Hello all!
I'm 92Dexter11. I am tan x dx's younger brother, and the creator of several lemmings styles, notably the Renaissance Lemmings and Chalkboard Lemmings.
https://www.lemmingsforums.net/index.php?topic=4214.0
https://www.lemmingsforums.net/index.php?topic=4237.0
I'm not as big a Lemmings fan as my brother (although I did play it a bunch when I was growing up), hence why I haven't made an account until now,
I love making graphical content for video games as a hobby, so when my brother suggested that I make some things for the Lemmings forums, I jumped at the opportunity.
Me and my brother agreed that it would be a lot easier if I made my own account to publish my level styles, rather than awkwardly using his account as a proxy, so hello!
Enough about me, let's talk about the new styles.
I've made 5 new style packs for you to use! (well, technically 6, but one of the style packs just contains generic multi-purpose stuff).
They're based off of one of my favourite games of all time, LodeRunner 2.
Background info about the LodeRunner series:
LodeRunner was a platformer ported to various different consoles and systems (much like Lemmings!), in LodeRunner, the game revolves around collecting gold to open an exit while avoiding deadly monks.
LodeRunner2 is a 3D isometric remake of the original game.
I think the worlds in LR2 are so bizarre, creative and intriguing that I wanted to create a Lemmings-based tribute to it.
Image links:
Spoiler
Jungle World:
(https://imgur.com/1ZicdLs.png)
(https://imgur.com/25zSvYj.png)
Gear World:
(https://imgur.com/zK6f0x9.png)
Mona World:
(https://imgur.com/2bBDe1O.png)
(https://imgur.com/Fr2keNN.png)
Wacky World:
(https://imgur.com/QfNEGLB.png)
Industry World:
(https://imgur.com/YX98onR.png)
LodeRunner2 screenshots for comparison:
(https://imgur.com/M9AH8EJ.png)
(https://imgur.com/AiyplWo.png)
Each world comes with its own set of music tracks, consisting of quieter ambient tunes and noises. If this is not to your liking, feel free to swap them out to something else.
Also included in the pack are custom completion/failure jingles! Again, if these don't interest you, then feel free to disable them in the NeoLemmix options menu.
I absolutely adore LodeRunner 2's aesthetics, and I thought that they would translate really well into NeoLemmix. It was somewhat tricky to de-make a 3d isometric game into a 2d platformer, but I think I did it justice, and kept the overall feel of the original game.
Get the style packs here:
https://www.dropbox.com/s/iwlv37vpzu0lxz6/LemRunnerStylesV5-2.zip?dl=1
My brother and I have also created some puzzles to go along with it! At 50 levels in total, it's our biggest level pack so far. We really spent a long time making it and we hope you'll enjoy the levels as much as we enjoyed making them!
Link to the Level pack:
https://www.lemmingsforums.net/index.php?topic=5536.0
I'll post the solutions pack later on, after you've all had a chance to play it (and, inevitably, find a ton of backroutes that we overlooked!)
Let us know what you think! :thumbsup:
Version 5 of the style pack has been released!
Changelog:
Spoiler
Build World
-Added some new fog objects to add atmosphere to your levels!
-Water is now slightly transparent
Gear World
-Added some new smog objects to make the atmosphere less breathable!
-Added antialiasing for the cogs and some of the widgets; they should animate a bit better now
-Water is now slightly transparent
-Added a few new terrain types
Industry World
-Added 'plank' terrain pieces
-Added more tube types
-Added a few generic crates
-Electricity is now slightly transparent
-Added green spotlights
-Teleporters now have a more fitting in-game sound.
Jungle World
-Water is now slightly transparent
Mona World
-The armillary sphere trap now has antialiasing to animate better
-Water is now slightly transparent
Wacky World
-Added some dancing daisies, in three colors
-Added some new weird terrain tiles
-Added a rocketship and gumball machine terrain pieces
Version 5.2 changelog:
Spoiler
Tan discovered an issue with the teleporter exits in industry world, they now have a graphical offset of -2.
(This shouldn't affect any replays as it's just a cosmetic change, but it will cause the teleporter exits to be rendered 2 pixels higher.)
oohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh chalkboard is in my top 5 fave styles awesome work
Pleased to announce that version 5 of the style pack has been released.
Please refer to the original post for a full changelog.
The main changes are support for transparency/antialiasing.
Version 5.2 has been released. This is a very small patch, fixing an issue with the teleporters, check OP for details.