Hello David,
I have solved all 4 of the levels. My replays are attached. These are really nice looking levels! :thumbsup: Very well-done here, your pro artistic abilities definitely show a lot here. Out of these, I was stuck on Hurdy-gurdy the longest (see spoiler). Hence, it was the hardest level for me, and I even began to wonder if the level was even possible. However, some time ago Turrican posted his video solution to the level, therefore it was proof to me that the level is indeed 100% possible. However, I dared not watch his video until I got it solved myself, which I was finally able to yesterday on my own. I watched to compare after I solved it, and our solutions are the same, with the exception of two skills that we did in a different order near the exit.
Hurdy-gurdy
Wow, this one was a very hard one for me. I solved the other 3 much quicker, but I was stuck here for months! It turns out that I did a lot of things incorrectly. For example, many of my attempts had me going through the bottom on the right side. However, this would cause a lot of problems getting through the area with the fire trap, where it is a bit visually deceptive. Also, by doing this you will always be at least a skill short. I just kept trying this, but no matter what I couldn't get it solved. For example, two stackers is enough to get a lemming to jump to the part with the fire trap, but then you don't have anything to turn the climber around due to no more stackers available.
Figuring out how to get the lone Lemming to the other side is hard, and also getting up to the exit as well! I also hated how a lot of things kept failing by at least a single pixel :evil: For example, platforming at the beginning and jumping doesn't work, as the Lemming does not even land on terrain, as it is short by a pixel. That being said, the platforming and then jumping to land on the musical note at the bottom is very precise. I would definitely reduce the precision there, especially since it's not very clear that it will work.
I then just started playing around by having the lone Lemming go through the top of the instrument and seeing if I could do other parts more efficiently later on. My breakthrough was when I tried bashing and then cancel him midstroke with a walker and see that he can step up out of the tunnel to be on top. I think the rest of the solution came easily after that. I would also say it's very hard to see that 3 builders is enough to get to the exit, at the place where you mine the crowd out.
But yes, I got to say this was the hardest level for me out of the other 3. It was mostly due to how I couldn't figure out how to use the walkers for a very long time. I thought they were used to cancel a stacker before it got too high for the others to step up. Very nice level, but a bit too heavy on the precision for my liking. Very well hidden solution.
Drums galore
Another somewhat hard one, although I think my solution isn't exactly intended, as I have two builders leftover.
Wizard duel
Very nice level, probably my favorite of all! ;) That's a really interesting teleporter object, as well as 1-time bomb traps. Once again, I would maybe reduce the precision a bit, especially the beginning with the jumping and then shimmying. I especially like the long bashing sections, although I would maybe reduce the precision there as well, as this appears to be the minimum in which a basher is able to successfully keep going. Keep in mind that just because framestepping tools exist doesn't mean one should make very precision heavy levels. Levels that have a lot of it tend to be bad level design. Even more for those who prefer to play the levels at a natural pace without needing to pause frequently. I'm kind of in this camp myself.
The dreams forest
Nice level, especially visually. A little too much jumping for my liking, although that's because I happened to use a lot of them in my solution. This one seems to be the most open-ended out of the other levels, so any solution that works should be fine here
Again, nice job with these tilesets! :) Hope you're doing well and we get to see you around here again sometime soon.
Quote from: Strato Incendus on February 14, 2022, 06:34:34 PM
Question: Do I need to update rayman candy now? I've used it on quite a few of my Lemmings, Drugs, & Rock 'n Roll levels.
No. Rayman cake , counts as a different tileset.