In current NeoLemmix, talismans are stored in the level, not the pack data. They can also exist in standalone levels now. As such, the level editor, not the pack editor, should edit them.
An additional problem that arises from this is that the pack editor modifies the folder structure, and creates levels.nxmi files where they may not be wanted. Probably not a huge deal on a finished pack, but can be annoying on works in progress.
("Both can edit them" would also be acceptable.)
I'd support this! I find it way easier to come up with more challenging solutions, as they are suitable for talismans, already while editing a level, rather than coming back to the individual levels later when compiling them into a pack.
That is one of the main reasons why all my packs to date don't have any talismans yet :D .
I've just been adding talismans in with a text editor. Having this in the level editor would certainly be a convenience.
Depending on how much of the pack toolkit code I can just reuse in the editor, this might come sooner or later. But talismans are not top priority for me, so you'll most likely have to wait for a few editor versions yet.
Bump, while this might be quite tricky, it's something I'd like to look into. (It probably won't be in for the V12.6.0 initial release, but then, an editor update can occur without a new player update. ;) )
Or, failing that, I need to write a proper tutorial on adding talismans with a text editor.
I'm in all favor for this. I want re add talismans to my Millas pack and I don't want to text edit just to do it.
Either is fine. I find I have to ask the programmers directly or just copy and paste from another level and make adjustments!
Quote from: Crane on August 12, 2019, 12:43:38 AM
Either is fine. I find I have to ask the programmers directly or just copy and paste from another level and make adjustments!
I still intend to hopefully add talisman editing to the level editor eventually, but in the meantime: https://www.lemmingsforums.net/index.php?topic=4336.0
Implemented over the course of a few commits, the last of which is 126d1ff. Most of the code for this originates from the old Pack Toolkit.