Since the MODs that I posted earlier were, IMHO, not satisfactory1, I've started ripping the music myself. So far, I've ripped Awesome, and BeastI. They sound quite good, except the pan might be a bit off... perhaps the tempo, too, though I used the tempo from the earlier rips, since this sounds correct.
I am still confused by a few things in the .sjs file format, so if anyone finds any problems in the music, let me know.
http://it.travisbsd.org/lemmings/files/music/
1These rips have notes added where there should be none, and some of the notes are wrong.
Quote from: Mindless link=1127369568/0#0 date=1127369568Since the MODs that I posted earlier were, IMHO, not satisfactory1, I've started ripping the music myself. A0;So far, I've ripped Awesome, and BeastI. A0;They sound quite good, except the pan might be a bit off... perhaps the tempo, too, though I used the tempo from the earlier rips, since this sounds correct.
I am still confused by a few things in the .sjs file format, so if anyone finds any problems in the music, let me know.
http://it.travisbsd.org/lemmings/files/music/
I didn't notice any flaws in the two MODs you posted, except the panning. I played your MODs in DeliPlayer.
I'm not even sure if the real Amiga actually supports stereo sound, so you could probably fix the panning by making everything mono. In DeliPlayer, using the "Wide Stereo" sound effect (which presumably overrides whatever panning the MOD specifies) and the music sounds pretty perfect to me.
Where are you getting information on the sjs format by the way? While I don't pretend to know anything about it, having two people look at things could be helpful.
(By the way, I would really love for you to rip the last music of the 6 in Amiga ONML. Preferably as 4 separate MODs each containing one of the 4 channels.)
Quote from: ccexplore (not logged in) link=1127369568/0#1 date=1127370691Where are you getting information on the sjs format by the way? While I don't pretend to know anything about it, having two people look at things could be helpful.
I've figured out most of it by using DeliPlayer and some "CustomPlay" files. Oddly, the music files on the Amiga Lemmings disk don't seem to be in .SJS format; they might be compressed, I really don't know.
Quote from: ccexplore (not logged in) link=1127369568/0#1 date=1127370691(By the way, I would really love for you to rip the last music of the 6 in Amiga ONML. Preferably as 4 separate MODs each containing one of the 4 channels.)
I could do that.
Hey, great!
Since I integrated a mod player (as alternative to midi) in my slowly developing Java version of Lemmings, I also could use improved versions of the mods, especially for the ONML level, since I have only one or two midis there.
OK, Tune6 is up, as well as BeastII.
@ccexplore:
tune6_split_channels.zip has all three channels in seperate MODs. (Three, because the fourth is a dummy channel.)
Edit: Tim2 ripped.
Thanks, but unfortunately that wasn't the tune I was looking for.
I'm looking for the tune that is played every 6th level in Amiga ONML, ie., Tame 6, Tame 12, etc. It (very roughly) corresponds to the music played 4th in DOS ONML.
Tune4 ripped, and split channels... I think I got it right this time. :D
Anyway, I wouldn't mind if you'd take a look at the [link=http://it.travisbsd.org/lemmings/_misc/LemmingsAmigaHD.zip]original music files[/link], since I can't figure out how they are stored...
Quote from: Mindless link=1127369568/0#6 date=1127448219Tune4 ripped, and split channels... I think I got it right this time. :D
Yep, that's it! Thanks! :D
QuoteAnyway, I wouldn't mind if you'd take a look at the [link=http://it.travisbsd.org/lemmings/_misc/LemmingsAmigaHD.zip]original music files[/link], since I can't figure out how they are stored...
I'll try, but be warned that I know less than you do at this point on this. Incidentally, did you by any chance try and see whether the DOS DAT decompression works on these files?
Quote from: ccexplore (not logged in) link=1127369568/0#7 date=1127452193I'll try, but be warned that I know less than you do at this point on this. Incidentally, did you by any chance try and see whether the DOS DAT decompression works on these files?
Yup, it doesn't work... the header is invalid. :'(
Any chance you could rip Menacing and the missing ONML mods?
I'll be ripping them all, including Holiday Lemmings, but I can't do them this weekend, so expect them sometime next week.
Ok, great. I'm still in alpha development anyway ;)
Excellent work Mindless, I look forward to being able to hear the whole set. ^^
Quote from: Mindless link=1127369568/0#10 date=1127488046I'll be ripping them all, including Holiday Lemmings, but I can't do them this weekend, so expect them sometime next week.
Aren't the Holiday Lemmings music just a subset of the ONML ones? (at least it seems so on the PC version).
Nope.
Holiday Lemmings has 3 songs: Jingle Bells, Here we Come a Caroling/Old King Wenceslas, and song 17 from DOS Lemmings (not ONML).
Maybe you have the ONML Adlib.dat when you're playing Holiday Lemmings?
Maybe Holiday Lemmings is different from the Xmas ones then. Can you e-mail me the adlib.dat for that game? Thanks.
Oops! You are correct. The XMas Lemmings (91, 92) songs are different from the ONML ones, but the Holiday (93, 94) songs are some ONML ones. You can download XMas Lemmings off of Abandonia.com if you'd like. No point in me e-mailing it.
Hey, how do you rip Mods from Amiga games? What program are you using?
I'm not exactly ripping the music from the game, I'm ripping it from what I believe to be a decompressed version of the music. (see http://amiga.emucamp.com/wt/examples.html)
And I'm using a little script I wrote to translate the files into readable information that I can compose in MODPlug Tracker. The samples (instruments) however are ripped directly from the Amiga disks.
Edit: fixed typo.
Man, this is neat. I remember that a year ago I was looking around and realized that only the Lemmings 2 & 3 songs were in MOD format. Great work Mindless.
Menace ripped.
I'll be slightly recomposing the MODs I've already ripped because of a small difference between the SJS and MOD formats. It's only about 1 note of silence, probably nothing anyone would notice, but I want my rips to be exact copies of the originals.
Edit: BeastI and BeastII are the only two of the songs that I've ripped so far that needed recomposing, so they have been, none of the other files have changed.
ModPlug Tracker?
Niiiiice!!! Here's another music sequecing program! Thanks for the info! :D
I think that program's for making MODs though not MIDIs.
Modplug has MIDI capabilites, but they're rather hard to use...
(duplicate post from http://eng-forum.lemmingswelt.de/cgi-bin/yabb/YaBB.cgi?board=news;action=display;num=1124711479;start=15#19)
Edit: All ONML tunes ripped now... tell me if anything sounds wrong.
How hard is "hard", though? Could you use them?
As you can see, Ahribar is desperate to get anyone else to finish the MIDIs that I still haven't finished, just so you know what he's really asking ;P
Well, you did say you'd have another one done this weekend...........
I could use them, but you wouldn't like it. :P
Quote from: Ahribar link=1127369568/15#26 date=1127819017Well, you did say you'd have another one done this weekend...........
Yeah, I probably would've too, but that was before I got the Mac emulator running...... X_X
I'm going to try very very hard to get one done tonight.
Quote from: Mindless link=1127369568/15#27 date=1127819988I could use them, but you wouldn't like it. :P
Honestly, anything's better than nothing. And we need to leave ccexplore free to play with his new toy, since he likes it so much :P
Quote from: Mindless link=1127369568/15#27 date=1127819988I could use them, but you wouldn't like it. :P
If you're going to do it, do ONML #3 first. The one that I've worked on the least.
Quote from: Ahribar link=1127369568/15#29 date=1127832946Honestly, anything's better than nothing.
Well, you know, the very first MIDIs I sent you were the raw conversions, and they include all 6 ONML tracks. Do those count as "anything"? ;P (I would hope not, unless you're really getting
that desperate.)
Quote from: Ahribar link=1127369568/15#29 date=1127832946
Honestly, anything's better than nothing. And we need to leave ccexplore free to play with his new toy, since he likes it so much :P
I'd really rather spend time on MODs than MIDIs, since MIDIs seem to be relatively tedious work.
All Tim# MODs up.
Are you still working on this? It seems like you're still missing 7 songs from the Lemmings game (like Can-can for example).
Yup, I'm still planning to rip the rest... They've been piling on the tests and projects at school, so that's why I haven't been working on them lately.
CanCan, Doggie, Lemming1 - 3 ripped.
TenLemmings and Mountain ripped. All music from Lemmings and ONML is now ripped... now I just hope 0xdeadbeef can get a preview of his clone out.
*waits in anticipation*
Don't rest just yet. I finally found the first real issue with your MODs.
Compare your version of Lemming2 to the one on the jukebox (http://www.deveria.com/alexis/lemmings/lemmings/music/lemjuke.html, Track 4). You can stop listening as soon as the main melody starts.
Notice that in your version, at least when I played it on DeliTracker, you have an instrument sound that resembles a high-pitch snare drum (as opposed to the other snare drum sound, which is lower pitched and louder). But in the jukebox version, that same instrument is decidedly not a snare drum sound. If this isn't clear, the difference should be very noticeable in that measure that was immediately before the main melody, the measure leading directly to the start of the main melody.
I checked the jukebox version against both the game as played in WinUAE (admittedly with the AFS rather than your IPF), and also the Cust.Lemming rips played on DeliTracker. Those are all the same; yours is different.
Explanation please? ;)
I should note that in pointing this out, my assumption was that your MODs are supposed to be exact replicas of what the music would sound like if I were to play the game on its original Amiga disks on the real Amiga. If instead it's the case that you are deliberately making your own slightly altered versions of the Amiga music, I'm fine with it but please make it clear that's the case.
Hmm... I'll check it out... I may have to fix the instruments, it was probably my mistake, since the Cust.Lemming rips do NOT store which instruments are used. :(
Anyway, I'll try to get this fixed.
If you can somehow give me the instrument set as a bunch of WAV files or the like, I can, when I have time, go thru all the MODs to identify all the instrument mistakes, and then tell you what the correct instruments are.
x_x Ouch, now that I'm at a computer w/ speakers... um... that's depressingly bad... I've figured out the correct instruments, tho, and I'll go thru them all tonight to make sure they have the correct instruments.
Fixed. Additionally, I have ripped Intro.
Quote from: ccexplore (not logged in) link=1127369568/30#40 date=1130545695If you can somehow give me the instrument set as a bunch of WAV files or the like, I can, when I have time, go thru all the MODs to identify all the instrument mistakes, and then tell you what the correct instruments are.
Sorry, I have no means of converting 8SVX to WAV. Luckily, Open MODPlug Tracker can use 8SVXs.