure the pair of missing parts of the puzzle will be solved.
If you feel adventorous and you can handle a pair of missings features and some glitches go ahead and use it, feel free to provide feedback if there's something you want me to prioritize.

Right now almost everything works including the exit areas, what's missing is the object creation but you can create one object and then manually edit the exported file (trust me it is not difficult to do).

Loading levels do not work yet either, what that means is that you can not load a custom level to the grid, but you can play it, so be sure you finish the custom level and export it becuase till the loading function properly works and populate the grid, only the agents are loaded and you can't see the grid you created (this will be solved soon).

There are no proper site to showcase custom levels but I created this static site as a preliminary showcase for remarkable levels, it actually filters them by dificulty: https://glitchapp.codeberg.page/customLevels/customLevels.html

Thanks for reading and hope you find the tool useful!
#2
Hi, the last time I posted here about the game there was no level editor, now there is, so just in case anyone is interested on testing it here there are the links:

Standalone editor: https://codeberg.org/glitchapp/Grid-Level-Editor
Game: https://glitchapp.codeberg.page/

Click on the attached file to see it in action.

I think it's worth mentioning that the level editor is still int a beta phase and there are things that do not work like the creation of objects, but around 90% of the functions needed to automate the process of creating a level are completed and the only missing parts can be done on the exported file easily by tweaking numbers (the coordinates of objects and values).

The tool will has a graphical aspect:  you would be able to export as image and create pixel art with it and I'm also working on letting you add tiles and background to it (althouth none of that can be exported yet).

I hope you find it useful and feel free to post or submit any creations with it.

* advice: since there will be many updates in both the game and the editor, I suggest you to install git, with just "git pull" you can update the tools and game without having to download it over and over.

#3
NeoLemmix Styles / Re: Fish fillets style
June 09, 2022, 05:55:11 AM
Hi! thanks for the invitation, I can't access my old discord account at the moment as the email is lost, if there's any bridge to matrix or irc that would help.

I created another style from another open tileset, I think there are great open assets that could be put to good use and I did it myself with my own project. The style is not completed and I need to put the spikes as traps but that will take me time.

I attached an example in which I combined assets from the underwater set and this style, before doing so however, the color palette needs to be tweaked to make it fit.

I hope you like them and I'll be happy to know if anyone put a good use to them.
#4
NeoLemmix Styles / Re: Fish fillets style
June 06, 2022, 06:54:26 AM
This is another set of assets from ansimuz that I used on 3 levels on my game and I believe fits very well this game too. The assets even have enemies that can be used as traps and lot of different tiles and a beautiful background.

The source can be found here: https://opengameart.org/content/underwater-diving-pack

I would like to ask for help to create the files for the mines as traps as I've never created one.

I'm sure someone would make very good use of it. I attached a quick example I created on gimp just to give an idea of what it can be created. It uses a door from the tribes, but I did not mixed the styles attached.

I guess nobody decided to use it before because it is set on an underwater environment, but you can mix the assets with other styles or think about something creative so that it fits with lemmings.

I hope someone find it useful!
#5
NeoLemmix Styles / Re: Fish fillets style
May 26, 2022, 05:21:09 AM
After receiving some feedback I updated the floor's tileset of level 21 with a new resolution and a version without the plants. The plants may not work with the gameplay so now you have the option to create floor without them.

I hope someone find them useful!
#6
NeoLemmix Styles / Fish fillets style
May 23, 2022, 03:35:24 AM
Hello! this is my first attempt at making a style for neolemmix. Someone has asked me to create a tileset because he is interested in creating levels with the assets, however, I've never done that.

I've been checking some of the tilesets and tried to do the same to see If manage to create them. I attached it here.

In this link you'll find some of the levels and assets I used to create the tilesets: https://www.lemmingsforums.net/index.php?topic=6000.new;topicseen#new

If anyone has experience creating tileset I'll be very happy if you can provide feedback or suggestion regarding the size, resolution of the blocks etc.

The game from which the assets are used has a completely different logic, therefore there are no traps and doors so you will have to mix the assets with others to have a complete set.

I hope someone find them useful!
#7
As there are so much creativity here I just want to say that creating levels for my project is also possible!

There is no built-in level editor but I found one that fits almost perfectly this task: https://evoltic.github.io/create-level/

Just in case anyone is interested feel free to ask me and I'll be happy to tell how to create levels and if I like them I may eventually add them to the main branch of the game in future releases.

Thanks!
#8
Hello Simon,

yes, good idea, here there are some links to some level designs:







The levels are a combination of open backgrounds, original graphics and textured foregrounds. If you want to know more about them I suggest reading the credits in the assets repository.

I attached another recent one that is not above. Please be aware that many levels are being redesigned so they may change in the future.

Please also be aware that the resolution of the provided links is reduced to make the files smaller, if you want to use any of the graphics I suggest to go directly to the source in the repository.

If you use any of the assets please use the credits I attached to this post.

Thank you!

#9
Hello, I'm the main developer of the remake of an old great puzzle game called fish fillets. Recently someone told me that the level designs and graphics of my game reminds very much lemmings. Just in case someone could be interested in using any of the assets or level designs of my game to create levels for lix here is the link to the project: https://glitchapp.codeberg.page/

I hope someone find the graphics and assets useful and I'll be happy to know if someone decides to create any levels with the assets.

Thanks for reading!