Lemmings Forums

Lix => Lix Levels => Topic started by: Forestidia86 on July 04, 2018, 11:43:31 AM

Title: Levels by Forestidia
Post by: Forestidia86 on July 04, 2018, 11:43:31 AM
I'm not really into complex level designing, but I'm mainly interested in trick showcase levels.

The attached level is meant to enforce one particular trick but I'm not fully sure if it does.
Title: Re: Levels by Forestidia
Post by: Strato Incendus on July 04, 2018, 04:24:20 PM
Hi Forestidia,

I'm not sure which trick you mean.

Spoiler
If I use the cuber at the last possible opportunity before the lix gets sucked in by the trap, and then try bashing into the cube, the cube gets fully removed.
Title: Re: Levels by Forestidia
Post by: Forestidia86 on July 04, 2018, 04:29:14 PM
Did you solve the level? Do you have a replay?
If you solved the level the way you described then it's a backroute. Or do I missunderstand your statement?

Thanks for playing nevertheless.

The main trick is
Spoiler
bashing with a lix that gets inside the cube (because it's so close to the cuber) so that a small step is created which can be crossed from one side but not from the other. So you can cluster the lix enough that you get enough through the trap.
Title: Re: Levels by Forestidia
Post by: Forestidia86 on July 04, 2018, 05:06:13 PM
I've attached two level variants that maybe fit Strato Incendus idea better.
Title: Re: Levels by Forestidia
Post by: Nessy on July 04, 2018, 05:09:44 PM
I took a quick look at the level in the original post and I have attached my replay below. I believe it is intended and it's a neat little level :)
Title: Re: Levels by Forestidia
Post by: Forestidia86 on July 04, 2018, 05:26:10 PM
Thanks for playing Nessy. Yes that's intended.

Simon found an alternative solution to Group Effort No.2, which unfortuately works in the original level as well, where it is backroutish.

At least
Spoiler
still a L-shaped cube is created but it is not used as step.

Maybe that's what Strato meant?

Edit: I've attached an attempted fix to the original level.
Title: Re: Levels by Forestidia
Post by: Strato Incendus on July 04, 2018, 06:45:22 PM
Ah, okay, nope, that's a trick I didn't know about yet! :) Nice way of showcasing it!

Spoiler
The NeoLemmix equivalent would probably be stoner + fencer, but that's not high enough to trap the crowd on one side.
Title: Re: Levels by Forestidia
Post by: Forestidia86 on July 12, 2018, 09:10:18 AM
Since there was interest in the level Simon posted a picture of in the Double Date thread I post it here.
It was originally made for Simon and is not a puzzle but solvable.
Title: Re: Levels by Forestidia
Post by: Forestidia86 on August 31, 2018, 03:10:33 PM
Attached is a bug showcase level. It's based on a bug found by Ramond.
I've found this bug rather amusing.

Spoiler
Ramond called this bug "trap inconsistency", issue 132 (https://github.com/SimonN/LixD/issues/132). This inconsistency derives from the different falling behaviour of the lix (amount of pixels they fall in the first frame) depending on the height of the hole.
Title: Re: Levels by Forestidia
Post by: Forestidia86 on May 08, 2019, 06:27:06 PM
Another level that is intended to make use of a physics peculiarity of Lix. Unfortunately, it's very precise at the moments.
Title: Re: Levels by Forestidia
Post by: Forestidia86 on October 30, 2021, 10:15:44 PM
I've built two Halloween levels, which are still in a very rough state.