All zips only need to be unzipped inside the main folder of your NeoLemmix Player!
NeoLemmix Level Pack: https://www.dropbox.com/scl/fi/35xcdmkguq62fhn1h465t/Contest_31_NL.zip?rlkey=efmmqgf2t2i3sl3d0k0dsi1cc&st=6teoi7ht&dl=1
Music (NeoLemmix): https://www.dropbox.com/scl/fi/brxcd9c9cgmg3q55arq88/Contest_31_Music.zip?rlkey=jsv9bjqzk9q7cerqbt04oauun&st=auwsr7q1&dl=1
Rule 1 Levels
Armani's "Turn off the Light Before Bed" (V1)
Eric Derkovits's "Which Way?" (V2)
Gronkling's "Lemming Fountain" (V1)
IchoTolot's "Automaton Maintenance" (V2)
kaywhyn's "All Your Skills Are Belong To Us!" (V3)
Rule 2 Levels
Armani's "Caffeine Addiction" (V1)
Eric Derkovits's "Right Left Right" (V4)
Gronkling's "Build Up to Get Down" (V1)
IchoTolot's "Copper 9 Cabin Fever Labs" (V2)
kaywhyn's "It's a Wet World!" (V1)
Rule 3 Levels
Armani's "Ley Lines" (V2)
Colorful Arty's "Snarled pipeline" (V2)
Crane's "Paradox" (V3)
Eric Derkovits's "Come Home Lemmings Part 2" (V3)
Gronkling's "Decayed Grid" (V3)
IchoTolot's "Orbita Solis" (V3)
kaywhyn's "To The CPU Terminal!" (V3)
You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=6655.0
Playing Phase will be closed on 6th of Feburary!
Updates will close on 3rd of Feburary!
Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.
Link to update topic (https://www.lemmingsforums.net/index.php?topic=6952.0)
Hi all,
I was notified that my R2 won't load properly due to the missing strato_generalmd style. So, I have attached the required style for my level to the OP which you can find here:
https://www.lemmingsforums.net/index.php?topic=6951.0 (https://www.lemmingsforums.net/index.php?topic=6951.0)
Simply extract to your NL directory.
Sorry for the inconvenience. I keep forgetting that strato_generalmd is still not in the standard library! :-[ It's been needed ever since Strato released his Lemmings World Tour pack, which was like 2017/2018, so goodness knows why it still hasn't been included for years now! On that note, I have some styles that I'll be posting, along with strato_generalmd, to the Styles Update topic.
solved all 3 of Kaywhyn's levels and Armani's Rule 2 level
Solved Icho's Rule 2 level
Here's my solution to Crane's level 'Paradox'.
@eric
Sadly that's a backroute. Hopefully these 2 steel blocks in V2 should block it. ;)
Solved V2 of Icho's rule 2 level.
Quote from: ericderkovits on December 03, 2024, 05:02:44 PMSolved V2 of Icho's rule 2 level.
That is intended, great job! :thumbsup:
Quote from: NieSch on December 03, 2024, 10:01:26 AMHere's my solution to Crane's level 'Paradox'.
Such a painfully obvious backroute too. Patched.
Here are my replays for all levels except for the ones I found hardest / fell into a weakspot of mine (buttons!). All are for the V1 version
i.e all levels except for Armani r1,r3, and IchoTolot r1,r2
Quote from: Gronkling on December 03, 2024, 09:38:26 PMHere are my replays for all levels except for the ones I found hardest / fell into a weakspot of mine (buttons!). All are for the V1 version
i.e all levels except for Armani r1,r3, and IchoTolot r1,r2
Sadly a backroute for my R3. Uploaded a new version with some terrain changes. Hopefully that area is now no longer problematic.
Gronkling's solution is close enough - well done.
Had a try at the contest levels this time and I found a surprising amount of them to be solvable this time, a grand total of FOUR which is quite good for me so I'm proud.
What I'm particular proud of is one of them is Crane's level, it is the first time I've solved one of Crane's contest levels and I'm 99% sure it is intended this time as well since I'm only falling short of the talisman time by 3 seconds.
Rule 1 I just didn't bother with because I don't really understand the new objects and I didn't have the patience to try and work out the levels with the new objects either so I skipped the rule entirely.
I solved Armani's and kaywhyn's R2 and I solved Crane's and kaywhyn's R3.
Feedback
R2
Caffeine Addiction (Armani) - highly certain this is intended and this solution is utterly brilliant, great use of the blockers and laserers in the level. I nearly didn't solve this because I had the blocker facing the wrong way on the middle section.
It's A Wet World (kaywhyn) - solved this rather fast but I did use all of the skills, I have used this blocker trick in one of my levels before so I was immediately onto the containment trick used here. It's a great blocker trick so thumbs up from the King of Blockers!
R3
Paradox (Crane) - spent the longest on this level but the solution was fun to try and carve out. I'm almost certain this is the intended solution. Also this is the first time I have solved one of your levels so I'm feeling accomplished on getting this!
Attached both of my solves, I tried to go for the talisman on my second attempt still fell short though!
To The CPU Terminal (kaywhyn) - initially tried to go diagonally up through the middle to the right but that was too builder intensive. Then I realised there was terrain outside the green walls and then it was a very easy solve after that. Props for the good choice of 3D Lemmings music too, I love this track!
@Flopsy @ericderkovits @gronkling
All your solutions to my r2 are intended :thumbsup:
play through Rule 1 levels!
I have no idea how many of them are intended :)
Which Way
Since I have bunch of leftover skills, this might not be intended.
Lemming Fountain
clever use of lots of different types of new objects :D This is my favourite levels of these new object levels.
Automaton Maintenance
This was a pretty tough one to crack. I solely relied on trial and error rather than logical deduction. I didn't take advantage of slider-assigner though I just avoided using it by using a shimmier so not 100% sure if this is intended.
All Your Skills Are Belong To Us
This was a pretty fun one to play as you advertised earlier in the discord :D My solution looks a bit fishy though
@Armani
Since I made a V2 of my rule 1 level your solution here fails.
@Flopsy: Yep, that's very much intended - well done!
@Armani: Next to intended way for my R1! Great job! :thumbsup:
I would even say 100% intended, but one little difference that I still want to fix is that precise fall you made that is not nessesary. I rather avoid that pixel-precision at that place.
One minor adjustment in your solution and you got it though. ;)
Solved Armani's Rule 1 level.
I've updated the contest collection pack to include the V2's of my R1 and R3. Thanks again to Icho for already including the other updated levels :thumbsup: Also, the strato_generalmd style needed for my R2 has finally been included in the styles manager of NL. As such, the strato_generalmd style attached in the OP is no longer needed, as you can just download it through the NL styles manager, but I'll leave it there just in case you want to grab it from there instead. Either way works :)
R1 - Yea, I feared that R1 could be backrouted, and indeed only one solution that was sent to me (not posted in this topic) is intended. All other solutions to this level posted in this topic are all backroutes. For V2, I added a wall, OWAs, and steel, as well as change the wall in the middle left area. Somehow I feel the level can still be backrouted and hence these changes won't be enough, but let's see!
R2 - All solutions for my R2 are 100% intended. Finally, after 10 LDCs and every level of mine being backrouted at least once, I finally release a level that hasn't needed a V2 or more yet! :laugh:
R3 - Oh man, all solutions I've seen are all different than what I had in mind, and they're all so impressive too :thumbsup: However, Gronkling's solution saves a little too much skills, and as much as I hate to, all other solutions that go through the same area as his I unfortunately have decided to block. Yes, this is an open-ended level, but here I would like most or all of the skills to be accounted for. At least the major ones. With that, some fire traps were added in that area.
Along with that, thanks to Gronkling and another solution that was sent to me (again not attached anywhere in this topic), another change that was made is increasing the save requirement to 19. I then tried my solutions I had in mind again and indeed I did have suspicion that it was possible to save more than 18. I'm not sure why I didn't see that earlier :forehead: Thus, Gronkling and another member have helped improve this level in a way that I'm more satisfied with now :thumbsup:
I'm also quite surprised to hear from some people that they found this level hard :lem-mindblown: There are at least 3 different ways to solve the level, and save for one that uses a bit of a trick (which even then it's still a really well-known one with just the classic 8 skills), nothing super fancy is needed! So, think simple is my advice here! ;)
Overall, I wasn't even trying to be super hard with my entries this time. As I hope is the case, it was intentional on my part to dial back and tone down the difficulty of my entries for this LDC, as I had an observation that my recent ones have been much harder than I anticipated. Whether or not I managed to succeed here for the most part seems to hold true so far, and in my analysis my R1 should be the most difficult this time ;)
I'm also not certain if I managed to do Dexters' new tilesets and zanzindorf's Cloud tileset justice, but then again I'm always thinking my levels aren't good visually due to me not being an artist, which I haven't been, and still am not.
@FlopsyWow, what an unexpected but pleasant surprise! :thumbsup: Thanks so much for playing two of my levels and the really nice feedback/compliments on my R2 and R3 :thumbsup:
I remember a suggestion you gave me of considering looking into Lix. I'm not quite there yet, but eventually I do plan to get more fully into Lix, especially as I'm starting to run out of NL level packs to play ;)
Quote from: Flopsy on December 04, 2024, 03:36:12 AMFeedback
R2
It's A Wet World (kaywhyn) - solved this rather fast but I did use all of the skills, I have used this blocker trick in one of my levels before so I was immediately onto the containment trick used here. It's a great blocker trick so thumbs up from the King of Blockers!
Ah, yea I think I know which one from SEB Lems you're referring to :) And yes, blockers are far more versatile than I think, and the pack certainly did a great job teaching me new stuff/tricks with it! :thumbsup: Before your pack, though, the one needed for my level here I learned this by a level from PimoLems ;)
QuoteFeedback
R3
To The CPU Terminal (kaywhyn) - initially tried to go diagonally up through the middle to the right but that was too builder intensive. Then I realised there was terrain outside the green walls and then it was a very easy solve after that. Props for the good choice of 3D Lemmings music too, I love this track!
It was either this track or the other computer track of L3D, but I ultimately went with the one you hear playing on this level. I like this as well, though my favorite L3D track of all would have to be the standard circus one ;)
Also, your solution would had been more acceptable than not, but sadly due to Gronkling's saving more skills than I wanted on this level I had to block it :( It's still quite impressive, though! :thumbsup: The new save requirement of 19 should be a bit more of a challenge, but it's not that much harder I don't think. To reiterate, from my own testing I have at least 3 different intended solutions here! :) So, find one and take your pick. Or keep finding as many as you like! :laugh:
QuoteHad a try at the contest levels this time and I found a surprising amount of them to be solvable this time, a grand total of FOUR which is quite good for me so I'm proud.
Hey, not bad at all! :thumbsup:
QuoteRule 1 I just didn't bother with because I don't really understand the new objects and I didn't have the patience to try and work out the levels with the new objects either so I skipped the rule entirely.
I get it! Just the fact you played two of my levels is still plenty for me :thumbsup: I have a suspicion I won't be using the new objects too much either, whether in contests or outside of them, if at all. I've always enjoyed the challenge of figuring out how to stop a climber/floater or any kind of specialist from getting into danger after he has prepared the route for the others and once assigned the permanent athletic skills.
attached my solutions to r2 levels 8-)
Right Left Right
a little bit repetitive for my liking but still a decent level. 8-) I have some leftover skills though.
Build Up to Get Down
I figured out the main idea immediately but it was a clever level. I like how every stackers falls into place perfectly :laugh:
Copper 9 Cabin Fever Labs
I kept sacrificing the floater and hence I was always one skill short! This is a decent level, kind of remind me of your other level Trinity Tower.
It's a Wet World!
Nice and easy level. It's fun to see a blocker using both of his hands :laugh:
@Armani
100% intended for my R2. Great job! :thumbsup:
@Armani
Intended solution for my R2 level! :)
played through rule 3 8-)
Snarled pipeline
This was an interesting level. I had fun figuring out the correct path the crowd should take and the worker lemming should take. :thumbsup:
Paradox
I have a good feeling about my solution being intended :laugh:
Such a simple looking level with challenging solution. I love it
Come Home Lemmings Part 2
interesting level involving shimmier going through the teleporter. :) I have a spare fencer.
Decayed Grid
I accidently one-shot this level. 8-) Climber climbing over the leftmost wall, two bombers from above to release the crowd, they all look intended to me 8-)
Orbita Solis
Nice level with only classic skills ;) It was tempting to send all the crowd to the mesh terrain on the right side instead of left one.
To The CPU Terminal!
I tried to go for save all solution and fortunately it worked! 8-) It was very satisfying to figure out.
also resolved updated levels. They all look intended to me 8-)
All Your Skills Are Belong To Us!
First one should be a backroute. The second solution on the other hand I think is intended. Especially turning the swimmer lemmings around mid-air with a well-placed blocker seems like the main trick of this level!
@ Armani
Your solution to my rule 1 level is intended
also added a Silver Talisman to my Rule 3 level
@ Armani
Intended solutions for my R1 and R3 levels! Great job! :thumbsup:
@gronkling
Second try!
Finally solved Colorful Arty's level, this was an incredibly fun level to try, nice one Arty!
feedback
I liked the concept at the start where you had to sacrifice Lemmings zig zagging up to the bashable pipe, you had to be very precise here too and I had to use a little RR manipulation to get this.
It took me ages to figure out the digger bomber trick on the pipe to the lower left of the trapdoor. I must have spent nearly 2 hours on this level but it was satisfying to get and the fact that you had to time the digger towards the exit was a nice touch.
Also, the waterfall to the upper left of the level isn't placed correctly because Lemmings are able to walk by it. I did not exploit this in my solution though, it wasn't really useful in my opinion.
I did try also Icho's R1 level for a long time also but couldn't solve it, I absolutely despise the slider more than I hate gliders now! Thanks Icho :thumbsup: I think this is probably all I'm going to solve this contest.
Congrats to everyone who has solved my level! All solutions shared are completely acceptable. This level is fairly open-ended, so as long as you don't break the level completely it's okay to deviate from the one I found. Flopsy's was almost the same as mine, except he was able to save an extra lemming by doing things a little out of order. ;)
Quote from: Armani on December 07, 2024, 11:22:11 AM@gronkling
Second try!
(1) is a backroute, (2) is (close enough to) intended!
@Armani
R1 - Yup, spot on about the first solution being a backroute, while the second solution is exactly intended. For V3, added more steel and OWAs. I also added some more terrain near an exit.
R3 - Wow, very impressive save all :thumbsup: As you might expect, I don't require what you used to pull that off in any of my solutions, and I would happily say this is an acceptable challenge solution, but as I don't want too much precision, I decided to make a small change of moving two of the wires down a pixel. I think it even works if I move them down 2 pixels, but then any solution would require too much precision, and I want to avoid that. In any case, it's just a small tweak and then you're good to go for it :)
Quote from: Armani on December 06, 2024, 02:52:57 PMplayed through rule 3 8-)
...
Paradox
I have a good feeling about my solution being intended :laugh:
Such a simple looking level with challenging solution. I love it
...
That's actually unintended, but I absolutely
love it! I'll definitely accept that as an alternative solution, at least for now!
@kaywhyn
resolved! Unfortunately I can't seem to save 100% this time :crylaugh:
@Armani
Not any of the 3 solutions I had in mind, but you managed to come up with a new solution! :thumbsup: It's good enough for me. I could easily block that by increasing the Lemming count, but it's fine. Well done! :thumbsup:
Solved Armani's, Icho's, Crane's (both Talisman's) and Colorful Arty's Rule 3 levels
All intended there erikderkovits - well done.
@ericderkovits
Your solution to Ley Lines is a backroute.
On the other hand, you found the intended solution to my rule1 level. well done! :thumbsup:
@ericderkovits
Intended solution for my R3! Great job! :thumbsup:
Also it seems like I finally got that one backroute fixed. :)
@Colorful Arty
acceptable solution to my rule 3 level
I will probably try and play through the levels when I am back from my hometown christmas break as it seems like the first wave of backroutes has come to an end. :)
Here are my replays for the contest levels! :)
I don't think there are too many backroutes here, but you never know. ;)
Your solution to Paradox is fine. Good work Icho.
@Icho
Rule 1 and Rule 3 solutions are good but not my Rule 2 level
So for V4 I added stomper traps, made digger and stacker skills pickups and 9 of the 10 walkers pickups.
also Colorful Arty backrouted your Rule 3 level.
https://www.youtube.com/watch?v=ck2qHdVTZ5o&t=82s
He started playing at 1:09:47
Quote from: ericderkovits on December 29, 2024, 08:55:43 PM@Icho
Rule 1 and Rule 3 solutions are good but not my Rule 2 level
So for V4 I added stomper traps, made digger and stacker skills pickups and 9 of the 10 walkers pickups.
also Colorful Arty backrouted your Rule 3 level.
https://www.youtube.com/watch?v=ck2qHdVTZ5o&t=82s
He started playing at 1:09:47
I have resolved the level and attached my solution. I think this should be it. :)
Although I have a point of criticism here ;) :
I think 2-3 blocks per row would make the trick being used in that section clear enough.
Having to do every trick 6-7 times is really exhausting when solving/resolving the level.
To comply with the rule when condensing the area to 2-3 blocks: The steel section would probably also be possible to rearrange to function with less space.
I do really like the tricks being used here, but, as explained, having to do everything many times without much variation is really exhausting when solving/resolving.
I will have a look at Arty's solution. Thanks for the notice! :)
Yep Arty's solution was a backroute. Guess I have to place that steel block after all...
@Colorful ArtyThat is the intended solution for my R2. Great job and thank you for the compliment! :thumbsup: To answer your question about the music, yes, that is the L2 Outdoor remix track from Strato's Lemmings of Hall Fame which he just released last year in November 2024. Just like LWT, Strato ended up remixing all the L2 tracks, and I think he did a great job with most of them ;) In a way, the timing of the release of the pack was just perfect so that I could use one of the LHOF tracks for this contest :laugh: I definitely wanted to feature one of the tracks from that pack as a preview, just in case the player hasn't had a chance to play through the pack beforehand 8-)
@IchoR1 - To my surprise, you got the intended solution. Great job! :thumbsup: Your solution isn't the most optimal in terms of being quick or not using too many of the infinite skills, but it's fine :P Because the fiddliness will vary among players, I didn't want to punish players in any way by not providing enough walkers, jumpers, or blockers and therefore just gave an infinite amount of these 3 skills. Even my solution isn't the most optimal with not using too many jumpers/walkers/blockers. I was really aiming for a fun level while there also being a challenging puzzle with the skills that are limited with the new objects. I think I managed to succeed with the result! :thumbsup:
Let's say I was inspired by some of the action-based levels from Armani's Lemmings Uncharted and your Double Vortex level from Lemmings United! :)
Spoiler
For example, when releasing the second group of neutrals, I quickly turn around with a walker skill and jump at least once to get ahead of all the neutrals so that I didn't need to use the walkway at the top like you did in order to do that :P Similarly, at the bottom, I just block once in the small area where the neutrals get their athletic skills removed by the skill remover object and then once everyone turns around at the far left when I make him block, I quickly release him, turn him around, and jump several times to get him ahead of the neutrals. Again, your solution is fine, since the fiddliness will vary depending on when and where the player releases the normal Lemming after making him block, for example.
As for how the level resulted, this was inspired by a first rank LemmingBytes level! :thumbsup: Also as I've mentioned in my reply to your video comment on my sneak preview video, I'll happily submit this level for the NL Community Pack after the contest is over! :thumbsup:
R2 - Intended! :thumbsup: AFAIK, this has never been backrouted, and so for the very first time in any LDC I participated in as a level designer, I finally succeed in releasing a level that hasn't been backrouted even once :laugh: Took me long enough, though! :P
R3 - Different from any of the solutions I had in mind, but you managed to deliver yet another solution which I call acceptable, therefore making at least 5 different ways the level can be solved! Well done! :thumbsup: There is a leftover skill, but well, it is an open-ended level as you might have guessed, and you managed to still need all the other major skills, so it's fine :) At least it's not a solution like Gronkling's that managed to save too many skills for my liking in an earlier version, and while I will nearly accept any solution to the level, I would like all or most of the skills to be accounted for and hence I decided to block off a few routes that used one particular area! :laugh: :P
Spoiler
Apparently that was made possible due to being able to merge the bottom crowds back when there weren't any fire traps in the bottom middle area. I said, nope, that's too many skills saved, I'm going to block that area off. However, the biggest improvement from two solutions I received was increasing the save requirement from 18 to 19, which has resulted in a level that I'm now more satisfied with :thumbsup: I had a suspicion it was possible to just lose 1, I had no idea why I didn't see those ways before! :-[
On the bottom left, you can of course instead build twice to get up that wall where you used a backwards basher to make it a climber friendly wall. The fact I gave nearly enough climbers for one entrance resulted in a solution by Armani where it was a completely new one I hadn't seen before, but it also shows that I frequently overlook this when playing custom levels! :XD: :laugh:
I just barely noticed this, but surely it's pure coincidence that this level turned out exactly like your level The God of Fear and Hunger in terms of what it features: 4-of-everything skillset in classic 8 skills, we both increased the save requirement from 18 to 19 in an update, and 4 entrances and an exit in roughly the corners and roughly middle, respectively! :laugh: Only thing that is different is the RR. Yours is 70 while mine is at the standard 50 for New Formats NL, though my level can easily work with a 70RR. Or any RR for that matter! :P I didn't have your level from several LDC's ago in mind when making my R3, though ;) Like I said, it was pure coincidence my level turned out just like yours in terms of having a lot in common! :thumbsup:
All that being said, it still surprises me people have told me that my R3 is difficult. I wasn't even trying to be hard with my levels this time, having made the observation that my recent levels have been much harder than I anticipated and hence it was intentional on my part to dial back on the difficulty of my own levels ;) My advice is to "think simple," as none of my solutions use anything fancy save for one but even then it's a pretty well-known one among the classic 8 skills.
The track is from L3D, in particular it's one of two tracks (sometimes three, but the third one is a remix of one of the tracks) that plays on computer levels in the game.
I look forward to giving all these levels a go sometime in the upcoming weeks! :thumbsup:
I uploaded my solutions to YouTube including the ones for my own levels.
Rule 1: https://www.youtube.com/watch?v=TwLqm5-uqBk
Rule 2: https://www.youtube.com/watch?v=FtsU01dJ6xo
Rule 3: https://www.youtube.com/watch?v=UUBXs0DpSM8
Rule 4: https://www.youtube.com/watch?v=Wq3kDWW9v6M
@Icho
I noticed in my Rule 2 level in your video the lemmmings were the default ones.
They should be once again using strato's recolored Lemminas (Lixes). That's why I used 1 of Willlem's music tracks.
I uploaded strato's lemmings (recolored Lixes) here for use.
All three solutions are correct for mine :laugh:
Spoiler
The extra bomber in r3 is just a red herring
@Ichotolot
r1,2 - intended
r3 acceptable
Here're my intended solutions 8-)
https://youtu.be/1rQXkcOwL14 (https://youtu.be/1rQXkcOwL14)
A little reminder that the playing phase will end in roughly a week. :)
I am also excited to see the how new voting system will turn out in practice!
Finally managed to solve all the contest levels, as well as resolve Icho's R1 and Gronklings' R2 and R3, and so I wanted to throw in my replays ;) I think they're all intended/acceptable except for Gronkling's R3. Sorry, managed to backroute it again still after more than 15 versions IIRC :(
Updates closed a few days ago, so unfortunately they won't be included in the contest collection pack, but you can still post in there if you want. I must say, these were pretty tough and I even thought there might needed to be some levels left unsolved which would had left me in an awkward situation regarding videos recorded for these. In particular, until recently, I hadn't been able to resolve Icho's R1 and Gronklings' R2 and R3 latest versions from pre-testing. Even moreso as I cut it pretty close here on the playing phase closing. I just been so busy lately with life and even struggled to find a balance with Lemmings and taking breaks here and there after going through some old level packs through CustLemmix to ensure I'll be fresh and ready to go through these contest levels. Nevertheless, I made it :sleep:
Comments on just the new levels and the ones I resolved and not the pre-testing ones I managed to solve with intended/acceptable solutions (Icho's R2 and R3 and Gronkling's R1):
R1 Levels FeedbackArmani's Turn Off the Light Before Bed V1
Wow, this was harder than I thought. For a long time I was a dummy and kept thinking that I needed to somehow stop the Lemming/neutral from getting the slider skill again after pushing the button :XD: I also thought I had the level solved with some builder skills to spare but to my horror the Lemming doesn't glide but slides back down after climbing :( It took me a really long time to see to prepare the zigzag builder bridges on the top right side so that he can have his skills removed and only have the climber and glider in the end. Nice job with this level, and that building over the climber skill adder was a nice touch as well! :thumbsup:
Eric's Which Way? V2
I honestly would prefer original levels rather than remakes of official levels. I've played too many of the latter by this point that I don't think there's a need for another :P Surely you have better ideas than to just remake an official level? Anyway, same complaints as with some of your previous entries in that I really don't know why the swimming section needs to be so long and same thing with the shimmier, though that's just the way the official L1 level is. I also would agree here with Icho in that it's quite confusing with the different color portals. Consider making a style update to match the colors ;) Also was a difficult level with there being so many possibilities and not knowing which would be the right approach.
Icho's Automaton Maintenance V2
Wow, for a long time I kept being a shimmier/jumper short but only because I fell for your slider skill adder trap! :XD: So that's the "missing" element from my pre-testing solutions. Nice one! :thumbsup: All that being said, this is still a really difficult level IMO, that unless the player realizes the slider skill adder is a trap, he/she won't succeed! ;)
R2 Levels FeedbackArmani's Caffeine Addiction V1
Wow, this was a great level. I was also a dummy here in that I was wondering how the heck is the level possible because I kept thinking I'm a platformer short. Nope, I forgot the workers are swimmers, therefore no platformer is needed for the tiny water gap on the far right side :laugh: Nice puzzle and I especially love the laser to free the blockers on the platformer bridges :thumbsup:
Eric's Right Left Right V4
Gah, way too repetitive for my liking. As Icho mentioned, 2-3 times per row would had been enough for each of the tricks required. I really don't understand why you persist with level designs like these with a lot of repetition. That aside, this is a decent level, just takes a really long time for the solution to finish because of how slow the teleporter is and the Lemming count being a bit on the high side for that.
Gronkling's Build Up to Get Down V1
Wow, this is definitely one of the hardest levels of the entire contest, but I honestly felt proud to have finally got it solved even though I was stuck for months. There's so many possibilities but they all fail due to being a skill short or one too many Lemmings dies. It took me a really long time to finally come back to this approach of digging down the right side and then bashing once low enough. It seems that the solution was mostly correct, I just did some hackish things to get it to work and/or some part of it was unintended. Took a while for me to spot the very narrow steel sections on the left side so that the stacker would appear on the other side to help the crowd down safely. There is one part of it that cuts really close to splat height, though that can probably be easily eased and fixed ;) Nice job here! :thumbsup:
R3 Levels FeedbackArmani's Ley Lines V2
Ok, some parts of my solution isn't intended and is probably a bit more complicated than it needs to be, but it does get the job done ;) It doesn't seem to have as much precision as Icho's, but mine still has quite a lot. I initially had the glider get the button in the bottom middle, but I later found out that a non-glider is able to reach it :laugh: In some of my attempts, I came at least a jumper short, but I managed to find a more efficient way in order to have the right amount of jumpers in the end. I'm surprised that you managed to make a level with just jumpers/stoners in the solution! :lem-mindblown: At the same time, I figured out fairly quickly that only the glider can reach the exit but it probably wouldn't be a lot of fun to play and execute. At least for me :laugh: Turned out all right, just the biggest worry was whether I would have enough jumpers and I wouldn't know if I was being wasteful with them despite it being plentiful in supply.
Colorful Arty's Snarled pipeline V2
Wow, what a nice looking level! :thumbsup: From the skillset alone, I thought this wouldn't be that bad at all. Nope, plenty of my attempts left me at least a skill short. Then again, the sections I had the most trouble on were the far left and the top middle to get to the left side of the level. I later found an approach that works that allowed me to have the right amount of builders for each section. I think my solution can be optimized to save another skill or so, but meh, I'm exhausted from very long solving sessions for the last few nights. Great job with this level Colorful Arty! :thumbsup:
Crane's Paradox V3
Harder than it looks despite being simple looking in design. The left entrance is no problem with the clustered Lemmings, the right entrance is harder to achieve the compression needed to minimize losses to the trap. I think it was just simply finding the right time to dig. My digger is under the trapdoor, but nice to know that it be placed somewhere else too like in Icho's solution. This level kind of reminds me of that Marble level with the 99RR with a somewhat similar idea of minimizing losses to the trap, especially for challenge purposes of saving as much as possible.
Eric's Come Home Lemmings Part 2 V3
Interesting sequel to the LDC 22 entry but once again still a bit too excessive on the repetition for my liking. You're not the only one who apparently likes the stacker staircase method. Probably could had saved a few more walkers with some careful timing, but meh :P
Gronkling's Decayed Grid V3
As mentioned, I managed to backroute this again, but fortunately it's an easy fix of either padding with steel or extend the OWAs ;) I probably would had spent more time to find the intended solution, but meh, I don't really care anymore, as I've already spent a lot of time on having long solving sessions for the last few days/nights, especially with your R2 and Icho's R1. Hence, I spoiled myself by watching Icho's video, though I might had been able to figure it out just from your spoiler of the third bomber being a red herring. I think I might had even come up with this at some point in time with getting a Lemming past the trap, but I can't remember right now.
I'll get the videos up sometime later today! :)
All rightie, my levels covering the contest levels are now up :)
Part 1 (NL Rule 1) - https://youtu.be/b9yKCf3WYD0 (https://youtu.be/b9yKCf3WYD0)
Part 2 (NL Rule 2) - https://youtu.be/rAJUQa8Kfqc (https://youtu.be/rAJUQa8Kfqc)
Part 3 (NL Rule 3) - https://youtu.be/nIuc4mvs8hw (https://youtu.be/nIuc4mvs8hw)
Part 4 (my levels) - https://youtu.be/gZu2Q9U9_8k (https://youtu.be/gZu2Q9U9_8k)
Here, I would had used the embedded Youtube feature for the video links, but there are spoilers in the thumbnail :P
I've also attached my intended solutions to my levels :)