OK, I've decided to make some easy versions of most of the levels in Oh No more lemmings, including those in the Crazy, Wild, Wicked and Havoc difficulty ranges (Therefore, there are 80 levels altogether). You can see the levels I've made below under this attachment. (I've only got the Lemmini versions of these levels, I'll promise to put the Lemmix version up and also download my creations on the Lemmings File archive too)
Should be ideal for making challenges.

I've changed the codeseed on the Lemmini version, which means that you have to progress through the levels without knowing any passwords.
I'm expecting that a lot! That will be great for beginners.
I did that once. I don't know if i still have it though, but i did do that once.
I've changed the codeseed on the Lemmini version, which means that you have to progress through the levels without knowing any passwords.
I can still unlock most levels by just assuming it uses the same seed as the other level sets...

What happened to the Lemmix version?
Lemmixes are a lot harder to make than Lemminis, because everything's compiled into the executable, and the avialable source code is incomplete. Even in a complete state, adding custom data to it isn't the easiest, and that's assuming you use the same structure as one of the originals (IE: 30 levels each across 4 difficulties with the same oddtable positions, or 20 levels each across 5 difficulties with no oddtable, with the same music rotation although you can change the musics themself), if you are, it gets even harder.
Didn't Lemmini have nonstandard physics, while standard physics are crucial for some challenge ideas?
-- Simon
Didn't Lemmini have nonstandard physics, while standard physics are crucial for some challenge ideas?
Just because the physics are different doesn't mean you can't make challenges out of a level, you know.

It just means the challenge solutions may not carry over to standard versions of Lemmings.
Lemmixes are a lot harder to make than Lemminis, because everything's compiled into the executable, and the avialable source code is incomplete. Even in a complete state, adding custom data to it isn't the easiest
I guess if I can modify the LemmixPlayer code to better support custom levels (eg. look for them in external files instead of compiled into the EXE), that would go a long way towards making it easier to bundle custom levels into Lemmixes. However I don't see myself having time and interest to do so at the moment.
Likewise. It'd be a great idea, but I don't know enough Delphi to do it and don't have the interest to learn.