[Tetris Attack Thread]
Here are my first levels (4): hmmmm pack (http://geocities.com/tseugfish/pack0.zip)
EDIT: I consider simultaneous swapping evil... so don't do it. :winktounge:
Um........ I can't help but notice that three of those are exact copies of the original game's 5.6, 6.7 and 6.8. :huh2:
Those are copied from the version on my calculator. I was wondering if it was a total rip.... looks like it is. Now I'll actually make some real levels.
EDIT: Which one is 6.8? Isu said it was one of the hardest in the game. I'm guessing 03, I liked that one.
Ah, no, see, Isu meant 6.8 of the extra set of levels; I meant that your level 03 is identical to 6.8 of the original set of levels. Still a great level, but.... I can't compare the two, since I haven't got that far with the extras yet; just started playing them today.
Last time I played the extras, either 6-7 or 6-8 gave me a LOT of problems.
It was the one with the tall tower. It was both shades of blue, purple, and yellow. Not 6-9, it was either 6-7 or 6-8.
Ah I see. Could someone put 6-8 extra into a single level? I want to give it a try. :wink:
Here you go (http://www.geocities.com/zarathustra47/N68.zip)
(I've completed up to 3.3 on the extra levels now [EDIT: completed all of worlds 1 to 3], but I skipped ahead to reach this one. The colours are blue, cyan, purple, red and green but no yellow, so Insane Steve might just have remembered wrongly, or he might not have been describing this level.......)
Ah, now that was Not the level I was referring to. I was referring to This 6-08. (http://www.geocities.com/piainp/Difficultness.zip)
Because 6-07 extra is also a pain, I included a version of it in the zip.
Both levels were on the Gameboy Version
Ah -- so the extra levels on the ROM version aren't the same as the Gameboy ones? Are they all different or just a few?
I can't really say without doing a full analysis, but at least I know that the first level on both versions are the same :winktounge:
WOW Isu that looks.... horrible. Just looking at it I can tell that it has a LOT of branches...
EDIT: I'm writing an analyzer. (for making levels, I want to solve 6-8 by myself :winktounge:)
The level in Isu's avatar looks almost exactly like 6-9 in the SNES version. One of the 6-9s, at least.
I remember the colors, so it must have been 6-7 extra that kills me. Also, as a child, 6-4 (1st set) gave me a LOT of problems.
Ya, 6-8 took about 5 minutes for me, but I can definitely see how it'd be hard, especially given the layout and the number of solutions that are very close to working but are nothing like the correct one.
Anyways, back to the Hubris set. I've cleared all but 36 and 40 (Well, 37 required a move during a move for me, so I think I solved that one in an unintended way). Seriously, 40 is kind of frustrating -- I've logged about 40 minutes on it now and nothing. The number of "one off" solutions I've found... well, that and about 70% of the leads I've tried getting stopped by accidental clears. Really, it's so easy to make clears you don't want to with that layout.
Of course, I do applaud a stage that stumps me for so long -- I think maybe 3 puzzles total in the original Tetris Attack took me longer than 40 minutes of solve time. And 36 is kind of getting up there, also. Seriously, for two puzzles that seem like there's not a lot to try, they're proving quite a difficult task for me. I'm overall quite impressed with Nuntar's set of puzzles -- a lot of them are the quality of the puzzles in the actual game.
Anyways, I've decided to start my own set of 60 puzzles... I'm only using 3 of the 5 puzzles I uploaded as a demo, but I don't know how long they'll take.
Quote from: Insane Steve on June 23, 2006, 02:21:21 AMAnyways, back to the Hubris set. I've cleared all but 36 and 40 (Well, 37 required a move during a move for me, so I think I solved that one in an unintended way). Seriously, 40 is kind of frustrating -- I've logged about 40 minutes on it now and nothing. The number of "one off" solutions I've found... well, that and about 70% of the leads I've tried getting stopped by accidental clears. Really, it's so easy to make clears you don't want to with that layout.
Of course, I do applaud a stage that stumps me for so long -- I think maybe 3 puzzles total in the original Tetris Attack took me longer than 40 minutes of solve time. And 36 is kind of getting up there, also. Seriously, for two puzzles that seem like there's not a lot to try, they're proving quite a difficult task for me. I'm overall quite impressed with Nuntar's set of puzzles -- a lot of them are the quality of the puzzles in the actual game.
Well, it heartens me to know I've managed to stump you so well. Yes, 40 is very frustrating, but I had a lot of work to do on this one to prevent backroutes, which is why there are so many accidental clears. I think what both of these levels have in common is that each has a sort of trick or twist that you're not likely to stumble on by accident, and that isn't used in any of the original levels, so that could explain why you're finding 36 a lot harder than we both expected.
Can you tell me how you did #37? You might nonetheless be close to the actual solution.
36: 13:31 (After a hint that my main idea for the stage was completely off)
+37: 15:21
*40: 37:43
36 was the kind of solution I was expecting for the level. Out of curiousity, can you swap the heart and star on the column's second-from-top row and check to see if there's multiple solutions to the level?
So... intended route on 37 and 40 left.
I've solved a few more of Nuntars levels! :mikecool:
1: 0:20
2: 0:15
3: 0:06
4: 0:21
5: 0:17
6: 1:08
7: 1:35 (wrong solution though)
---
8: 11:12
9: 2:39
10: 0:20
11: 0:45
12: 0:38
13:
14: 2:37
15: 0:17
16: 0:42
17: 0:44
18: 1:08
19: 0:56
20: 0:19
21: 1:26
22: 0:22 (meh, easy)
23: 7:41
24: 0:44
25: 0:56
So I'm about halfway through. Progress is slow at the moment, and I still need to go back and solve #8, #9, #13 and #14, and find the intended answers to #7 and #11. I accidentally solved #21, just by moving things around. I also found #15, unusually easy, I'd say it was way easier than #14, so is it a backroute? I don't think it is...
FINALLY
40: 1'21:37
This took so long because... well, of how my mind works in solving these things. Can't explain it better without giving anything away on it. Absolutely brilliant puzzle. My favorite in the set. I mean, you had me going off on so many paths and it was just... THERE. And it makes perfect sense, looking back.
Overall, my three favorites in order were 40, 27, and 36. As expected, my favorite two were the last two I got, heh.
Now, back on 37's intended answer.
Congratulations!!!? :cool:? You don't need to explain why it took so long..... it's hard to notice that it's even possible for the four reds to end up horizontally, right?? :tongue:
Now, for Isu, here's the intended solution to #15:
1. Blue in bottom-left corner to left
2. Green on top row to left
3. Green on far right to left (swap with blue)
Are you guys talking about the Gameboy version of Tetris Attack or the SNES version? Because since this sounds like a fun game, and it also seems apparent that you can make levels (my favourite pastime) I'll probably download it.
Well, ya. I actually discounted that as impossible. Twice. :XD:
For 36, I meant to check a 4-move solution to the puzzle with the red and yellow initially switched out, not a 3-move.
Seriously though that set overall was incredibly enjoyable to play. Especially since I had a... somewhat difficult... week last week, the puzzle set got my mind off of the events of that week.
I'm working on a 60 stage set (listed as 1.1-6.T) and I'll have it done... well, it may be a while. You should download the level editor -- I quite enjoy working on puzzle mode type levels.
Quote from: Nuntar on June 24, 2006, 10:46:17 AMNow, for Isu, here's the intended solution to #15: Blah, Blah, Blah
So #15 is indeed easier than #14 (well, in my mind anyway. :wink:)
I find #14 easier because it has a set of four objects -- the possibilities are much fewer for four objects than five, and that helps you work out what you have to do.
Also, could you tell me your solution for #11 that you don't think is the intended one?
Quote from: Insane Steve on June 24, 2006, 05:11:24 PM
For 36, I meant to check a 4-move solution to the puzzle with the red and yellow initially switched out, not a 3-move.
Sorry.
Well, I had a look and I don't think it's possible, but I can't prove it for certain.
How strange, it seems that I've just found the intended solution to #11, and I can't remember my old one. I know it was unintended, because it was only possible by moving while other pieces were still clearing.
Quote from: Nuntar on June 25, 2006, 11:41:55 AM
Quote from: Insane Steve on June 24, 2006, 05:11:24 PM
For 36, I meant to check a 4-move solution to the puzzle with the red and yellow initially switched out, not a 3-move.
Sorry.
Well, I had a look and I don't think it's possible, but I can't prove it for certain.
I've definitely verified that one solution exists, but I'm hoping that it's unique -- if so, I have a puzzle for my own set, assuming you don't mind a puzzle similar to yours being in my set.
I'll have to see if I can resurrect my analysis engine in my free time this week so I can verify that. :laugh:
A game with this title has been released for the SNES. Haven't played it, though. Don't know if it's the same one you're talking about.