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Messages - platon42

#1
Level Design / Re: Lemmigs 2 and 3 Levels
November 26, 2012, 01:05:57 PM
http://www.lemmingsforums.com/index.php?topic=628.msg13816#msg13816">Quote from: lionclaw1 on 2012-05-15 17:05:05
Hello,
Does it have somewhere extralevels for Lemmings 2 or 3?
Are there also somewhere extralevels for the Amiga version of Lemmings 1?
Thanks

In this thread over here:

http://www.lemmingsforums.com/index.php?topic=697.15" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=697.15

we've been discussing the Lemmings 2 version for Amiga and there is an archive with the game, the editor and several custom levels, just in case you're still interested.
#2
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
November 26, 2012, 01:02:36 PM
Sorry, I didn't check back a couple of days. Was sightly busy...

You did a good job figuring out how to run it. I agree I could have made it easier indeed. Actually, I just stripped down the HDF some more, included the ROM and a short readme file about fixing the paths. I also changed a few settings, such as the CPU idle one, creating a much lesser the CPU drain. For playing the game, a slow CPU setting is sufficient, for booting and using the editor, I guess I would prefer a faster CPU. I've attached the file once more http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

The fact that the background blocks haven't been converted correctly is quite disappointing. There are many levels that will no longer work the intended way. If you would find the time to fix it, it would be greatly appreciated. Maybe Herman Schinagl is still around somewhere and can hand over the source for the converter.

About the custom graphics: No, apparently that's not a built-in property of the level format. But as I already had an ILBM decoding routine in my patch (for the editor selection screen) and knew the address of the screen buffer for the level, it wasn't that hard to implement. Drawing a level in a paint program, however, is a much more painful job and I only ever created three levels based on one IFF picture for the outdoor world.

I tried a few levels again today and I found some them insanely hard to finish (Good Luck Jim, The Magic of Magno Boots, Spell Tarzan with an 'L'). Would love to see some reviews... http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Cheers

Chris
#3
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
November 23, 2012, 04:31:29 PM
Hmm... I can't really tell... Really never tried the PC converted levels myself. It could be that the conversion does not correctly cater for all bits and pieces.

I spent this whole day creating a nice stand-alone HDF harddisk image file that you can boot directly into a nice RTG workbench with WinUAE. It contains both the editor and the Lemmings 2 game. You only need a Kickstart 3.1 rom image (preferably A1200) to run it, but other than that no need to configure anything.

There you should be able play all the levels (to be able to select all levels, click in every of the four corners in the title screen) and create new levels, too.

Enjoy.
#4
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
November 22, 2012, 12:03:57 PM
Quote from: EricLang on 2012-11-21 06:06:16
QuoteDo you have some code somewhere?
Of Lemmings 2? I'm afraid I must have deleted my Resource file for it (that's a pretty good disassembler from that time). I can attach however, the asm source code of the patch for the main game binary and my personal notes on what I found during reverse engineering. There are also a few routines at the end of the file. Supplied as is. You might need an text editor that supports LF-only newlines. Charset it ISO-Latin1.

The source of the editor itself consists of about 320 KB of 68000 assembly language files (excluding includes / headers). It was my last assembly project of that size. I used C for most stuff afterwards.


Mod Edit: Restored attachments.
#5
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
November 20, 2012, 01:06:55 PM
http://www.lemmingsforums.com/index.php?topic=697.msg15354#msg15354">Quote from: ccexplore on 2012-11-19 07:50:52
http://www.lemmingsforums.com/index.php?topic=697.msg15353#msg15353">Quote from: EricLang on 2012-11-19 07:02:14
Of course this stimulates me to write a game-engine-clone for Lemmings 2!
(which will be quite difficult, ccexplore whenever you are ready http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />)

I better set some expectations upfront now.  Sorry but I don't foresee getting into any reverse engineering of Lemmings 2 anytime soon.  I simply don't have as much time as I used to, plus with Lemmings 2 we're talking about over 50 different skills (some of much higher complexity) versus the original's 8.  For the foreseeable future, people will have to stick with using the actual Lemmings 2 game to play custom levels.

I never liked x86 assembly, but the Amiga MC68000 code was pretty easy to read (well, for me, at that time). Didn't take me long time to patch the game so it had the custom levels selection screen and later on, the ability to load custom (fully hand-drawn) graphics instead of using the block-based levels (of course, these levels cannot be played on the PC version). So no need for fiddling with files, just select your custom world inside the game and off you go...

The funny thing I found in the Lemmings 2 game was the implementation of some liquid/sand filling object that never had been used in the included levels (I used this object in a couple of levels, e.g. "Good Luck, Jim"). Okay, the game crashed when the liquid reached the object opening, but that's something you can circumvent...
#6
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
November 18, 2012, 02:54:06 PM
I'd be curious about those levels as well.

Also curious to see how the editor worked, even though it's unlikely that I'd use it, as I find the DOS version of L2 more comfortable to work with.

See the other post for the levels. I've attached two screenshots and the LHA archive, in case somebody wants to try out the game and editor on an WinUAE installation...
#7
Fan Corner / Re: Lemmings 2 Level Editor for Amiga
November 18, 2012, 02:47:29 PM
http://www.lemmingsforums.com/index.php?topic=697.msg15334#msg15334">Quote from: ccexplore on 2012-11-16 19:32:23
Hmm, I haven't done much with Amiga emulator lately, but I would love to take a look at your custom Lemmings 2 levels ported to PC version. http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />  You can email files to my ccexplore address at yahoo.

When I tried to find the binary of the converter, I found that Hermann Schinagl still maintains his website already with an archive of the PC converted levels. I've attached the ZIP file.
#8
Fan Corner / Lemmings 2 Level Editor for Amiga
November 16, 2012, 04:31:49 PM
Hi there,

I somehow came across this board when I stumbled upon Lemmings custom levels on YouTube. In 1996 I had written a Level Editor for Lemmings 2 The Tribes for the Amiga. A friends of mine, my sister and I had created a good bunch of levels with it and the 2.0 release in 1997 included 33 custom levels. I also had patched the game to allow selecting different level sets and the ability to just paint levels with a painting program (and of course you would still need to add some standard objects).

Way back when Hermann Schinagl wrote a converter (DOS tool) for those levels which fixed the big endian / little endian conversion between the Amiga and PC versions. I never owned a PC until 2008.

Anyway. I found an archive on my harddrive with the Lemmings 2 game, the Level Editor and the custom levels. I never had published it in this form due to copyright reasons regarding the original game. The archive (2 MB) can be extracted to any harddisk image of an Amiga emulation with basic Workbench installation and should be running both the game and the editor nicely from the Workbench.

I would be happy to provide the archive here to you, if anyone's interested. It's been a while, but it would be a shame to see the stuff getting lost after such efforts.

Let me know what you think and where to send the file to.

Cheers

Chris