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Messages - uci

#1
Lemmini / Re: SuperLemmini 0.104
January 28, 2020, 12:51:10 PM
Quote from: Tsyu on January 27, 2020, 07:40:23 AM
Despite being based on Lemmini and being able to load Lemmini levels, SuperLemmini is meant to be more like "original Lemmings with improvements" rather than "Lemmini with improvements". With that said, I do try to be somewhat compatible with Lemmini as a secondary objective, but there are practical limits to how far I can go with that.

Oh, sorry. I thought its a Lemmini improvement after all. You know... the same logo.
#2
Lemmini / Re: SuperLemmini 0.104
January 26, 2020, 06:39:38 PM
Quote from: Tsyu on January 26, 2020, 01:38:10 AM
Quote from: uci on January 18, 2020, 01:19:35 PM
Noticed something weird in level COVOX Lemmings - Taxing - IceTown: lemmings do fall into the frozen water instead of being drown!
...these objects were deliberately marked as fake to imitate the original game.)
Is there a way to implement a switch to become fully compatible with Lemmini? I like its engine, but I prefer SuperLemmini due to its GUI improvements.

Quote from: Tsyu on January 26, 2020, 01:38:10 AM
Quote from: uci on January 19, 2020, 02:33:25 PM
Another one, in level Lemmings Companion - Fun - For Every Lemming, Turn, Turn... the trap on the left does not trigger. Is this due to different game mechanics or wrong positioning?
In this case, the trap actually does work, but it's placed a little too high. If you build where the trigger area is (on the left), the trap should start killing lemmings.
So, this is another difference compared to Lemmini. There it works just fine. 8-)


#3
Lemmini / Re: SuperLemmini 0.104
January 19, 2020, 02:33:25 PM
Another one, in level Lemmings Companion - Fun - For Every Lemming, Turn, Turn... the trap on the left does not trigger. Is this due to different game mechanics or wrong positioning?
#4
NeoLemmix Main / Re: NeoLemmix V12.8.0-RC Release
January 18, 2020, 09:04:31 PM
QuoteThe skill panel will increase in size as you zoom in, as long as it's not becoming too large to fit on-screen (or in the window).
It will not happen for me. Panel has fixed size. Here is an image.



QuoteHigh-res cursor - could you clarify what you mean by this? Do you just think it needs to look nicer? Or do you think there's an issue with the sizing?
Well...to look nicer. Maybe thinner to fit with the hi-res graphics.

QuoteUnless you're meaning "allow non-integer zoom levels"? I'm a bit wary of this, as it would distort the visibility of physics, even when using clear physics mode.
It seems 3x doesn't work properly. It's the same as 2x.  BTW, 1x generates a division by zero. (I have a 5:4 monitor)

Anyway, thanks for listening to my suggestions.

#5
Lemmini / Re: SuperLemmini 0.104
January 18, 2020, 01:19:35 PM
Noticed something weird in level COVOX Lemmings - Taxing - IceTown: lemmings do fall into the frozen water instead of being drown!

EDIT: that piece of water is rendered upside down in Lemmini!
#6
NeoLemmix Main / Re: NeoLemmix V12.8.0-RC Release
January 18, 2020, 11:29:12 AM
Low quality graphics is the main reason I don't use NeoLemmix and still prefer other players. So, this is a very useful addition for me.

My top wishes for this hi-res version would be: skill panel made bigger, hi-res cursor, continous zoom in windowed mode. Thanks. :)
#7
Lemmini / Re: SuperLemmini 0.104
January 15, 2020, 08:29:49 AM
Hi and thanks for the detailed documentation about level format. Do you consider creating in the future an updated level editor just for Lemmini/Superlemmini? :excited:
#8
Lemmini / Re: SuperLemmini 0.103b
December 07, 2019, 09:22:02 PM
Great. Looking forward for you update.
#9
Lemmini / Re: SuperLemmini 0.94
October 04, 2014, 03:31:49 PM
Good news: I think I fixed the problem that you're having. My sound code had each line call http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/DataLine.html#start()" class="bbc_link" target="_blank">start() when it started playing a sound and http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/DataLine.html#stop()" class="bbc_link" target="_blank">stop() when it was finished. This works fine on my main computer (which runs Windows 7), but it looks like it doesn't work so well under Windows XP. I changed this so that the lines keep running even when they aren't playing anything; this appears to have fixed the problem on my XP machine.
Maybe a http://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/DataLine.html#flush%28%29" class="bbc_link" target="_blank">flush() is needed? I am just guessing... http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Anyway, it seems to work well! Thank you for the effort!
#10
Lemmini / Re: SuperLemmini 0.94
October 03, 2014, 10:53:32 AM
When you get the chance, run SuperLemmini with Task Manager open and note how much CPU javaw.exe or java.exe uses. How high is it for you?
http://simutrans-germany.com/files/upload/task.png" alt="" class="bbc_img" />

As I understand, there is no hope to fix the sound problem?
#11
Lemmini / Re: SuperLemmini 0.94
September 30, 2014, 07:28:18 AM
I installed Java 7 u67 and reinstalled Superlemmini. No help!
I read that WinXP is not supported anymore by Java. It is probably the time to change my system, but I am not ready yet.

#12
Lemmini / Re: SuperLemmini 0.94
September 29, 2014, 09:26:25 PM
I'm not getting this problem. Just so we're sure that stereo sound is working properly for you (since SuperLemmini uses stereo panning), listen to http://www.youtube.com/watch?v=e8ODm-F9-IM" class="bbc_link" target="_blank">this stereo test and make sure that the sound is properly alternating between the left and right channels.
aused by the game not accounting for the zoom level everywhere that it should. It will be fixed in the next version.

The test sound works as expected. The original Lemmini works as expected. It could be Superlemmini doesn't like my system? It is WinXP-SP3 + Java 7u60.

I changed SFX Mixer from 'Primary Sound Driver' to something else I have, but is not better.
Sometimes I hear two beeps, sometimes just one, or even none. Randomly... http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />
#13
Lemmini / Re: SuperLemmini 0.94
September 29, 2014, 01:54:41 PM
Hi,
Here is a replay. With this occasion I observed more bugs. I summarize below.

1. I cannot count the 3 beeps when a builder is about to finish stairs (as mentioned before).
2. The saved replay file had the name 'bugrpl' instead of 'bug.rpl'
3. During replay the screen movement is not the same as the original play (check the second builder which is out of screen)
#14
Lemmini / Re: SuperLemmini 0.94
September 28, 2014, 09:12:12 AM
All right, I think I can do that. In the event that subfolders with other level files exist, should those be loaded too?

Well, maybe if they are Lemmini subfolders only.

EDIT:
I want to fill a bug report here. It is about builders finishing the stairs. I should hear three beeps before finishing, but this is NOT always the case. I can reproduce this with the first level in Lemmings/Tricky if I put a lemming to build stairs more than once.
#15
Lemmini / Re: SuperLemmini 0.94
September 27, 2014, 09:29:44 PM
Rather than load DAT files automatically, I think I will provide an option to convert a DAT file to a level pack that uses INI files. I'm not sure how exactly I will do it, but I will try to make it as easy for the player as possible.

OK, let me rephrase my request.
Would be possible to select an entire folder (full of DAT files, or LVL files) when opening the external level dialog?
You see, maybe I have tens of files stored in a folder and would be nice to load them at once.