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Messages - jclampy

#1
Sorry, here are some useful links;

ATI Tray Tools latest version; (currently 1.7.9.1573 (beta))
http://forums.guru3d.com/showthread.php?t=320467" class="bbc_link" target="_blank">http://forums.guru3d.com/showthread.php?t=320467

Official forums here;
http://forums.guru3d.com/forumdisplay.php?f=53" class="bbc_link" target="_blank">http://forums.guru3d.com/forumdisplay.php?f=53

I'm still using the tried and true WinXP. My desktop visuals look that way because I prefer 'function' over 'form'.  http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />
Not sure if you may have trouble with ATT and Win7, finger's crossed...

I hope it works for you as I have been using this tool ever since I switched back to ATI from Nvidia.
Don't think I would like to use an ATI card without having ATI Tray Tools.
A really powerful tool with great features, I'm using the powerful OSD features all the time. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Good luck!

[Edit]
If you do have trouble here are some links I found that may help get ATI Tray Tools working under Win7
1)
http://www.overclock.net/t/597583/ati-tray-tools-for-windows-7-x86" class="bbc_link" target="_blank">http://www.overclock.net/t/597583/ati-tray-tools-for-windows-7-x86
2)
http://www.bayareatechpros.com/ati-tray-tools-latest/" class="bbc_link" target="_blank">http://www.bayareatechpros.com/ati-tray-tools-latest/
3)
http://www.sevenforums.com/graphic-cards/33099-getting-ati-tray-tools-work.html" class="bbc_link" target="_blank">http://www.sevenforums.com/graphic-cards/33099-getting-ati-tray-tools-work.html
4)
http://arbitraryusefulinfo.wordpress.com/2010/01/23/using-ati-tray-tools-in-windows-7/" class="bbc_link" target="_blank">http://arbitraryusefulinfo.wordpress.com/2010/01/23/using-ati-tray-tools-in-windows-7/

Hopefully that should get it running atleast..
Then you will probably have some fun learning to use it.  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />
#2
The games original display ratio is 4:3 aka 1.33 so if we use a calculator and put 640 / 480 = 1.33 which is a 4:3 ratio. If we use 800x600, 1024x768, 1152x864, 1280x960, 1600x1200 for example are all 4:3 ratio's if you were to check with calculator.

Note that other 'squareish' resolutions are not 4:3 ratio, ie: 1280x1024 (1280 / 1024 = 1.25 which is a 5:4 ratio)

For widescreen's;
1280x800 resolution through calculator 1280 / 800 = 1.6 which is a 16:10 ratio.
Other widescreen resolutions may give you a 16:9 ratio for example.

When we use a resolution that is not of a 4:3 ratio there is only two things that can happen:
1) We stretch the picture either vertically/horizontally or both to make it fill the screen. Satisfaction is in the 'eye of the beholder'.
2) We have a 4:3 ratio picture shown fullscreen with 'black borders' padding out the edges. This will give a more accurate picture but the black borders maybe distracting/awkward for some people.

Unfortunately if you are unable to change the games fullscreen resolution, which is the case with Lemmings Revolution. Then you end up with a small picture inside big black borders.

Now the interesting thing to learn about here, is to do with how your monitor or graphics card manages any resolution that is not your 'native resolution'.
1) For example; my video card has 'Image Scaling' where I can tick a checkbox 'Enable GPU scaling' and then pick from three options: Maintain aspect ratio, Scale image to full panel size, Use centered timings.
2) For example; widescreen monitors will also have settings like: ratio 1:1, 4:3, 16:9, 16:10, stretch to fill screen, centered image display (or something similar)
If you think carefully about these settings you can probably work out what each will do with the fullscreen picture displayed.

***Basically if your monitor has these settings, then only use those and deactivate video card 'Image Scaling'. If your monitor doesn't have these settings, then your only option is to enable video card 'Image Scaling'. ALL OF THIS IS ONLY FOR WIDESCREEN MONITORS. THIS IS OBVIOUSLY NOT NECESSARY WITH OLD 'SQUAREISH' 4:3 MONITORS.***

I am quite sure that if you are playing Lemmings Revolution *fullscreen* and you change your desktop resolution beforehand to a size you think may look nicer, will make no difference to how Lemmings Revolution is shown *fullscreen*. The only way to make a difference is when using either your video cards or monitors 'Image Scaling'/'Ratio' settings.

Ok, so what else can we do then?

Well, there is one way that we can control the size of the game's display on our screens and not have black borders. That is to play it in a 'Window'.

For example, if your desktop is 1280x800 you could play the game inside a 4:3 ratio 1024x768 window. D3DWindower will stretch the game to 1024x768 for us, which we can't do while playing fullscreen (since Lemmings Revolution has no ingame options to do this). Your desktop will then fill the rest of the screen area in the background.

I hope that is a better explaination of everything? Please ask questions if I missed something or if parts are confusing.
#3
How to improve in-game fonts so they are properly shown.
(Currently only tested with ATI graphics cards)

ATI users have an option called "Alternate Pixel Centers", if you activate that then font issues
in Lemmings Revolution are solved.

I couldn't see where the option might be hiding in Catalyst Control Center, maybe it is a registry
setting only?

I personally use ATI Tray Tools which I know has this option and it is also easy to setup a profile
just for Lemmings Revolution, incase it causes problems for other games. (or not?)
Unfortunately I can't make a tutorial on how to use ATI Tray Tools so hopefully you will get the
gist of how to use it. Once you have it up and running...
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/AlternatePixelCenters-1.jpg" alt="" class="bbc_img" />
1) First click on the ATI Tray Tools icon and go to '3D' and then click on 'Settings'.
2) In the '3D Settings' window that pops up go to the 'Additional' tab.
3) Put a tick in the 'Alternate Pixel Centers' box and click on the [Apply] button.
4) Now you can either save this to a new profile name or just click the [Ok] button.

Here is a before and after screenshot:
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/AlternatePixelCenters2.jpg" alt="" class="bbc_img" />

Unfortunately no idea whether Nvidia has an option like this or how a Nvidia user would use it.
#4
Tech & Research / Re: Hacking Lemmings Revolution
September 06, 2012, 02:31:04 AM
Ok, while reading about font problems in another game I noticed a solution had been found.

I have only tested this with ATI so have no idea what Nvidia users can do sorry.  http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

Anyhow, if your in game font looks like a dog's breakfast then try this;
ATI users have an option called "Alternate Pixel Centers", if you activate that then font issues
in Lemmings Revolution are solved.

I personally use ATI Tray Tools which I know has this option and it is also easy to setup a profile
just for Lemmings Revolution, incase it causes problems for other games. (or not?)

Just writing up some instructions which I'll post here:
http://www.lemmingsforums.com/index.php?topic=646.msg14732#msg14732" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=646.msg14732#msg14732

Unfortunately no idea whether Nvidia has an option like this or how a Nvidia user would use it.
#5
Tech & Research / Re: Hacking Lemmings Revolution
July 25, 2012, 03:08:05 AM
Ok, try this;

First go to Microsoft website and download DirectX9 for your operating system (know that what you may download is a 'downloader' and then you use that 'downloader' to do an 'online download installation' of the DirectX9 package. If it only takes a few seconds then you know you have not installed DirectX9, you have only downloaded the 'downloader'. This will not overwrite your DirectX11 so don't worry about that. This will install DirectX9 beside DirectX11 so you will have both and your windows operating should automatically choose which one to use depending on game you are running.

After you have done that go to D3DWindower settings where it says 'DLL' and click [browse] button and select the D3DHook.dll file and press [open] button. Then click [ok] button to close out of settings window.

Now run the game and see if that works.


Edit:
Also, If after the above it still doesn't work. Then does your Operating System have a 'Windows XP mode' or similar? There is a chance that may work.
#6
Tech & Research / Re: Hacking Lemmings Revolution
July 24, 2012, 09:47:01 AM
Ok, I will wittle down your message a bit so we don't get caught up talking about Micro$hit operating systems and hardware or we will probably be here till xmas and banging our heads against brick walls.

http://www.lemmingsforums.com/index.php?topic=615.msg14275#msg14275">Quote from: thick molasses on 2012-07-23 16:04:32
Anyway... I've just been testing out D3Dwindower and I can't it to work at all. No matter what changes I make to the options the game just plays normally (full screen). I tried moving different files around as well.

Answer1:
If it was me I would try this; in D3DWindower settings try ticking 'background resize' see if that works. If not, then maybe try unticking 'use foreground control' and/or unticking 'use direct input'. Although, now I think about it, if you already tried running D3DWindower with Lemmings Revolution before actually modifying any D3DWindower settings and it didn't work then things do not bode well.

Answer2:
Just did a google search on D3DWindower and Windows 7 or 64bit. One website mentions that although the game was running fullscreen, it was now running at their computers native resolution. For example, if your native resolution was 1280x960 then Lemmings Revolution would be running at 1280x960.
Can you please check this by pressing a button on your monitor if possible. There should be a menu display you can bring up and hopefully an information section where your monitor can tell you what resolution and refresh rate it is currently using. That way, while you are playing Lemmings Revolution your monitor can tell you what resolution you are in. If it says 640x480 or similar then you know D3DWindower is not working.
http://forum.shrapnelgames.com/showthread.php?t=45099" class="bbc_link" target="_blank">http://forum.shrapnelgames.com/showthread.php?t=45099

Honestly, don't know if what is on that website really works. I think his widescreen monitor is automatically filling the screen as I will explain at the end of this post.
The problem is more likely D3DWindower is not Windows 7 compatible, especially if it originally was released in 2004. If you still have no luck, then we may have to research on google some more. I will try and have a look later but I am in the process of backing up a couple of large HDDs, of which one is supposedly failing, but I'll try and do a factory format to rescue it. This will keep me busy for a little while.

http://www.lemmingsforums.com/index.php?topic=615.msg14275#msg14275">Quote from: thick molasses on 2012-07-23 16:04:32
Now, for some reason my game has reverted to the 'bad' look; the numbers aren't as defined. (it looks like your picture here *see below) I don't know what I did to change that though.

This is interesting. This would propose that the font problem is correctable. Did you change graphic card driver? Did you change any of your graphic card settings? Did you change your desktop resolution or colorspace 16bit/24bit/32bit? Did you re-install Lemmings Revolution? (I wonder if difference between typical or compact install could cause this?) Would be good if we could get to the bottom of this problem.

http://www.lemmingsforums.com/index.php?topic=615.msg14275#msg14275">Quote from: thick molasses on 2012-07-23 16:04:32
--Also I've only been using Guy's patched version to do all this, maybe I'll try using the old version but I don't really want to. Guy went to a lot of work to get the colors back and I can't stand playing it the bad way anymore. (unless you need me to test it for testing purposes)

No, keep using Guy's patched version.

http://www.lemmingsforums.com/index.php?topic=615.msg14275#msg14275">Quote from: thick molasses on 2012-07-23 16:04:32
A question; when using D3Dwindoer are you able to have Revolution run in the background fine while having another program open like a music player?

Yes, just tried a level with mission impossible music playing in the background.

http://www.lemmingsforums.com/index.php?topic=615.msg14275#msg14275">Quote from: thick molasses on 2012-07-23 16:04:32
EDIT-- I tested three other games with all different results. My theory is that (I believe Guy might have mentioned this somewhere) the game 'screen' has a certain size then gets stretched to your screen during game play. What I don't know understand is why you're not able to screen-capture that properly. It's capturing the screen as it's created initially. (I don't know how to put it)

here are two separate screen caps (both using screen hunter as you can see) and you can clearly see the difference. (the latter is a screen cap of my desktop and I just cut it down to make it smaller but the 'size' (resolution size) was correct. It was the size of my desktop.
I wish I had something more useful to bring to this.

Hmm, no I'm pretty sure the original game is 640x480 as that is how it displays both on my old computer with Voodoo3 and this computer with ATI HD4660. The thing you might not realise is that both my computers are displayed on a 4:3 ratio monitor, which is exactly the ratio that this game was made to be displayed at.

I assume you are using a widescreen display. If so you may want to investigate how your widescreen displays resolutions that it is not made for. For example most widescreen displays have an option where you can choose whether the monitor should automatically make whatever size resolution it receives fill the screen. This has the effect of distorting the picture if it is the wrong resolution. IE; if video footage; make people look short/fat or tall/skinny, etc...

If you can access your monitors setup menu as discussed earlier. Look for something like 'manual image adjust', then 'aspect ratio', now what you want to do is choose 1:1 if it is available. What this will do is display all resolution's as they are suppose to be seen. If a picture is suppose to be square then you will see black borders etc...

With 1:1 selected you will definately see the truth about what Lemmings Revolution is doing.
#7
Tech & Research / Re: Hacking Lemmings Revolution
July 23, 2012, 02:00:42 AM
Ok, just to clarify a few things.

Although you have DirectX11 installed there should also be a DirectX9 in there somewhere. It maybe called DirectX9L or simlar from memory as I don't have Vista or Win7 myself.

Basically unless a game is made to use DirectX10 or DirectX11 it will instead be using DirectX9 or in Vista & Win7 case, DirectX9L. Unfortuantely I wouldn't know whether DirectX9L would cause a visual difference when compared to DirecX9 or not.

Secondly, if the 64bit is just refering to your CPU or if you are using a 64bit operating system may or may not cause differences, especially when running 32bit software.

Although, it could also be a difference between WinXP and WinVista or Win7 as maybe I am only one running WinXP?  http://www.lemmingsforums.com/Smileys/lemmings/scared.gif" alt=":scared:" title="Scared" class="smiley" />

Lastly, it is interesting you have a similar graphic card to mine being same chipset maker but of a different family.
Still, it is conceivable that they could display the images the same on a hardware level, although drivers could throw a spanner in the works.

I am using ATI driver CAT 12.3 which is a few months old now. It appears they are on 12.6 or 12.7 now.
#8
http://www.lemmingsforums.com/index.php?topic=646.msg14266#msg14266">Quote from: thick molasses on 2012-07-22 15:49:36
How do you get to these options?: Is this a part of DxWind or something else?

Yes, no longer using DXWind, that is part of D3DWindower. I have put a message at the top of the thread so now people can just jump straight to the new method.

http://www.lemmingsforums.com/index.php?topic=646.msg14266#msg14266">Quote from: thick molasses on 2012-07-22 15:49:36
I've tested using DxWind without any of your latest instructions (for the above reasons) and it doesn't work however it doesn't freeze up my computer like you said it did. The mouse does stop working (I can't click on anything) but I can Cnt/alt/delete and the task manager still works and when I terminate the program it goes back to normal.

Good to know that DXWind didn't work, as maybe we can put DXWind to rest for now and use D3DWindower instead. I assume the difference in 'recoverable freezing' from 'hardlocking requiring reset' will be due to different graphic card manufacturer and or different DirectX / Operating System versions.

http://www.lemmingsforums.com/index.php?topic=646.msg14266#msg14266">Quote from: thick molasses on 2012-07-22 15:49:36
Also-- I didn't realize until afterward that once the program is added to the list in DXWind trying to start the program noramlly doesn't work? It always uses DxWind then? Because when I tried to run it normally the same thing happened.

This only happens if you have DXWind still open. If you have DXWind running in the background or it can also be minimized down into the system tray. Then whenever you run a game that is in it's list it will use DXWind settings.

If you close DXWind; you can also check if it shows under 'task manager' 'Applications' or 'Processes' then it will not interfere with games.

Normally DXWind will not interefere with games unless you have it running in the background or in the system tray. It is possible that when you recovered from your computer freezing, although DXWind might have disappeared from your desktop it still could have been in resident memory. The next time you restarted your Windows Operating System would have cleared that up.

Anyhow, forget about DXWind for now and try D3DWindower out. You should find it a 'night and day' difference.

Please try and find D3Dwindower English using Google, etc. It is very hard to find working sources and I fear more may disappear if we were to list them here. As far as I know the latest English version is 1.88 and originally came out around 2004.
#9
Tech & Research / Re: Hacking Lemmings Revolution
July 22, 2012, 11:51:40 PM
First I will just check that I have understood you right.

You say that when you play the game it looks like GuyPefrect screenshot. But when you take a screenshot it looks like picture you posted (obviously) which looks like my screenshot (the number '1' looks terrible for example).

A) GuyPerfect = plays good and screenshots good. [Fullscreen?] (Unknown graphic card at this stage)
B) ThickMolasses = plays good and screenshots bad. [Fullscreen] (ATI HD4350 and Win7)
C) JClampy = plays bad and screenshots bad. [Fullscreen or Window] (ATI HD4660 using latest DX9 and WinXP)
D) JClampy = plays good and haven't taken screenshot yet. [Fullscreen] (3DFX Voodoo3 2000 AGP using latest DX9 and Win98SE)

So, still not enough information to know what problem is. Could guess that maybe it is an issue with ATI graphic cards, but without trialing with different cards or getting more info we are only speculating.

I will test on another computer with an ATI HD4650 later today if I can.

Thick Molasses are you sure you can't find what graphic card you are using:
from windows 'start button', 'settings', 'control panel', 'system', 'hardware', 'device manager', then 'display adapters'.
or from from windows 'start button', 'settings', 'control panel', 'display', 'settings', 'advanced', then 'adapter'.

Also, what directx version and operating system are you using?

DirectX version = windows 'start button', 'run', type dxdiag

Operating System = windows 'start button', 'settings', 'control panel', 'system'

Edit:
Updated ThickMolasses graphic card and operating system information
#10
Tech & Research / Re: Hacking Lemmings Revolution
July 21, 2012, 02:28:13 AM
Is it possible to improve the number font beside the lemmings type selectors; floater, climber, etc...
I notice it looks quite bad using the official Lemmings Revolution version as well. Any ideas?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Edit1:
I see you had the number font looking real nice back here;
http://www.lemmingsforums.com/index.php?topic=615.msg13694#msg13694" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=615.msg13694#msg13694

How come the font doesn't look that crisp on my machine? Did you change the 'number' font .bmp files or something?

See on my end the number font on the lefthand side of the screen looks bad.
Screenshot taken playing with the Custom Hack Patch in normal fullscreen 640x480.
(The same problem with the 'number' font occurs playing in windowed mode as well)
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Font.png" alt="" class="bbc_img" />
Edit2:
Also, notice my 'speedup' double arrow button icon doesn't look as sharp either.  http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I will see if I can get Lemmings Revolution running on an old PC to see what it originally looked like back in the day and report back.

Edit2:
The number font looks really crisp on my old PC: PIII 600MHZ + Voodoo3 + W98SE

Maybe the problem is just with ATI graphic cards, GuyPerfect are you using a NVIDIA graphic card by chance?
#11
A shame, but understandable due to your detailed explanation.  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />
Ofcourse, if it was doable then we would have to look at use larger textures to make it look nicer as well as the small textures would have looked bad if they were stretched over larger objects.  http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Yes, you are right I am a noob at programming although I am comfortable hex editing if I am given necessary details.  http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />

Still, you must agree that playing Lemmings Revolution in a window of 1024x768 or larger is easier on the eyes than playing fullscreen at original 640x480 resolution. Those 'jaggies' sharp edges cut my eyes.  http://www.lemmingsforums.com/Smileys/lemmings/sick.gif" alt=":sick:" title="Sick" class="smiley" />

Please if anyone try's D3DWindower with Lemmings Revolution, post your experience incase unique issues arise that I have not noticed on my PC hardware or OS.
#12
Tech & Research / Re: Hacking Lemmings Revolution
July 20, 2012, 03:48:23 PM
I think his DirectDrawHack might have been transfering the DirectDraw data through to OpenGL. Was wondering if doing something like that might be beneficial with your patch.dll?

I think the 'DDraw Emulate' option under the 'Window Mode' tab of D3DWindower also transfers the DirectDraw data out to OpenGL.

From what I gathered, bonuses would be OpenGL is faster and also may allow some form of filtering to improve image quality.

Unfortunately neither of those work for me because my ATI cards drivers are very troublesome with OpenGL. If the OpenGL program is not made how the ATI drivers like then it results in a BSOD. Annoyed the hell out of me for a couple of years but ATI have got the drivers atleast half way fixed now so I can play most OpenGL games.
#13
http://www.lemmingsforums.com/index.php?topic=646.msg14235#msg14235">Quote from: GuyPerfect on 2012-07-20 09:11:06
The image you posted looks like the 640x480 image stretched out to fill the size of the window it's in.

Yeah, seems how D3DWindower does it. Works in that it allows you to play the game in a higher resolution. Granted, not as good as if we had anti-aliasing but once you go double original resolution of 1280x960 and larger then it combats the 'jaggies' quite well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are my current tweaked settings instructions, which I have tested for a couple of hours:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

First single click with the left mouse button on the Lemmings Revolution entry to select it only
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Install3.png" alt="" class="bbc_img" />
Now click on the [settings] button to change settings for Lemmings Revolution.
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Install4.png" alt="" class="bbc_img" />
This window should popup; just go through the tabs one at a time and make them look as follows:
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Final1.png" alt="" class="bbc_img" />
Note: D3DWindower has the Width & Height boxes named incorrectly, they work as shown in my screenshot. Some people may prefer to keep an aspect ratio of 4:3, but you CAN put whatever resolution you like here. I recommend making the window size a little smaller than your desktop resolution to make room for the window border and title bar. For example with a desktop resolution of 1152x864 I chose to play lemmings at 1144x808 which worked nicely.
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Final2.png" alt="" class="bbc_img" />
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Final3.png" alt="" class="bbc_img" />
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Final4.png" alt="" class="bbc_img" />
Once you click on the [OK] button you only need to click on the 'Run program' button to start Lemmings Revolution
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Install5.png" alt="" class="bbc_img" />

Here is example of playing in a 1024x768 window on a 1152x864 desktop:
(click to enlarge)
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/D3DWindower1024x768.jpg" class="bbc_link" target="_blank">http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/D3DWindower1024x768_50.jpg" alt="" class="bbc_img" />]

Notice the 73FPS framerate is around my desktop refresh rate of 75Hz, so all is good!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you don't know how to install D3DWindower then I suggest you read this post here:
http://www.lemmingsforums.com/index.php?topic=646.msg14233#msg14233" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=646.msg14233#msg14233
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#14
Tech & Research / Re: Hacking Lemmings Revolution
July 20, 2012, 01:25:33 PM
Hey GuyPerfect could this help or be of interest at all?

DirectDrawWrapper v0.1 sources from here: http://sol.gfxile.net/code.html" class="bbc_link" target="_blank">http://sol.gfxile.net/code.html
or also DirectDrawHack binary/source: http://sol.gfxile.net/ddhack/" class="bbc_link" target="_blank">http://sol.gfxile.net/ddhack/ or here: https://code.google.com/p/ddhack/" class="bbc_link" target="_blank">https://code.google.com/p/ddhack/
Might give some insight or ideas?  http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />

He also has some interesting tutorials etc: http://sol.gfxile.net/dxtut/index.html" class="bbc_link" target="_blank">http://sol.gfxile.net/dxtut/index.html
May or may not be useful.
#15
Ok, I got Lemmings Revolution Custom Hack Patch working in D3DWindower.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These are instructions for getting D3DWindower running:
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1) First download D3DWindower English. Please search for it on Google, etc. hopefully it won't be too hard to find as I fear links may disappear if we were to list them here. As far as I know the latest English version is 1.88 and originally came out around 2004.

2) Extract the .rar or .zip (D3DWindower) to your Lemmings Revolution installed folder. You should only need D3DWindower-English.exe & D3dHook.dll an hook.ini file will be created once we have finished setting up D3DWindower.

3) Run D3DWindower and you should see this:
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Install1.png" alt="" class="bbc_img" />

4) Click on the blue + sign and choose your Lemmings Revolution.exe and click [open] button.
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Install2.png" alt="" class="bbc_img" />

5) Now single click with the left mouse button on the Lemmings Revolution entry to select it only.
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Install3.png" alt="" class="bbc_img" />

6) You can now click on the 'Run program' button to start Lemmings Revolution.
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/Install5.png" alt="" class="bbc_img" />

It should work, but it may not look exactly as we would like because we haven't tweaked the settings yet.
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For my current tweaked settings instructions see the post here:
http://www.lemmingsforums.com/index.php?topic=646.msg14237#msg14237" class="bbc_link" target="_blank">http://www.lemmingsforums.com/index.php?topic=646.msg14237#msg14237
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1144x808 game window at 1152x864 desktop resolution
(click to enlarge)
http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/D3DWindower1144x808.jpg" class="bbc_link" target="_blank">http://i1187.photobucket.com/albums/z399/jclampy/D3DWindower/D3DWindower1144x808_50.jpg" alt="" class="bbc_img" />

Edit1: Ok, I am noticing some issues so will list them below;
A) Intro/Videos not shown centered.  http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />
B) If window resolution is 640x480 then screen did not flicker which is good.  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />
C1) I noticed with larger resolutions screen flickering. Turn off 'DDraw Colour Convert' under 'Window Mode' settings tab to fix this.  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
C2) I noticed framerate drops quite a bit when played in window. Turning off 'DDraw Colour Convert' under 'Window Mode' tab helped increase the framerate as well. (FPS Increased about 50%). http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
C3) Unfortunately having 'DDraw Colour Convert' turned off makes the game videos not play anymore. Turn off 'DDraw Colour Emulate' under 'Window Mode' settings tab to bring the videos back.  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
D) If you [Alt][Tab] away from the game and then back to it again the music stops. Sound effects/voices and game still works. When you finish the level the music starts up again though. To fix this go to 'Foreground Control' tab and turn on 'Use Foreground Control'.  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />


PS: See that the API is listed as Direct3Dx; from quick research Direct3Dx was around back before DirectX7 and was kind of inbetween when Microsoft was moving from using DDraw to Direct3D for 3D gaming engine standard.