Here's a fangame which was not posted on the archive, and here's the site where you can download it from.
http://games.softpedia.com/get/Freeware-Games/Lemmins.shtmlWhat do you think of this clone? Is it good enough to be downloaded on the Lemmings file archive?
Its a decent clone with some nice features and a vastly improved HUD, but the huge differences in mechanics make it quite frustrating for someone used to DOS/Custlemm mechanics.
Plus, while the single .exe is nice and efficient, its quite a letdown that you can't add you own level files to the game's "User" directory.
Well is the level editor ready
Well, for some reason, there isn't one as far as I know, so we can't do a thing about editing levels.
Kinda looks like lemmini
very old post, but that is my effort. And DO NOT download from that link in the first post i get a virus warning. plus that is a very old version of my effort.
my most recent version.
https://drive.google.com/open?id=0B63pDrvBaCrGX2JPMDR4LW5nYzA
Looks like you put a fair bit of effort in, but it also appears to suffer from the same issue as Cheapo: Frame rates are so low that it's virtually unplayable on newer systems (even when run in compatibility mode). I don't know whether this is related to the power of the system, or the OS (I'm on Windows 10, I ran under compatibility mode for Windows XP).
For some reason it runs very slow on windows 10, so i downgraded back to windows 7.
Are you planning to continue work on it?
If not, and if you've made a substantial amount of original levels for it, I would be more than happy to help you with converting these to NeoLemmix.
I'm always tinkering with it, i written it using blitzbasic+ your welcome to use the levels and graphics if you want. ;)
There's definitely some interesting tilesets here! I didn't look at the levels yet - since it uses a unique format, they can't just be directly plugged into another engine, and as I mentioned, the game doesn't run well on my PC. The format looks simple enough, though.
The level format is basically a text file.
Yeah, I noticed this. If I'm not mistaken, it follows this format, with all positions being in high-res (ie: same resolution as Lemmini, which is double that of DOS / Lemmix / NeoLemmix):
<level code>
??? - seems to always be 125?
<release rate>
<number of lemmings>
<save requirement>
<time limit in minutes>
<skill counts in normal order, one per line>
<screen start position>
# object data
<piece index number>
<X position>
<Y position>
???
??? - I assume these two in some way encode the No Overwrite, Invert and Only On Terrain settings?
--- repeat for each object
End
# terrain data
<piece index number>
<X position>
<Y position>
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings?
--- repeat for each terrain piece
End
# steel data
<X position>
<Y position>
<width>
<height>
--- repeat for each steel area
End
<blank line to finish file>
The level name and music track don't appear to be stored in the .lev file, but only in the levelpack.ini file.
<level code>
??? - seems to always be 125? ; maxfall distance in pixels
<release rate>
<number of lemmings>
<save requirement>
<time limit in minutes>
<skill counts in normal order, one per line>
<screen start position>
# object data
<piece index number>
<X position>
<Y position>
??? ; visible on terrain only
??? ; full, invert etc
--- repeat for each object
End
# terrain data
<piece index number>
<X position>
<Y position>
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings? yes
--- repeat for each terrain piece
End
# steel data
<X position>
<Y position>
<width>
<height>
--- repeat for each steel area
End
0 screen back red
32 green
48 blue
a line here can be a background image
Quote??? ; visible on terrain only
??? ; full, invert etc
Quote??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings? yes
Could you elaborate on
how it stores these? I assume it's bitwise, but what are the exact values that correspond to which setting?
objects
paint modes:
8=VIS_ON_TERRAIN
4=NO_OVERWRITE
1=INVERT
0=FULL
(only one value possible)
terrain
paint modes:
8=NO_OVERWRITE
4=UPSIDE_DOWN
2=REMOVE
0=FULL
(combining allowed)
stored in an array in the game.:thumbsup:
The level name and music track don't appear to be stored in the .lev file, but only in the levelpack.ini file.
could easily be changed, so they stored in the .lev file.
Does anyone have a working download link to the newer versions of Lemmins?
Quote from: EddCase on March 26, 2017, 01:24:50 AM
Does anyone have a working download link to the newer versions of Lemmins?
https://drive.google.com/file/d/1sLxcEApJVyIaNKoXKF70mMDzQ43tpD35/view?usp=drivesdk