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Messages - Crane

#1
All intended there erikderkovits - well done.
#2
Update to Paradox (non-critical, doesn't fix any backroutes and existing replays should still work)

  • V2:
    • Shortened metal platform on left side.
    • Trivial scenery change.
  • V3:
    • Fixed some pixel-sized holes on the left wall.
    • "Painful Paradox" bronze talisman renamed to "Time Paradox".
    • New silver talisman: "Space Paradox"; use only seven skills.
#3
Quote from: Armani on December 06, 2024, 02:52:57 PMplayed through rule 3 8-)
...
Paradox
I have a good feeling about my solution being intended :laugh:
 Such a simple looking level with challenging solution. I love it
...
That's actually unintended, but I absolutely love it!  I'll definitely accept that as an alternative solution, at least for now!
#4
@Flopsy: Yep, that's very much intended - well done!
#5
Gronkling's solution is close enough - well done.
#6
Quote from: NieSch on December 03, 2024, 10:01:26 AMHere's my solution to Crane's level 'Paradox'.
Such a painfully obvious backroute too.  Patched.
#7
I have to apologise for not being able to go to this one.  I hope everyone has a great time.
#8
Contests / Re: Lemmings Forums Level Contest #30 - Results
September 13, 2024, 03:41:49 PM
Congratulations to Armani and Eric Derkovits!  All fantastic levels!
#9
That's kind of you!  I'm sorry I left it so late.  It was only because I realised my replays don't work any more in V3 due to some scenery changes, but I recall that you said they were acceptable.
#10
I know this isn't quite the intended solution, but I thought I should re-solve "Mr Lemmy Does Not Live Here Anymore" - it's based on my earlier solves, at least I think it is.
#11
Version 3 of High Striker (unchanged):

- V3: Removed the thin wall, added a couple of obstructions by the pit and a 2nd Basher.
- V2: Added an extra thin wall to block an obvious backroute.

Version 9 of Tomb Raiders

- V9: Even more debris near the exit to prevent a refined backroute from Kaywhyn.
- V8: Lowered height of wooden platform over the water and added some extra debris near the exit to prevernt a backroute from Kaywhyn.
- V7: Removed sloped edge of high drop to prevent a backroute from Kaywhyn.
- V6: Raised height of first wall to prevent a backroute from Kaywhyn.  Lowered upper starting area slightly for aesthetic reasons.
- V5: Cleaned up the wooden vertical obstruction and added decoration to its left side to prevent a backroute from Armani.
- V4: Increased release rate to 80 and revised design of starting area to fix backroute from Armani.  Save requirement increased from 51 to 52.  Extra decoration on the right-hand side of the level.
- V3: Thickened the vertical wooden obstruction and redesigned the platform it connects to in order to block a pair of backroutes by Armani.
- V2: Raised the exit platform by a single pixel to block a backroute by Armani.  Minor change to water placement for aesthetic reasons.
#12
Nice one on the solves!  I wish I could see you solving these on video... we seem to be missing that for this contest!

Your solve to "Tomb Raiders" is a backroute, but I'm impressed enough that I can't be mad, but I think I need to patch it because with some slight adjusting it's possible to save an extra lemming.

I also can't help but laugh at your solution to "Cheddar-Crusted Hash Browns" because of how simple the backroute it is, as well as being surprised that I didn't notice it myself (I found one that required a V2).
#13
I would also argue "it's not a bug, it's a feature" because logically the lemming is still in the Jumper phase when they touch the terrain and haven't entered the Faller state at any point on the examples where they survive.  At least for me, it's game logic I can understand and also easy enough to test if a level includes it.  I would argue that level designers should probably avoid this set-up to avoid confusion, but that's up to them.
#14
This is not a solve, but a solution that barely fails!  Probably can't be solved this way, but who knows!
#15
That's a fair point.  No worries.