The Choose Terrain / Objects window will really need a horizontal scroll bar.
For some styles, the terrain or object type can be very big, such as the backgrounds in the Medieval, Biolab, Green Hill and Dragon Valley tilesets. For that reason, I am unable to view what the object type is (as seen in the picture below).
Another advantage of having a horizontal scroll bar is that I will be able to see the whole background.
I don't think a scrollbar is the optimal solution here. Either down-sizing the image, or widening the window based on the size of pieces, sounds better to me. If anyone else disagrees, feel free to say so - it'll probably be at least a few days until I touch the editor again, since I'm working on rewriting some behind-the-scenes part of the player, and there's also a rather large backlog of bugs / suggestions for the toolkit.
I would prefer the horizontal scrollbar.
A down-size of the image could make it unrecognisable and displaying the whole thing could be annoying when the image is too big (like the backgrounds).
In that case - should the panels be reordered so that the description comes before the image? I'd figure that you wouldn't want to scroll to see the description of every piece / object, just because there's one or two particularly large pieces.
Quote from: namida on March 10, 2016, 04:51:41 PM
In that case - should the panels be reordered so that the description comes before the image? I'd figure that you wouldn't want to scroll to see the description of every piece / object, just because there's one or two particularly large pieces.
That would be logical.
Or just have a maximal width per column. If a terrain piece/object exceeds this width, only part of it is displayed.
I feel that the most important information, i.e. the image, should come first and any additional info only afterwards.
Added the scroll bar. It's not optimal; with the control being used there scrollbars tend to be glitchy (as already seen from the horizontal scrollbar), but it's the best I can do without completely rewriting that menu. Which I probably should do at some point, but now is not the time.