This topic is for creators to post updates to their levels only! All other posts relating to the current contest should go in the discussion topic (http://www.lemmingsforums.net/index.php?topic=2615.0) instead.
For those who are new here (or just never really caught on to how updates work), post your updates in this topic.
Due to the multiple rules, I'm going to be a bit more strict on how to handle posting updates, to minimize confusion. So - please follow these rules:
1. When posting a new updated version of a level, remove any old updated versions of that level. You can either delete the post altogether, or just edit it to remove the attachment.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
Just in case, since we have a few new entrants (and a previously-unused contest structure where multiple entries are allowed), I will stress: You can only update your already-entered levels. You cannot enter levels towards additional rules now, nor can you enter now if you didn't already.
Update "Tell me the way to DMA..." to version 2
Change notes:
Spoiler
V2:
- Removed a solution which puts a stoner in mid air and platforming/gliding from it.
- Added a stoner pick up skill and removing a stoner from the skill set simultaneously.
- Added a bit more decoration to the level to reflect the version change.
Updates to all 3 of my levels attached here!
Update to V6
update to my Copenhagen Inerpretation , my R3 level.
[edit] changed the file name to the appropriate title.
Updated "Thrown Out with the bathwater" to version 4.
This update is a minor update. It doesn't remove or prevent any new back-routes, it just changes how a few back-routes are prevented & has some tweaks to the level to make it look a little nicer.
Change notes:
Spoiler
V4:
- Removed the arrow wall added in V3, and replaced it with a higher water level below the plug to prevent the bridge & bash solution in the bottom area from V2.
- Extended level a little to left so it looks more symmetrical, also some extra protection against back-routes which involve bridging to the level boundary.
- Tidied up the 45 degree walls so they look nicer.
V3:
- Moved one way wall to a more restrictive location
- Inserted some extra decoration in the first eraser area
V2:
- Removed a solution which don't use all the skills by sending a basher through from the left side
- Tidied up some of the tiles to look a little nicer
- Changed the under-sink/plug area to look a little nicer, and maybe remove some potential back-routes caused by using multiple platformers to fill the gap
Updates up to this post have been updated in the main topic's attachment.
Ok I've decided to remove the cuber as it was consistently causing the same backroute trick. The cuber wasn't completely necessary in the puzzle, but now it may make realizing the solution easier.
Well lets find out.
Version 5 (final no doubt)