I little side project I've been working on is finally ready for release! It's the underwater tileset, where lemmings can breathe underwater and don't have to worry about splatting! It comes with around 130 pieces of terrain and a couple of objects to play around with! Although there are no traps (as of yet) it does have one-way arrows, two different moving backgrounds (bubbles and fish) a background object for above-water construction, and a large updraft to be placed on underwater sections to give it the underwater physics! Let me know what you guys think! :D
(Most of the graphics came from Freddi Fish and Luther's Maze Madness and the sand terrain came from Cave Story+)
Updated to V1.1 with new steel and sunken ship pieces!
Updated to V1.2 for new formats! Now with custom lemming sprites as an homage to the Water Lemmings from Revolution, new orange rock, brown rock, sandstone, kelp, seaweed, ice, and coral pieces, as well as removing unnecessary objects!
(https://i.imgur.com/saVYTyb.png)
Nice to see another tileset! :thumbsup:
However, for some odd reason when I try to play a level in Playtest Mode, I get the error "List Index Out of Bounds (17)." Not sure if I'm the only one experiencing this error.
I like this concept a lot!
If I get time I will try it out a little.
Quote from: Wafflem on January 24, 2017, 09:34:15 PM
However, for some odd reason when I try to play a level in Playtest Mode, I get the error "List Index Out of Bounds (17)." Not sure if I'm the only one experiencing this error.
That's weird. I'm not sure why that's happening. If other people have the same problem I'll look into it.
Also, I'm sorry the terrain pieces are all gigantic; I tried shrinking them, but it looked awful when I did.
That looks a nice tileset Colorful arty. Interesting one, I don't think we have had an underwater tileset before. :)
Quote from: Colorful Arty on January 24, 2017, 10:37:17 PM
Quote from: Wafflem on January 24, 2017, 09:34:15 PM
However, for some odd reason when I try to play a level in Playtest Mode, I get the error "List Index Out of Bounds (17)." Not sure if I'm the only one experiencing this error.
That's weird. I'm not sure why that's happening. If other people have the same problem I'll look into it.
Also, I'm sorry the terrain pieces are all gigantic; I tried shrinking them, but it looked awful when I did.
Yes, I get the same error, and it doesn't seem to matter what the level has; as long as any pieces of this set are used the error happens; the level cannot be played.
Hmmm... I just tested a level in the editor, and it worked for me. No error that I can see. I'm running version V10.12.12-B. Could it be a version issue? What is everyone else using?
Set looks awesome by the way! :8():
Just for the record: Even if the updraft has an invisible graphic, it should still be set to "invisible" as this will greatly speed up rendering.
The reason people are getting this error is because the pickup skill object is missing the 17th frame (Cloner pickup graphic). V10.12.12-C internally reorders the frames of a pickup skill object to match the correct order used in the new-formats version (as I've mentioned before: every version since V1.47n is actually running on new-formats code internally, just with some backwards compatibility code to load old formats instead), whereas V10.12.12-B was still using the old order even internally. That is why it's causing problems for those on version -C, but not -B.
Thanks for the heads-up namida, the attachment is fixed now.
There's a minor graphical error in the water during the animation: you can see part of a white square show up (circled in the picture below).
Also, the tileset is in need of steel pieces.
I will put in steel pieces in the next update, along with some other planned pieces, but heads-up: the steel will be as big as most of the rock pieces, so it may be better to borrow from other tilesets in the meantime. I'll see what I can do about the water.
Fixed the water graphic
This is a great graphic set Arty, just a bit confused on how the water at the top works, is that actually a water object that Lemmings can drown in?
At least when I looked at it, it was listed as a "no effect" object.
The top water is purely aesthetic. You don't need to put it in, but it does allow you to make a course partially above-water and underwater.
Quote from: Colorful Arty on January 26, 2017, 02:28:56 PM
The top water is purely aesthetic. You don't need to put it in, but it does allow you to make a course partially above-water and underwater.
One issue I could see with such designs is that in usual circumstances, water is fatal to lemmings (except swimmers). A tileset where this is not the case somewhat subverts expectations. On the other hand, a setup where the entire level clearly takes place underwater, perhaps with a "top of the water" decoration - preferably one that cannot be reached - would cause less confusion.
For similar reasons, use of the Swimmer skill in this tileset should be avoided. Gliders are probably not ideal either, given how the underwater effect functions on a technical level. (Floaters can still be useful even in the case of splatproofing like this - although it uses updrafts in a regular sense rather than applied to the whole level, there is at least one level in my packs where a floater is used in a survivable-by-updraft fall in order to set up the timing).
Version 1.1 is out! Several important changes were made.
1. Much more terrain was added, including steel, steel pipes, and sunken ship pieces. They were all given names in preparation for the new graphic set implementation.
2. The background color is now pure black, and the updrafts are blue instead of invisible, ensuring that if people don't use the updraft, players will know immediately and not be taken off guard. This change will make these levels consistent.
3. Because of the now black background, the black background object has been dummied out and replaced with a single invisible pixel.
4. Unfortunately, because the updrafts are no longer invisible, and moving backgrounds on top of the updrafts are invisible until this can be changed (hopefully)
I made a MASSIVE update to this tileset for the new formats, including over 200 pieces of new terrain, removal of unnecessary objects, and custom lemming sprites. It should be included in the next release of NeoLemmix.
I have updated this tileset, and this update is a MASSIVE one. I more than doubled the amount of terrain pieces in this tileset (most of them scaled down versions of the original pieces that are much easier to work with) as well as adding 9 new backgrounds, and high resolution versions of some of the terrain pieces. Hopefully this will make this tileset much easier to work with.
I actually updated this almost half a year ago but forgot to upload it. ;P