* THE MAP IS NOW FULLY DESIGNED! Looks nice, thanks for your area contributions *
(http://oi61.tinypic.com/qrdym1.jpg)
Video Example:
http://www.youtube.com/watch?v=xVyyU7k0RiI&feature=youtu.be (http://www.youtube.com/watch?v=xVyyU7k0RiI&feature=youtu.be)
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Now for the Rules for puzzle building on this map:
FIRST (watch the example puzzle video I made ^)
-As you can see, the possibilities of unique puzzles are endless.
Things to consider when you build a puzzle using our map:
-You can wrap Horizontally, Vertically, Horizontally+Vertically or No-Wrap
-Difficulty? Well that is up to you. A good puzzle doesn't have to be the hardest puzzle. Uniqueness can do well.
-You can give your background its own color if you like.
-You cannot modify/add terrain (except the borders mentioned below)
-You can delete any of the light steel which was used to border areas.
-You can TURN pieces of the light steel border, but NOT move it AWAY from where it came from
(I point to where I did this in the video example)
-If you like, you can REPLACE light steel that you removed from a border with the same size piece of terrain that would match the style of the area that you removed it from.
-You decide where the Hatch or Hatches and exit is placed. The amount of Lix and spawn rates etc.
-Consider Making use of opening borders to other areas, even if your puzzle has nothing to do with certain areas (notice this in my video)
This will increase the difficulty to solve it, as the route won't look as obvious.
Careful opening yourself up for a bad backroute if you remove massive amounts of steel borders.
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Visual map design by:
Area 3 by Rubix
Area 2 by Mobius
Area 5 by Proxima
Area 4 by Clam
Area 1 by Akseli
Area 6 by Aidan
And remember, you can always JOIN IRC if you would like to join our fun discussions and ideas!
Anyone can create a puzzle, lets see what interesting things you come up with.
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I'll take area 2
Area 5
EDIT: Level file includes möbius's Area 2
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area 2
oh wait, I should've downloaded Proxima's first.. (http://www.lemmingsforums.com/Smileys/lemmings/XD.gif)
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Current map in attachment
3 areas are now done.
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Area 4
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Area 1
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Thanks Akseli
I noticed the trigger area for the lava was too low, so they wouldn't die if they fell into the lava, they would walk across it fine. I moved those lava up a few pixels.
Lix can now die properly there.
Who hasnt done an area yet, please take the file from this post and add to it.
Thanks!
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OK, this last area has been reserved. My nephew (Aidan) will be coming over after school and is excited to contribute to the map.
He has built a map in lix before (if you look in network/2p/rubix you will see a map called 'the grate bridge' is created by him)
So the map design will be finished at some point today.
Thanks.
Rubix
Everything is ready.
Original Post changed for information.
Have fun.
My puzzle submission: Lixcon
Horizontal+Vertical wrap
Estimated difficulty: Mayhem
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Safety in Numbers
Horizontal wrap only
Estimated difficulty: Tricky
EDIT: Changed skills from 6-2-1 to 7-2-1. However, the "6" version is still solvable! After the contest I'll ask for opinions on which version to keep.
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My puzzle submission: Six Houses Makes One
Horizontal wrap
Estimated difficulty: Taxing/Mayhem
subject to change possibly... (http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif) [Yeah I went the cheesy route and yeah there's a small time limit but I can solve it with plenty of time left so we'll see about that]
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Mobius map solved
saved:59 (+4)
Least skills used: 26
Proximas map solved
saved (+0)
Least skills used: 21
Here's my entry (http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif)
Up and down, around and around
Vertical wrap only
Estimated difficulty: Insane [borrowing from my own rating scale (http://www.lemmingsforums.com/index.php?topic=493.msg19318#msg19318)]
[edit: Added two blocks in the Abstract part to fix a backroute. Lesson to all: don't make last-minute edits to your maps!]
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Absolutely insane
Took me about 4 hours to solve it
one of the best puzzles ever. No joke.
WELL DONE!!
Well this may seem obvious :
I vote for Clams puzzle.
Devilishly hard map, but so intriguing that I never got bored trying to solve it.
I vote for Rubix's level for creative use of the "seam" in between sections. I like the idea of sending one hero back and forth to rescue two groups, and the limited skillset encourages some interesting methods
well voting doesnt really work yet with our small community.
Was still fun doing this though.