(NeoLemmix equivalent of this challenge (https://www.lemmingsforums.net/index.php?topic=5278.0))
So a while back, I did a challenge to see which levels could be beaten with only one type of skill. Predictably, many levels could not.
So for these levels: What's the fewest different types of skills they can be beaten with, and what combination(s) of skills acheive this?
Just to clarify, it doesn't matter how MANY of the skill you use, only how many different skills you use. So in this topic, solving a level with 99 builders and 99 bashers is better than solving it with 3 builders, 3 bashers and a miner. That's what makes it different from the minimum skills topic - the amount doesn't matter, only the variety.
Once the minimum for a level is found, also try to look for other combinations of the same amount of skills that it can be beaten with. As before, 100% solutions and glitch solutions will be marked as such.
Possible markings:
(glitch) means that a glitch is required for this combination
(100%) means 100% is acheivable with this combination
(100%, glitch) means that 100% is acheivable with this combination, and a glitch is required
(glitch for 100%) means that a glitch is required to acheive 100% with this combination, but it's possible to pass the level with a lower % without using glitches
If there's no tags, it means that no glitches are required, and 100% is not possible.
If a level is not on this list, it was beaten in the single-skill challenge.
Original Lemmings
Fun
4: 2 types. Climbers+Miners (100%)
15: 2 types. Bombers+Builders, Builders+Bashers (100%), Builders+Miners (100%), Builders+Diggers
22: 2 types. Bombers+Bashers, Blockers+Bashers, Builders+Bashers (100%), Builders+Miners (100%), Bashers+Diggers
23: 2 types. Bombers+Bashers, Blockers+Bashers, Builders+Bashers (100%), Builders+Miners (100%), Bashers+Miners (100%), Bashers+Diggers (100%)
28: 2 types. Floaters+Builders (100%), Bombers+Builders, Builders+Bashers (100%), Builders+Miners (100%), Builders+Diggers (100%)
29: 2 types. Bombers+Builders, Blockers+Builders (glitch), Builders+Bashers (100%), Builders+Miners (100%), Builders+Diggers (100%)
Tricky
5: 2 types. Builders+Bombers, Builders+Bashers (100%), Builders+Miners(100%), Builders+Diggers(100%)
7: 2 types. Floaters+Builders, Bombers+Builders, Builders+Blockers, Builders+Bashers, Builders+Miners (100%), Builders+Diggers (100%), Climbers+Builders (glitch)
10: 2 types. Bombers+Builders, Blockers+Builders, Builders+Bashers (100%), Builders+Miners (100%), Builders+Diggers (100%)
11: 2 types. Bombers+Builders, Builders+Bashers (100%), Builders+Miners(100%), Builders+Diggers (100%)
12: 2 types. Floaters+Builders (100%)
14: 2 types. Bombers+Builders, Builders+Bashers (100%), Builders+Miners (100%)
16: 2 types. Bombers+Bashers, Bombers+Miners (glitch)
18: 3 types. Floaters+Bombers+Diggers, Floaters+Builders+Diggers, Bombers+Builders+Diggers
19: 4 types. Climbers+Builders+Bashers+Diggers (100%)
20: 3 types. Climbers+Bombers+Bashers, Bombers+Blockers+Bashers (glitch), Bombers+Builders+Bashers, Bombers+Bashers+Diggers, Blockers+Bashers+Diggers (glitch), Builders+Bashers+Diggers (100%)
21: 2 types. Bombers+Builders, Builders+Bashers (100%), Builders+Miners (100%) Builders+Diggers (100%)
23: 4 types. Climbers+Builders+Bashers+Miners, Climbers+Builders+Bashers+Diggers
24: 2 types. Blockers+Builders
25: 3 types. Floaters+Builders+Bashers, Floaters+Builders+Miners, Bombers+Builders+Bashers, Bombers+Builders+Miners, Builders+Bashers+Diggers (100%), Builders+Miners+Diggers (100%)
27: 3 types. Climbers+Builders+Miners, Bombers+Builders+Bashers, Blockers+Builders+Bashers, Builders+Bashers+Miners (100%), Builders+Bashers+Diggers (100%)
30: 2 types. Climbers+Miners (100%), Builders+Miners (100%)
Taxing
1: 3 types. Builders+Bashers+Miners (100%), Builders+Bashers+Diggers (100%), Bombers+Builders+Bashers
2: 2 types. Blockers+Builders
4: 2 types. Builders+Miners (100%)
5: 2 types. Builders+Bashers (100%)
6: 2 types. Bombers+Bashers, Blockers+Bashers, Bashers+Diggers (glitch for 100%)
7: 3 types. Bombers+Builders+Bashers (glitch)
8: 2 types. Builders+Bashers (100%)
9: 2 types. Blockers+Diggers (100%), Builders+Diggers (100%), Miners+Diggers (100%)
11: 2 types. Builders+Diggers (100%), Builders+Miners (100%)
12: 2 types. Builders+Miners (100%), Builders+Bashers (100%)
13: 4 types. Blockers+Builders+Bashers+Miners, Builders+Bashers+Miners+Diggers (100%)
14: 2 types. Bombers+Builders, Builders+Bashers (100%), Builders+Miners (100%), Builders+Diggers (100%)
16: 2 types. Floaters+Builders (100%)
17: 2 types. Builders+Bashers (100%), Builders+Miners (glitch)
21: 3 types. Climbers+Builders+Miners (100%)
22: 2 types. Floaters+Builders (100%), Blockers+Builders, Builders+Bashers, Builders+Miners, Builders+Diggers (100%)
25: 2 types. Builders+Bashers (100%), Builders+Bombers
26: 2 types. Builders+Miners (100%)
27: 2 types. Bombers+Builders, Blockers+Builders
28: 3 types. Floaters+Builders+Bashers
29: 3 types. Climbers+Builders+Miners (100%), Blockers+Builders+Bashers (glitch)
Mayhem
1: 2 types. Floaters+Builders (100%)
3: 4 types. Builders+Bashers+Miners+Diggers (100%)
5: 3 types. Blockers+Builders+Diggers
7: 3 types. Builders+Bashers+Diggers
8: 2 types. Builders+Diggers (100%), Bombers+Builders
9: 3 types. Blockers+Builders+Bashers (100%), Builders+Bashers+Diggers (100%)
10: 2 types. Floaters+Builders
12: 2 types. Builders+Bashers (glitch, 100%)
13: 3 types. Builders+Bashers+Diggers (100%), Blockers+Builders+Miners (100%), Builders+Miners+Diggers (100%), Builders+Bashers+Miners (100%)
15: 2 types. Builders+Bashers, Builders+Miners, Blockers+Builders
16: 2 types. Bashers+Diggers (100%)
17: 2 types. Blockers+Builders, Builders+Miners (100%), Builders+Diggers
19: 2 types. Bombers+Builders
20: 5 types. Climbers+Blockers+Builders+Bashers+Miners (100%)
21: 4 types. Floaters+Builders+Bashers+Diggers (100%)
22: 2 types. Builders+Bashers (100%), Builders+Miners (100%)
23: 2 types. Builders+Bashers (100%)
27: 2 types. Bashers+Diggers (100%)
28: 2 types. Builders+Bashers (100%)
29: 3 types. Blockers+Builders+Diggers
30: 2 types. Builders+Bashers
Oh No! More Lemmings!
Tame
20: 2 types. Builders+Bombers, Builders+Bashers (100%), Builders+Miners (100%), Builders+Diggers (100%)
Crazy
1: 2 types. Blockers+Bombers, Blockers+Diggers (100%)
2: 2 types. Builders+Diggers (100%)
6: 3 types. Climbers+Builders+Diggers (100%)
7: 4 types. Climbers+Floaters+Builders+Bashers (100%)
8: 3 types. Blockers+Builders+Bashers, Builders+Bashers+Miners (100%), Builders+Bashers+Diggers (100%), Bombers+Builders+Bashers
9: 2 types. Builders+Bashers (100%), Builders+Miners (100%), Bashers+Miners (100%), Bashers+Diggers (100%)
10: 3 types. Bombers+Builders+Bashers (glitch)
12: 2 types. Builders+Bashers (100%)
13: 3 types. Builders+Miners+Diggers (100%), Climbers+Miners+Diggers,
14: 4 types. Blockers+Builders+Miners+Diggers
15: 2 types. Builders+Diggers (100%), Climbers+Builders (glitch),
16: 2 types. Builders+Bashers (100%)
17: 3 types. Builders+Bashers+Diggers (100%)
18: 3 types. Builders+Bashers+Miners (100%), Bombers+Builders+Bashers, Bombers+Builders+Miners, Blockers+Builders+Bashers, Blockers+Builders+Miners
19: 3 types. Builders+Bashers+Diggers (100%), Bombers+Builders+Bashers, Bombers+Builders+Diggers, Blockers+Builders+Bashers, Bombers+Blockers+Builders (glitch)
20: 2 types. Builders+Bashers (100%), Builders+Bombers
Wild
1: 2 types. Bombers+Builders, Bombers+Bashers, Bombers+Miners, Builders+Miners (100%)
2: 2 types. Builders+Bashers (100%), Builders+Miners (100%), Bombers+Builders
4: 2 types. Builders+Bashers
5: 2 types. Bombers+Builders
6: 2 types. Builders+Diggers (100%), Builders+Bashers (100%), Builders+Miners (100%)
7: 2 types. Builders+Bashers (100%)
8: 3 types. Climbers+Floaters+Builders (100%)
10: 2 types. Builders+Bashers
11: 2 types. Builders+Miners (100%, glitch)
12: 2 types. Builders+Bashers (glitch for 100%)
13: 5 types. Climbers+Bombers+Builders+Bashers+Miners
14: 2 types. Builders+Bashers
15: 3 types. Bombers+Builders+Bashers
16: 2 types. Climbers+Builders (100%)
17: 2 types. Builders+Miners (100%), Builders+Bashers (100%)
18: 2 types. Bombers+Builders
20: 2 types. Bombers+Builders, Blockers+Builders, Builders+Diggers (100%)
Wicked
1: 2 types. Climbers+Bombers, Bombers+Bashers (glitch), Bombers+Miners (glitch)
2: 4 types. Builders+Bashers+Miners+Diggers (100%), Climbers+Builders+Miners+Diggers (100%)
3: 2 types. Builders+Diggers (100%, glitch)
4: 2 types. Builders+Bombers, Builders+Bashers, Climbers+Builders
5: 3 types. Climber+Bashers+Diggers (100%)
7: 2 types. Bombers+Blockers
8: 3 types. Climbers+Bombers+Builders
10: 4 types. Floaters+Bombers+Blockers+Builders, Floaters+Blockers+Builders+Diggers, Bombers+Blockers+Builders+Diggers
11: 3 types. Builders+Bashers+Miners
12: 3 types. Blockers+Builders+Miners
14: 2 types. Bashers+Builders
15: 2 types. Floaters+Builders
16: 3 types. Bombers+Builders+Miners, Floaters+Bombers+Builders
19: 2 types. Builders+Bashers
20: 2 types. Bombers+Builders (glitch), Blockers+Builders, Builders+Diggers
Havoc
1: 2 types. Builders+Bashers, Builders+Miners, Builders+Diggers (glitch)
2: 3 types. Floaters+Builders+Diggers (100%), Blockers+Builders+Diggers (glitch)
3: 3 types. Builders+Bashers+Diggers (100%)
4: 3 types. Builders+Bashers+Diggers (100%)
5: 4 types. Climbers+Builders+Bashers+Miners (100%)
7: 4 types. Climbers+Bombers+Builders+Miners, Climbers+Bombers+Builders+Diggers, Climbers+Bombers+Builders+Bashers
8: 3 types. Climbers+Builders+Miners
9: 3 types. Climbers+Builders+Miners (100%)
11: 2 types. Builders+Miners (100%), Builders+Diggers (100%), Blockers+Bashers (100%, glitch)
13: 3 types. Builders+Bashers+Miners (100%), Blockers+Builders+Bashers, Blockers+Builders+Miners
14: 4 types. Climbers+Builders+Bashers+Diggers (100%)
15: 2 types. Builders+Blockers (glitch)
16: 2 types. Blockers+Builders
17: 2 types. Bombers+Builders, Blockers+Builders (glitch), Builders+Bashers, Builders+Miners, Builders+Diggers
18: 3 types. Builders+Bashers+Diggers (100%, glitch?)
19: 2 types. Builders+Bashers (100%)
20: 4 types. Climbers+Floaters+Bombers+Miners
Holiday Lemmings
Frost
3: 2 types. Bombers+Builders, Blockers+Builders, Blockers+Bashers (100%, glitch) Builders+Bashers (100%), Builders+Miners (100%)
4: 2 types. Builders+Bashers (100%), Builders+Miners (100%)
6: 2 types. Blockers+Builders
7: 2 types. Bombers+Builders, Builders+Bashers (100%), Builders+Miners (100%)
10: 4 types. Builders+Bashers+Miners+Diggers (100%)
11: 2 types. Builders+Bashers (100%), Builders+Miners (100%)
12: 3 types. Builders+Bashers+Diggers (100%)
14: 2 types. Builders+Bashers
15: 2 types. Builders+Bashers (100%)
16: 3 types. Climbers+Floaters+Builders (100%)
Hail
1: 4 types. Climbers+Floaters+Builders+Bashers (100%)
3: 2 types. Builders+Bashers
4: 2 types. Builders+Bashers (100%)
5: 2 types. Floaters+Builders
8: 2 types. Builders+Bashers (100%)
9: 3 types. Builders+Bashers+Diggers (100%)
10: 3 types. Builders+Bashers+Miners (100%)
11: 3 types. Builders+Miners+Diggers (100%)
13: 4 types. Climbers+Builders+Bashers+Diggers (100%)
14: 2 types. Builders+Bashers (100%)
15: 3 types. Builders+Bashers+Diggers (100%)
16: 2 types. Floaters+Builders (100%)
Flurry
8: 3 types. Climbers+Builders+Bashers (100%)
10: 2 types. Bombers+Builders, Builders+Bashers (100%), Builders+Miners, Builders+Diggers (100%)
14: 2 types. Climbers+Builders (100%, glitch), Blockers+Builders (glitch), Builders+Bombers, Builders+Bashers (100%), Builders+Miners (100%), Builders+Diggers (100%)
16: 3 types. Blockers+Builders+Bashers, Bombers+Builders+Bashers
Blitz
1: 3 types. Builders+Bashers+Diggers (100%)
2: 2 types. Builder+Diggers (100%), Builders+Bashers (100%)
4: 2 types. Builders+Bashers (100%)
5: 2 types. Builders+Bashers (100%), Builders+Miners (100%)
8: 2 types. Builders+Bashers (100%)
9: 2 types. Floaters+Builders, Builders+Diggers (100%)
11: 3 types. Builders+Bashers+Diggers (100%)
12: 2 types. Bombers+Diggers
13: 2 types. Blockers+Builders
15: 4 types. Climbers+Floaters+Bombers+Bashers
16: 3 types. Bombers+Builders+Bashers
Nice sequel project!
So in this topic, solving a level with 99 builders and 99 bashers is better than solving it with 3 builders, 3 bashers and a miner.

I like what you said there.
Anyway, Mayhem 20 with climbers, miners, bashers, blockers and builders;
Builders and bashers or miners and builders to Fun 15.
Fun 15 can also be done with bombers and builders (not 100% though). It *cannot* be done with diggers and builders as far as I can tell, and if it can, certianly not 100%.
Bashers and builders to Fun 22 and 23. Couldn't do it with miners and builders though...
In "What skills can't you live without?" ccexplore did Fun 23 with builders and miners.
Let's get some obvious ones out of the way:
Tricky 5 / Taxing 8 can be done with bashers and builders.
Tricky 16 can be done with bashers (well, one basher) and bombers.
Tricky 18 is the first level to require three different skills, which can be dig/float/bomb or dig/build/bomb.
[EDIT: Mayhem 1 superseded by Clam Spammer's result, see below]
Mayhem 16 and 27 can be done with bashers and diggers.
Mayhem 20 requires all the given skills.
Tame 20 can be done with a builder and either a basher, miner or digger.
Crazy 2 can be done with builders and diggers.
Crazy 6 requires at least one of all three available skills.
Crazy 7 requires four skills: climbers, floaters, builders, bashers.
Fun 28 can be solved (100%) with miners and builders, or diggers and builders.
Fun 29 can be solved with miners, bashers and builders. I was trying it with just miners and builders but fell short... still, I wasted builders here and there... feel it might be possible.
EDIT: miners and builders confirmed! Non-100% of course due to the high RR.
The floor route on Taxing 1 requires just builders, bashers and a digger or miner (and saves 100%).
Taxing 9 seems to need three different skills (floater, miner, digger).
Taxing 22 can be done (with 100%) with builders, a digger and a floater or builders, a miner and a floater.
Mayhem 3 of course requires four (builder, basher, miner, digger -- I believe the solution without the basher uses more skills in total).
Mayhem 21 requires all five given types of skill.
Mayhem 23 requires builders, bashers and the floater (100%).
Mayhem 29 requires builders, blockers and diggers.
Bashers and builders to Fun 22 and 23. Couldn't do it with miners and builders though...
22 can be done with Builders+Miners (and 100%, too).
Mayhem 1 can also be done with floaters, builders and diggers, not sure at this point if 100% is acheivable or not.
And yes, the non-basher Mayhem 3 solution uses the floater and the blocker, so it's more effective from a less-variety point of view to use the basher.
Can Taxing 27 be done without blockers?
Mayhem 13: Three skills. Builders, Bashers and Diggers. Possibly the first challenging solution in this topic.
EDIT: Or a completely different solution (same skillset though).
There's a mistake in your master list: Mayhem 29 should be builders, blockers and diggers (unless you've solved it with builders, bashers and diggers as well).
You've omitted Taxing 8 and the builders/miners solution to Fun 23 (I think the latter is 100%, can't see any reason for it not to be).
Taxing 9 can also be done with build/bash/dig or build/mine/dig.
Tricky 10 can be done with blockers and builders or diggers and builders (the latter 100%).
Tricky 11 is easy: builders and any one of bombers, bashers, miners, diggers. Only the bombers option is non-100%.
Tricky 12 can be 100%ed with floaters and builders.
I've done some more Mayhem for you.
5: Builders, Blockers, Diggers.
7: Climbers, Builders, Bashers, Diggers.
8: Climbers, Builders, Diggers (100%).
9: Blockers, Builders, Bashers.
10: Floaters, Builders, Diggers.
Replay for Level 10 (although it isn't that difficult, I got 80%)
Apologies for Level 12, my replay was somehow a blooper solution, I'll post it up.
Mayhem 13: Three skills. Builders, Bashers and Diggers. Possibly the first challenging solution in this topic.
Solved

Yes, that was a neat little challenge. I would say Fun 23 and 29 builders/miners are also challenging, although those are challenging to do rather than to work out how.
Tricky 19: climbers, builders, bashers and diggers (first level to require four skill types).
Tricky 20: blockers, builders, bashers and diggers.
Tricky 23: climbers, builders, bashers and diggers.
Tricky 25: floaters, builders and bashers.
Tricky 27: climbers, builders, bashers and miners.
Tricky 30: climbers and miners.
Taxing 2: builders, bashers and miners.
Mayhem 15: blockers, builders and bashers or builders, bashers and diggers (100%). The latter is quite an interesting challenge.
Mayhem 17: blockers and builders.
Mayhem 19: bombers and builders.
Fun 28 and 29 works with bashers and builders. Fun 28 solved 100%.
Can Taxing 27 be done without blockers?
Not sure, but I remember ClamSpammer saying in the challenge thread it's possible without bombers, in other words it's possible with blockers and builders.
Mayhem 1 can be done (quite easily in fact) 100% with floaters and builders.
Taxing 9 can also be done with build/bash/dig or build/mine/dig.
Can't resist one last post (or possibly a few) before my
1-week absence...
I thought you said on the challenge thread that
you solved my challenge? Was that for
Taxing 9 or something else? (I seem to recall dig-mine-build, as in using exactly 1 digger 1 miner 1 builder, not working out for me on that challenge, but maybe I didn't test it out thoroughly enough...)
Anyway, I can tell you that both solutions I have on that challenge uses only 2 types of skills (not the same combo either). I'll reveal them when I come back from my cruise next week, in case someone is still working on that challenge. Or perhaps those solutions will be found before I'm back? And for this thread, you don't even need to restrict yourself to using exactly 3 skills or not going off the right, so one of the 2-type solution should actually become a bit easier to find.
That was when we were all talking about Tricky 13, so the challenge referred to was the one you set way back on the old forums -- Mayhem 25 with 5 builders. (Sorry about the confusion -- it would have been clearer had there not been so many posts from me and others in quick succession with overlapping achievements on these levels, resulting in me deciding to compress my posts into one and delete the earlier ones.)
My Taxing 9 build/bash/dig and build/mine/dig solutions do indeed use both diggers (which is okay for this topic, of course).
Mayhem 7 can be done with just builders, bashers and diggers (I.E. you don't need the climber).
Well done, you beat me

and welcome to the forums!
Thanks

I actually posted here before but I sort of lost touch when they kept changing hosts
Here's a replay, it's a derivative of the 100% <1 minute solution I posted on the old forums. I sort of messed up at the end which cost me an extra lemming but no big deal.
http://www.sendspace.com/file/prz104
Hello nobody, welcome to the forums.. or welcome back.

I don't know if you're aware, but you can post attachment files on these forums. If you click "Additional Options..." on the bottom left while you're posting, you'll find an Attach option. The rest is simple.
Well I'm not sure what difference it makes whether I use sendspace or attatch the replay to my post, but thanks for the tip! 8-)
Using the attachment system is quicker, easier, and above all, no dodgy adverts with nasty fat bellies on them. They gross me out

Oops, going off-topic. Sorry about that.
Quote from: ccexplore on September 18, 2009, 10:33:02 AM
Anyway, I can tell you that both solutions I have on that challenge uses only 2 types of skills (not the same combo either). I'll reveal them when I come back from my cruise next week, in case someone is still working on that challenge. Or perhaps those solutions will be found before I'm back? And for this thread, you don't even need to restrict yourself to using exactly 3 skills or not going off the right, so one of the 2-type solution should actually become a bit easier to find.
I just found the second solution to this challenge (after finding the first one shortly after you posted it). The two solutions use blockers + diggers and builders + diggers. The latter of the two is
extremely frustrating to execute.
Taxing 22 can be done with 2 skills, by the way - builders + diggers.
Good call on Taxing 22, Clam. By the same token, it can also be done using only builders and the one blocker.
Actually, now you mention that, I just realised you can do floaters + builders and builders + miner too.
Taxing 2: builders, bashers and miners.
How about 2 types: Blockers and Builders.
Mayhem 30 works with blockers, builders and bashers. It was fairly hard but I spared a builder in the end. Here are some hints if you can't do it.
Blockers can be built over (Obvious isn't it?) or bashed underneath.
It takes 7 builders to build to the top of the rock bridge on the left side.
The 10 ton trap can be bashed under.
You don't need to build over the orange rock on the right side, I bashed through it instead and still got to the top.
Mayhem 30 works with blockers, builders and bashers.
I think you could do this without the blockers. I won't try it right now, but I have found a way to turn everyone around at the right using 5 builders and a basher.
Taxing 22 can be done with 2 skills, by the way - builders + diggers.
He did say in the first post that glitch solutions would be listed separately
It doesn't require any glitches though
My Mayhem 10 solution uses two diggers breaking the right edge of the wall. Is that clarified as a glitch or not?
No, that's just using diggers to do what they're designed to do (remove terrain). Doesn't the Taxing 22 solution referred to use the direct drop glitch?
Here's a 92% savings replay of Mayhem 30, using only builders and bashers.
This is my replay of Taxing 22 with only diggers and builders. No glitches.
I did Tricky 11 with builders and bashers, builders and miners, builders and diggers and builders and bombers. I 'm stuggling getting it to work with climbers and bombers though since I remember Proxima saying "Tricky 11 can be done with no builders at all!"
I also did Floaters and Builders to Tricky 12.
My guess with the Tricky 11 no-builders solution is you craft a steep staircase with diggers. If that's the case, you'll need no fewer than 4 different skills to make it work (Climber, Bomber, Basher, Digger), which isn't good for this challenge.
Well, maybe not, but maybe I should look over my notes in "Guides on designing harder levels".Oh, hang on, I have just realised something, using climbers and bombers in Tricky 11 is impossible because you only have to lose 8 lemmings. I was thinking of the first 2 bombers to break the first wall, and the final bomber to break the last wall and the others make a steep hidden staircase, but it doesn't work with 5.
I did Tricky 11 with builders and bashers, builders and miners, builders and diggers and builders and bombers. I 'm stuggling getting it to work with climbers and bombers though since I remember Proxima saying "Tricky 11 can be done with no builders at all!"
I also did Floaters and Builders to Tricky 12.
One of my custom levels is, in essence, a 0 builder Tricky 11 solve. You get one builder but if I remember there's no blockers so you have to use it for crowd control on the right. And yea, it's not nearly as good a solution for this challenge as the standard builder/basher one.
Ahh yes, I know that.

And also, I didn't realise Proxima posted results for some Tricky levels either. I'll bring the link to it now.
http://www.lemmingsforums.com/index.php?topic=181.msg5082#msg5082
Taxing 26 can be completed with just builders and miners.
100% may be possible but I'm not sure. Scratch that, 100% is definitely possible
It's obvious that Tricky 24 works with blockers and builders. No replay, as it fits with the standard solution.
Here's a 92% savings replay of Mayhem 30, using only builders and bashers.
You saved me a lot of work there. Thanks, and well done
Here's a 92% savings replay of Mayhem 30, using only builders and bashers.
You saved me a lot of work there. Thanks, and well done 
You're welcome

This might be a bit obvious, but if Mayhem 30 had more builders, it could be done only with builders
Well, I see the first page has been updated at last, but there are still a few errors.
* No solutions for Tricky 10? I found two: blockers+builders and builders+diggers (100%).
* Tricky 11 builders+diggers is 100%
* Tricky 12 floaters+builders is listed as a glitch. Nope, you have 50 floaters so you don't need direct drop.
* Tricky 19 is 100% (the level requires it)
* Mayhem 29 still says builders+bashers+diggers. I'm not sure whether this is a misreading of my solution (blockers+builders+diggers) or a separate solution; if the latter, both should be listed.
Sorry, fixed.
Just to let you know that I love Hail 3! I did it in bashers and builders, although I'm not so sure it works with miners and builders, even though the skills are so generous.
Mayhem 12, 22 and 28 are all possible with 100% using bashers and builders. 12 takes a bit of steel bashing, the other two are glitch-free.
Tricky 21, from the skills you can't live without topic, I solved it using Builders+Bashers and Builders+Miners. Both solutions can easily be adapted to get 100%.
Due to the large number of skills, I'm fairly sure that Bombers+Builders (non-100%, obviously) and Builders+Diggers (100%) are possible too.
Tricky 20 can be 100%'d with Builders + Bashers + Miners + Diggers.
This is possible without the miners. (still 100%)
Tricky 14 works with Blockers, builders and bashers at the moment, athough think it works without blockers.
This is possible without the miners. (still 100%)
D'oh, you're completely right!
Let's get some more Taxing levels out of the way.
Taxing 4: builders, bashers, miners (100%)
Taxing 5: builders, bashers, diggers (100%)
Taxing 6: bashers, diggers (100%) -- obviously I'm not able to verify this for myself but it's fairly well-known that such a solution exists in the DOS version
Taxing 7 I won't answer since
there exist solutions that don't use all five skills, but that post doesn't state whether it's possible to do without the climber
and blocker.
Taxing 8 is obvious: builders, bashers (100%)
Taxing 11: builders, diggers (100%)
Taxing 12: builders, bashers, diggers (100%)
Taxing 13: climbers, blockers, builders, bashers, miners
Taxing 14: builders, bashers, diggers (100%)
Taxing 16 has been beaten with 100%, and since there's nothing you can release a blocker with, this must use just floaters and builders.
I haven't actually achieved this, but it's fairly obvious that Taxing 17 can be done with just builders and bashers.
Continuing on with the Taxing levels, 21 can be completed (100%, obviously) with climbers, builders and miners. I was trying to get a builder-basher-miner solution using the wall jumping glitch but I didn't have enough builders to make it work.
From here, I think we can finish off Taxing. Haven't verified 28 and 29, but I'll do so tomorrow unless someone else gets in first.
25 - builders, bashers (100%)
27 - blockers, builders
28 - floaters, bombers, builders, bashers [EDIT: and blockers]
29 - climbers, builders, miners, diggers (100%)
That finishes the Original Lemmings levels. No level required more than five types of skill!
The diggers aren't necessary for Taxing 29, it can still be completed 100% with just climbers, builders and miners.
Whoa, no need to rush through this. You're just going to miss stuff that way. Like:
Taxing 4: builders + miners (100%)
5: builders + bashers (100%)
7: okay, you didn't "miss" this as such, but it is possible without the climber and the blocker. (glitch solution since it involves bashing steel)
13: This is possible without the climber by bashing under the last one-way wall and stopping them with builders to make "steps".
14: Builders + bashers (100%).
29: nobody just posted a 3-skill solution, but it's also possible with blockers, builders and bashers (not 100% though. EDIT: And it requires a glitch)

You know as well as I do I wouldn't have seen those, "rushing" as you call it or not.
Anyway, I don't have the patience to verify the "normal" Taxing 17 builders/bashers solution, but I
did manage to get 100% via the hidden exit. Something of a voyage of discovery, as I'd never actually reached the hidden exit before (though of course I knew it was there). The level's title turned out to be less than entirely truthful....
Taxing 28 verified with *five* skills. I had to use a blocker as well to prevent too many lemmings dying during the long bash. Clam Spammer, over to you on this one, I think....
Well, I thought you might have found Taxing 4 and 5 at least. They're not glitch solutions or anything.
Anyway, I just found another improvement to the above: Taxing 12, 100% with builders and miners.
I verified for you that Taxing 17 can be solved 100% with builders and bashers. I uploaded the replay to the Lemmings File Portal along with Tricky 20 and Taxing 21, 26 and 29.
Um... you may have misread my post, because I did say that I already did that one. Can't view replays anyway (but nonetheless thanks, I'm sure others will be glad to be able to see them).
You reached the hidden exit with only builders and bashers? I tried that earlier but when I bashed to it from the last hole I bashed right over it (even though I bashed from the lowest possible point).
EDIT - I just did it by going to the next lowest hole and then using all of my remaining builders to get as high up as I can, which was just barely enough to reach the exit. Going to the visible exit on the left was a lot easier though.
I used two builders in the hole with the fire trap to reach the right horizontal level. As I said, a frustrating experience, as I didn't know the exact location of the exit beforehand.
....and only now do I realise that having done that, it's stupidly obvious that the exact same method of building a bridge over the water can be used in a solution aiming at the visible exit as well, which is, as you say, much easier.
That level... has a hidden exit?
I thought tricky 28 was the only one.
Yep. "X marks the spot".
Actually, just one of the X's
Original lemmings isn't quite finished yet, I don't think we have a *confirmed* result for Tricky 14.
So I'm going to work on one now.
EDIT: Confirmed 100% with Builders+Bashers.
EDIT: Also confirmed 100% with Builders+Miners.
I don't think Builders+Diggers (even non-100%) can be done... what about Bombers+Builders?
ALSO, not sure if someone already did this, but I improved Tricky 27 to 3 types (did it without the bashers, using only climbers, builders and miners).
That level... has a hidden exit?
It does, and so does its earlier version (Fun 23). And, even though this doesn't lead to any new results, I've now confirmed that it (the Taxing version) can be beaten 100% with builders and bashers using
any of the three exits.
Before we move on to ONML, can I just check one thing? Someone posted a replay proving that
one of the Taxing 22 two-skill solutions is glitch-free. What about the other three?
They're all glitch free. However, there seem to be too few builders to achieve 100% with any of these three solutions.
Crazy 1: Climbers, blockers and bombers.
Crazy 8: Blockers, builders and bashers.
Crazy 9 is pesky. I tried builders and bashers but however hard I try I can't get it to work.
Crazy 1 can actually be completed 100% with diggers and blockers.
That's the reason I went past that level earlier; I knew a 100% route existed, just not the details of it.
Crazy 9 is pesky. I tried builders and bashers but however hard I try I can't get it to work.
It's possible.
Crazy 12: builders, bashers (100%)
Crazy 13: builders, miners, diggers
Crazy 14: blockers, builders, bashers, diggers
Crazy 15: builders, diggers
Crazy 16: builders, bashers (100%)
Crazy 17: builders, bashers, diggers (100%)
Crazy 18: builders, bashers, miners
Crazy 19: builders, bashers, diggers
Crazy 20: builders, bashers (100%)
May as well add that Crazy 9 is 100% (required) since my above post didn't say so.
You can add to Crazy 9:
bashers + miners
bashers + diggers
builders + miners
all with 100% of course.
They're all glitch free. However, there seem to be too few builders to achieve 100% with any of these three solutions.
Okay, I think I see how the blocker/builders and digger/builders solutions work. I cannot fathom how the others could be possible....
Okay, I think I see how the blocker/builders and digger/builders solutions work [on Taxing 22]. I cannot fathom how the others could be possible....
You can turn the lemmings around on the starting platform with a miner and builder. After this, the builders+miners solution plays the same as blockers+builders (and if you used all your builders there, you'll have to find a way to save one

)
Floaters+builders relies on a neat trick for turning around one of a pair of lemmings using builders. If you haven't seen it before, here's how it works: (highlight to read)
The lemmings must be close together for this to work (equivalent to RR68 or higher). Make the first lemming build, and as soon as the second lemming steps off the brick made by the first builder, make it build as well. After the second builder lays one brick, it gets caught on the second brick of the first builder and turns around.
Floaters+builders relies on a neat trick for turning around one of a pair of lemmings using builders.
That is
awesome.....
Here's Flurry:
8: 100% with Climbers, builders and bashers
9: Just bashers. Shouldn't be on this list now.
10: Diggers and builders (100%), Miners and builders.
13: Just builders (100%). It shouldn't be on this list anymore.
14: Builders with: Bashers (100%) Miners (100%) Diggers, Bombers.
16: Floaters, Bombers, Blockers, Bashers, Builders.
I'm sure that Flurry 14 works 100% with diggers and builders, I haven't done it manually yet.
Quote from: ccexplore on Taxing 9 on September 18, 2009, 10:33:02 AM
Anyway, I can tell you that both solutions I have on that challenge uses only 2 types of skills (not the same combo either). I'll reveal them when I come back from my cruise next week, in case someone is still working on that challenge. Or perhaps those solutions will be found before I'm back? And for this thread, you don't even need to restrict yourself to using exactly 3 skills or not going off the right, so one of the 2-type solution should actually become a bit easier to find.
Actually, I don't really need to reveal them exactly. For this thread, I've modified the digger+builder and digger+blocker Taxing 9 solutions, so that they violate the additional conditions imposed in my own original challenge for Taxing 9 (though no doubt seeing the replays will be a big hint for that challenge, so beware). They still satisfy this thread because here, we don't care about the actual number of skill assignments or where the skill is being applied, only how many types of skills were involved.
It also turns out I overlooked a third solution for my original Taxing 9 challenge, which is also a 2-type-of-skill solution--2 diggers and the miner.
So the correct, updated result for Taxing 9 should be: 2 types: blockers+diggers, builders+diggers, and miners+diggers (all 100% of course).[screenshots included, but you'll need to refer to the text version of Lemmix replays as well to fully make sense of what you see in the screenshots]
[edit: removed miner+digger solution for now; I think I can modify that one to only satisfy this thread and not my challenge...] [edit2: never mind about that; solution re-posted again]
I posted this in another thread, but it belongs here too:
Wild 17: builders+miners (100%)
Crazy 1 can actually be completed 100% with diggers and blockers.
o_O
No. WAY.
I'm sorry, but I just can't believe the 100% on this one, how the hell are you going to stop the digger (except by blocking him, which still doesn't save him).
I'm not adding the 100% for this one without a replay (or confirmation from Clam or cc), sorry.
All others have been updated.
To round up Crazy, Level 10 works with Blockers, bombers, builders and bashers. I used a replay in the minimum skills thread on reply #34 to confirm it.
A few more Wild levels for you here:
18: Bombers and builders (obvious isn't it?)
20: Diggers and builders
Crazy 1 can actually be completed 100% with diggers and blockers.
o_O
No. WAY.
I'm sorry, but I just can't believe the 100% on this one, how the hell are you going to stop the digger (except by blocking him, which still doesn't save him).
I'm not adding the 100% for this one without a replay (or confirmation from Clam or cc), sorry.
The 100% on Crazy 1 is actually old news from the old old forums. Various replays by no less than 3 people had been posted
here. As for stopping the digger (get ready for a forehead-smacking moment

):
Take a look at what's below the thin pillar you need to get through.
(Or, maybe your question is really more about "how to 'stop' the digger(s) without ruining the path to the exit?". See the replays.)
o_O
That was pure genius.
Let's go right back to the start here. I just spotted this back on page 1:
Quote from: namida on September 17, 2009, 07:34:39 AM
Fun 15 can also be done with bombers and builders (not 100% though). It *cannot* be done with diggers and builders as far as I can tell, and if it can, certianly not 100%.
Here's proof that it can be done. (attached)
And another one:
QuoteCan Taxing 27 be done without blockers?
Unless you really think you need blockers to time the bombers, then... yes.
I'd suggest it's worth going back to the start of other challenge threads (when many posts were made too quickly for anyone to keep up with) to check for possible improvements.
I've said this word before and I'll say it again. INCREDIBLE!
OK, I'll do Frost. I understand that some levels from original lemmings aren't completed yet.
3, 7, 11, and 14: Builders and bashers
4: Builders and miners (100%), builders and bashers (100%)
6: Bombers blockers and builders
7: Builders and bashers
10: Builders bashers miners and diggers (100%)
11: Builders and bashers (100%)
12: Builders bashers and diggers (100%)
14: Builders and bashers
15: Bombers builders and bashers, builders bashers and miners
16: Climbers floaters and builders
More Fun solutions! :D
23 - Builders and miners, 100%. Requires sliding glitch, replay attached.
28 - Builders and bashers with 100% saved (this wasn't previously marked).
- An easy 100% with floaters (specifically, one floater) plus builders.
29 - Builders and miners with 100% (not previously marked)
- Builders and diggers with 100% saved
- Blockers and builders (sliding glitch used)
Replays attached for all three.
23 - Builders and miners, 100%. Requires sliding glitch, replay attached.
You can get that result without the sliding glitch. In fact
I effectively reported this in the "skills you can't live without" thread, as
noted by Proxima earlier in this thread (reply #4 in fact). Although my solution used a blocker when I reported it on that thread, it's clear from the leftover spare skills shown in the screenshot that instead of the blocker, you can use miners or builders to delay a few lemmings until the miner mined deep enough.
Of course, haven't yet seen your sliding glitch solution, may it be a great candidate for use in the level's repeat, Taxing 17? You have only 6 miners there.
This is what I get for not watching the replays when they're put up...
Three more solutions for Tricky 7 with 2 types. I have been succesful with combinations of builders with:
- floaters
- bombers
- bashers
Replays attached for all three.
And I came up just two lemmings short with builders only. Unfortunately, the solution method is extremely inflexible, so I doubt it's possible to save any more.
I'm still looking at a busy week or two, but I couldn't resist temptation this weekend and did something with Tricky 10. 3 more solutions: builders+bombers, builders+bashers (100%), and builders+miners (100%). Replays and screenshots attached, although generally the only replay-worthy parts are how to use the skills to block off the edge of the two islands, particular dealing with the one for the right entrance. I also made my builder+bombers save 77/80 which is probably max for that type of solution.
Tricky 20 can also be done with climbers+bombers+bashers. [edit: almost forgot this: bombers+builders+bashers].
Okay, gotta stop myself right now before my time gets sucked again. ;P
Taking a quick break to add one more
Tricky 20 result:
bombers+blockers+bashers (glitch).
The glitch used in the solution:
Spoiler
use a blocker to push another lemming a little into the left edge of the one way wall.
More Tricky 20 results:
blockers+bashers+diggers (glitch)
bombers+bashers+diggers
The first one is conceptually very similar to bomber+blockers+bashers (glitch), with the digger playing the role of the bomber (but you don't have enough skills to achieve 100%). The second solution you can think of as bomber+blockers+bashers (glitch) with the digger playing the role of the blocker (and therefore glitch-free).
Quote from: namida on September 23, 2009, 10:44:12 AM
Original lemmings isn't quite finished yet, I don't think we have a *confirmed* result for Tricky 14.
So I'm going to work on one now.
EDIT: Confirmed 100% with Builders+Bashers.
EDIT: Also confirmed 100% with Builders+Miners.
I don't think Builders+Diggers (even non-100%) can be done... what about Bombers+Builders?
ALSO, not sure if someone already did this, but I improved Tricky 27 to 3 types (did it without the bashers, using only climbers, builders and miners).
Bombers+Builders confirmed for
Tricky 14 (replay/screenshot attached, though not really all that replay-worthy).
And here are a few more 3-type solutions for
Tricky 27:
bombers+builders+bashers
blockers+builders+bashers
builders+bashers+miners (100%)
builders+bashers+diggers (100%)There were also a couple of levels where you can incorporate solutions found from the "skills you can't live without thread". For example, I think Clam found a bombers+miners (aka no-basher) solution for Tricky 16, and I had a climbers+builders+bashers+miners (aka no-digger) solution for Tricky 23. There are probably more.
[edit: re-posted Tricky 27 zips with screenshots I forgot to include]
(attaching Tricky 27 builders+bashers+diggers 100% solution here due to attachment restrictions)
[edit: update with screenshot]
Here's Hail.
1: Climbers, Floaters, Builders, Bashers
4: Builders, Bashers
5: Floaters, Builders
8: Builders and bashers
9: Builders, bashers, diggers
10: Builders, bashers, miners
11: Builders, Miners, Diggers
13: Climbers, Builders, Bashers, Diggers
14: Blockers, Builders and Bashers
15: Builders, Bashers and Diggers
16: Floaters and builders
All solved 100% except for level 5.
I think Clam found a bombers+miners (aka no-basher) solution for Tricky 16
I certainly did. The replay is
here. I should mention that it requires the miner glitch though.
Taxing 6 can also be done with bombers+bashers and blockers+bashers.
If we're counting as glitches the various ways to remove terrain that are within steel areas, then neither combination requires glitches (depending on how you count the trick used in blockers+bashers), although for bombers+bashers, you can use glitches to increase the number of lemmings saved (lose 2 if you use the steel-destruction technique based on the 100% solution, and lose 3 if you use the other steel-destruction technique for the 98% solution that also works on the Mac).
On the other hand, I have not found any other solutions for bashers+diggers besides the 100% one, hence that combination cannot be made glitch-free it seems.
Back to Fun again, here's Fun 23 with blockers+bashers.
I wonder, has namida been around for a while or is he on holiday? He hasn't updated the Hail levels I've done.
Anyway, can't be bothered to do Blitz
I haven't been on here lately, but it's all updated now.
Fun 23 again, with bashers+miners (100%). There's a chance bombers+bashers might work too, but I'll leave confirmation some other day, since this kind of solution is a pain to make it work even with Lemmix.
Fun 23 yet again, with bashers+diggers (100%). You might think this is just another variation of basher+non-builder, but actually the diggers enable a more controlled, more basher-efficient way to bash up. Without this extra bit of efficiency I might have run out of bashers by the last obstacle to the exit (or worse, earlier).
Here's Fun 22 (A Beast of a Level, not Fun 23!) with blockers+bashers. Note that you do not have enough bashers to get up the final hill where the exit's at using bashers alone; the blockers are essential in making that work.
Ahh, I just work out from the screenshots how you did Fun 22 (I don't have access to Lemmix right now because i'm not at home). That's a very crafty method of bunching the lemmings together.

I'll have to try this out for myself, and see if it can be used elsewhere.
As if these bash-up solutions haven't gotten insane enough, now I present Fun 22 with bashers+diggers. Unfortunately the method used earlier in Fun 23 is short by I think at least 2 bashers and 2 diggers here :XD:, so an even more difficult-to-execute method is needed--the kind that really makes you appreciate the replay features of Lemmix and LemmixPlayer.
To round up Crazy, Level 10 works with Blockers, bombers, builders and bashers. I used a replay in the minimum skills thread on reply #34 to confirm it.
A few more Wild levels for you here:
18: Bombers and builders (obvious isn't it?)
20: Diggers and builders
After a long while, you didn't put them in.
Hang on, we haven't finished yet,* but I have just thought of a idea: Do this thread first, and then do the "essential skills" thread.
*Somebody has gotta do Blitz, Wicked and Havoc.
There're still some Tricky results left unreported, but what the heck, here're some Wicked solutions:
Wicked 1: bomber+miner (glitch) [attached]. Also can be done with climber+bomber and bomber+basher (glitch), both of which are pretty well known and therefore not replay-worthy.
Wicked 14: basher+builder [attached]
A brief look at the first half of Wicked suggests that you should be able to derive most of the results from previous challenges.
I've got a 2-type solution for Mayhem 23; Builders & Bashers (100%).
Edit: Glitch tag removed.
I would argue that's glitch free (unless I missed something while watching it).
I wasn't sure if the way my worker lemming was interacting with the very top of the level was classed as a glitch or not. Instead of turning around after building, he'd continue walking in the same direction he was facing. If that's not classed as a glitch, then i'll remove the glitch tag.
I'm pretty sure that's intentional.
Added all from Minimac's post onwards.
Here's Fun 22 with bombers and bashers, and Fun 29 with bombers and builders. I'm convinced that Fun 23 has more 2-skill solutions too.
I'm pretty sure that's intentional.
Cool. In that case, i've removed the glitch tag.
Mayhem 9 can be done with builders, bashers, and diggers. Simply put, a digger and several builders at the beginning remove the need for a blocker, and there are just enough builders left to do the rest of the level normally.
Sounds like 100% could be done with that... can it? (I won't put the tag until someone confirms it.)
With a builder to spare. :)
Bumping this thread as we haven't finished this challenge yet.
I worked through the rest of Crazy, Wild, and Wicked and some of them just can't be improved at all.
Anyway, I used a glitch to solve Crazy 10 with Climbers, Bombers, Builders and Bashers
For Wild I did:
1: Bombers and Builders
2: Builders and Bashers (100%)
4: Builders, Bashers and Diggers (100%)
5: Bombers and Builders
6: Diggers and Builders (100%)
7: Builders and Bashers (100%)
8: Climbers, Floaters and Builders (100%)
10: Builders and Bashers
11: Climbers, Builders, Bashers and Miners (100%) (Involves a glitch to get this right)
12: Blockers, Builders and Bashers
13: Climbers, Bombers, Builders, Bashers & Miners
14: Builders and Bashers
15: Bombers, Builders and Bashers
16: Climbers and Builders (100%)
The Wicked results are
2: Builders, Bashers, Miners & Diggers (100%)
3: Builders and Diggers (100%)
4: Builders and Bombers
5: Builders, Bashers and diggers
8: Builders, Bombers and Climbers
9: Builders and Blockers. Builders and Floaters
10: Blockers, Bombers, Builders & Diggers
11: Blockers, Builders, Bashers & Miners
12: Blockers, Builders and Miners
15: Floaters, Builders and Bashers
16: Builders, Miners and Bombers
19: Builders and Bashers
20: Blockers, Diggers and Bashers.
I also worked on some Havoc too, and came up with the following results:
1: Builders & Bashers
2: Climbers, Blockers, Builders & Diggers
3 and 4: Builders, Bashers and Diggers (100%)
5: Builders, Climbers, Bashers and Miners (100%)
8: Climbers, Builders & Miners
9: Climbers, Builders & Miners (100%)
11: Builders, Bashers and Diggers (100%)
13: Blockers, Bombers Builders and Miners. Blockers, Bombers, Builders and Bashers
14: Climbers, Builders, bashers & Diggers
15: Blockers, Builders, Bashers & Diggers
16: Climbers, Blockers and Builders.
Unfortunately, I haven't saved any replays, because I forgot which button I should press.

I need help with Havoc 7. I can't seem to get lower than six different sets of skills.
Hey, thanks for bumping this, I pretty much forgot about it. Sadly this isn't the best time, since cc and geoo are on holiday

. We should pick this up and finish it off when they get back. I might have a look at these in the meantime though
Oh! I didn't notice that
both of them are on holiday. What a shame but at least I worked on plenty of levels.
All right, a couple of additions for now:
Wild 1: builders + miners, (100%)
Wild 2: builders + miners (100%); bombers + builders
Replays attached.
edit: oh right, glitches. The replay for Wild 1 includes a miner crossing a 1-pixel gap; this can be avoided by assigning the first builder 1 frame later (which closes the 'gap'). Wild 2 involves mining into steel.
Unfortunately, I haven't saved any replays, because I forgot which button I should press. 
It's 'u'. Hardly intuitive, I can't blame you for forgetting that
The Wicked results are
2: Builders, Bashers, Miners & Diggers (100%)
3: Builders and Diggers (100%)
4: Builders and Bombers
5: Builders, Bashers and diggers
8: Builders, Bombers and Climbers
9: Builders and Blockers. Builders and Floaters
I started looking at some of the Wickeds (2-9), and we can add the following (nothing replay worthy):
2: climbers, builders, miners & diggers (100%)
4: builders+bashers
Wicked 7 of course is bombers+blockers.
And finally, Wicked 9 can be taken out of this thread completely, as it can be solved using
only builders.
Here's (attached) Wild 4 with builders and bashers, 100% as required.
Wicked 6 with builders+bashers and builders+miners are both fairly simple; just build, break the bridge, complete the path, and rebuild the bridge. (Again, 100% as required by the level)
Improved Wild 11 to 3 skills, with five different combinations:
- floaters+bombers+builders
- floaters+builders+bashers (100%)
- bombers+builders+bashers
- bombers+builders+miners
- builders+bashers+miners (100%)
Replays attached. All involve some amount of steel glitching to get the required %.
edit: The rest of Wild (or not, see below):
- Improved Wild 12 to 2 types, builders+bashers.
- Found an alternate 3-type solution for Wild 15: bashers+builders+diggers (using steel glitches).
All right, I don't usually triple-post, but this one deserves its own post because it's that good. Even if you don't normally look at the challenge replays (and judging by the download counts, most of you don't

), this one is definitely worth seeing.
Wild 17, builders + bashers (100% as required).
This only barely works, in so many ways - skill count, splat height, compression ability - that I'm amazed it's possible at all. But, it is!
edit: Removed replay, scroll down a few posts to find the new one.
Wow!

It isn't always easy to tell which replays are must-sees. In some cases I also don't feel right looking at replays w/o having even examine the level myself first. One of these days I should do a forum search for all Clam replays to make sure I have them all downloaded.

-------------
On a more boring note, recent events inspired me to take a look at
Tricky 7 again, and I finally find a way to block off the right end using just 5 instead of 6 builders. This finally allows a
climber+builder direct-drop solution. Sadly builders-only still appears out of reach even with the 1 extra builder that results. I've attached 2 failed approaches for reference, neither of which seems to be tweakable for success so far.
Tricky 25 (Cascade) is another level loooooooooooong overdue for a review for this challenge thread. In addition to the floater+builder+basher noted in the OP, the following are also possible:
a) floater+builder+miner
b) bomber+builder+basher
c) bomber+builder+miner
d) builder+basher+digger (100%)
e) builder+miner+digger (100%)
Replays attached for C and E (obviously the miner can be swapped for the basher in every case here). Credit for D/E goes to ClamSpammer since I based the method heavily on his no-floater solution somewhere on one of the challenge threads.
There seem to be a lot of solutions still to be found for levels that are already "done"; for example, I can add the following:
Crazy 13: climber+miner+digger (pretty much the standard solution, unfortunately not 100% since the climber mines through the floor). Also, improved the currently listed combination (builder+miner+digger) to 100%, replay attached.
Crazy 15: climbers+builders (direct drop glitch), builders+diggers improved to 100% with glitch (replay attached - glitchless falls short of 100%, so "glitch for 100%").
edit: Crazy 18 with 3 types:
- builder+basher+miner improved to 100% (also good for min skills/max % - it's 6 skills, same as for the regular least-skills challenge)
- bomber+builder+basher
- bomber+builder+miner
- blocker+builder+basher
- blocker+builder+miner
Replays are attached. Most rely on one crucial observation that (as far as I can tell) hasn't been picked up on before:
The vacuum trap can be disabled with a single brick.
edit2: Crazy 19 with 3 types:
- builder+basher+digger improved to 100%
- bomber+builder+basher
- bomber+builder+digger
- blocker+builder+basher
Again, replays attached.
edit3: Crazy 20 can be done with bombers+builders. Nothing replay-worthy here, just a whole lot of bomber timing.
Turns out my Wild 17 solution was a bit overcomplicated. You don't need to use the "fill the floor" releaserate method at all - the crowd is compressed enough without it. Here's a much nicer replay. It's still a must-see!
I just had a go at the first few levels of
Wicked:
2: 4 types
- Climbers + builders + miners + diggers (100%)
- Builders + bashers + miners + diggers (100%)
3: 2 types -- Builders + diggers (100%, steel glitch)
4: 2 types
- Builders + bombers
- Builders + bashers
5: 3 types -- Builders + bashers + diggers (100%)
7: 2 types -- Blockers + bombers (obviously)
8: 3 types -- Climbers + bombers + builders
10: 4 types
- Floaters + Blockers + Builders + Diggers
- Floaters + Bombers + Blockers + Builders
- Bombers + Blockers + Builders + Diggers
As I went about looking back at old levels, here's another level with updates: Tricky 30, climbers+miners 100% (100% not noted before) and builders+miners 100%. Neither are replay-worthy so I just attached zipped screenshots.
Then I jump ahead to confirm floater+builders for Wicked 15, again not much of a surprise, zipped screenshot included.
One other level I actually worked on for a bit is Tricky 10, but alas, I was quickly reminded of the stupid ABBA entrance ordering in original lemmings, which put some annoying constraints on the spacing of lemmings coming out.
Is this topic even still being updated?
Anyway, I know that Taxing 18 can be done with builders, bashers and floaters for 100%. If you haven't already got that, anyway.
Anyway, I know that Taxing 18 can be done with builders, bashers and floaters for 100%. If you haven't already got that, anyway.
Does this involve using a glitch? I don't see any way it can be done otherwise.
I think it's known to be a 100%-able level by most people. But here's how I did it, attached... (yeah it's on the mac version, but it's the same method that you should use - use a bridge pointing left under the entrance so that the last lemming out can build to the right and separate himself from the crowd)
Taxing 18 was already done with builders only, in
the one-skill thread (also, it should've been marked as 'glitch' there since it uses direct drop). Levels that have been solved with one skill type are already done as far as this challenge is concerned, so they aren't in the list at the top of the thread.
Improved Mayhem 8 to 2 types:
- builders+diggers (100%)
- bombers+builders.
Another must-see!
Mayhem 15 improved to 2 types,
builders+bashers.
I even found two ways to do it (the second one takes a bit less RR micromanagement), so I may as well post them both.
edit: Done with
builders+miners as well.
edit2: And another one!
Blockers+builders.
you and your glitches -____-
Eh? There isn't a single glitch usage in any of his replays?
-- Simon
Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.
[
edit: maybe it's worthwhile to note that the DOS version, unlike other versions like Amiga (and maybe Mac?), actually gives you 3 minutes and only requires 75% saved for Mayhem 15, much more generous than Amiga's 2 minutes and lose 4. Perhaps you can say there was a glitch in the brain of whoever's responsible for the DOS version of this level.

]
I should also note that even w/o direct-drop (as in most non-DOS versions), you can still do Taxing 18 100% with only floater+builders, and yes, no glitches. Really old news actually (I reported way back on the forum that still has tseug on.)
----------
Is this topic even still being updated?
According to the
"show posts by user" page, the last post from namida was only August 11 2011, so he hasn't been gone
that long. Not sure he'll muster the interest to actually update the OP though even when he's back.
Perhaps Clam or I can be granted admin/op privilege to edit anyone's post on this particular board (challenges)?

Then we can be sure to keep everything up to date. Well, you can't blame me for asking.
Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.
Good point, I keep forgetting there are people who don't use Lemmix

. It's the easiest way of sharing solutions though (especially complicated ones), and given the amount of these I do, I'm not willing to put up screenshots/textfiles every time for those who can't/won't use the appropriate technology

This discussion brings up another point actually: there are a number of tricks that appear 'glitchy', but actually emerge from the intended game mechanics rather than being 'glitches' per se, and so haven't been covered in the glitch thread. For example (from today's replays), making walls with builders, ramps with bashers, and 'undermining' to stop miners. I might start a new topic soon for this.
And even given all that, Mayhem 15 blockers/builders is completely glitch/trick free, and I'd recommend trying it if you have the 'brain-glitched' DOS version.
I need help with Havoc 7. I can't seem to get lower than six different sets of skills. 
Confirmed with 4 types of skills:
climbers+bombers+builders+miners and
climbers+bombers+builders+diggers. Pretty straightforward actually.
You can lose up to 5 lemmings, and look at which types of skills you have plenty of.
So for the left side, handle it mostly with climbers and bombers. Then you just need to spend one builder on that side, plus one extra skill for delay purpose. This leaves you enough to do the right side using remaining builders + the leftover "extra" skill, saving everyone there.
I've attached replays not because there's anything spectacular to look at, but just to show that the timing does work out allowing you to save at least 5 on the left side. I didn't even bother to do the right side on those.
[
edit: also got
climbers+bombers+builders+bashers now for Havoc 7, slightly more worthy of a replay (attached)]
Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.
Lemmix works in Wine.

The gameplay runs a bit slowly for me when there's 80 lems out, but it's alright. The editor is fully usable.
Perhaps Clam or I can be granted admin/op privilege to edit anyone's post on this particular board (challenges)?
Then we can be sure to keep everything up to date. Well, you can't blame me for asking. 
Very good idea, I support this.
-- Simon
Eh? There isn't a single glitch usage in any of his replays?
-- Simon
It was more a reply to the one where he replied to me, actually (should have quoted it, i know, whatever).... direct drop is not something that would occur to me.
more random updates:
Taxing 1: bombers+builders+bashers
Taxing 11: builders+miners (100% as required)
Taxing 12: builders+bashers (100%)
The first two aren't much of a surprise (for Taxing 1, I have 9 seconds left on the clock, and I'm sure I could do a little better time-wise anyway). Taxing 12 is worth a replay though.
Some more improvements from ONML:
Wild 12: Builders+Bashers improved to 100% with a glitch (see hint).
Wicked 16: Floaters+Bombers+Builders
Havoc 2: Floaters+Builders+Diggers (100%)
Havoc 11: Builders+Miners (100%), Builders+Diggers (100%)
Havoc 13: Builders+Bashers+Miners (100%)
Havoc 16: Blockers+Builders
The one-way wall doesn't work, so you can bash straight through it from left to right.
I'm rapidly losing track of what's been done since namida hasn't updated the results in a couple of weeks. So I'm going to post the latest results here.
[Proxima edit: Many thanks for helping to keep track of the results! They have all now been added to the original post.]
For the last few levels of Havoc.
17: Blockers, Builders and Diggers
18: (Having problems with this one) Climbers, Blockers, Builders, Bashers & Diggers
19: Builders & Bashers (100%)
20: Climbers, Floaters, Bombers and Miners (How annoying)

Posted replays for levels 17 and 19.
Havoc 18 also has Climbers+Floaters+Builders+Bashers+Diggers for 100%. I'm going to take a look at the level tonight (unless someone else beats me to it) to see if further improvements are possible.
EDIT: I have confirmed that further improvements are indeed possible. I now have Havoc 18 down to three skills: Builders+Bashers+Diggers, with 100%. The only question is whether or not I should include the glitch flag. I did technically dig through a small amount of steel at the start. The removal of the steel was not critical to the solution, it's just that I needed to dig through the floor as far to the left as possible and that incidentally resulted in some steel being removed.
Unfortunately I don't have a replay or screenshots or anything of the like. I can supply a step-by-step detailed solution upon request.
A couple of nice results for Mayhem 17 (with replays as per usual):
- builders + miners (100%)
- builders + diggers
I've done Havoc 1 with just builders and miners.
EDIT: I have confirmed that further improvements are indeed possible. I now have Havoc 18 down to three skills: Builders+Bashers+Diggers, with 100%. The only question is whether or not I should include the glitch flag. I did technically dig through a small amount of steel at the start. The removal of the steel was not critical to the solution, it's just that I needed to dig through the floor as far to the left as possible and that incidentally resulted in some steel being removed.
Unfortunately I don't have a replay or screenshots or anything of the like. I can supply a step-by-step detailed solution upon request.
Yes please.

I can see where you're going but I think the hard part is holding back the other lemmings.
If the hard part is holding the crowd at the start, then it might be useful to know how many skills this takes, and therefore what skills you have left for the rest of the level. So if it helps, holding the crowd at the top takes:
one builder, and a digger to release at the end.
In case you're still stuck (and for anyone else who's interested), I've attached a replay.
As for the glitch tag, I'd say technically the solution does use a glitch, but because it's just incidental (you're not actually using it to get through the steel barrier), then maybe it doesn't warrant the glitch tag.
Also, before I forget again, thanks LemSteven for updating the results
A few more results (attached):
Taxing 5: builders+bashers 100%
Taxing 13: builders+bashers+miners+diggers 100%
I've been looking through the levels more systematically. Below is a list of levels (will be updated over time) that I think still has more/better results not yet reported, but I haven't gotten around to confirming:
Taxing 2
Taxing 4
Taxing 5
Taxing 14
Taxing 16? (unfortunately no-floater solution needed a blocker to delay a few lemmings, need a second look to see if avoidable)
Taxing 25
Taxing 28
Mayhem 5
Mayhem 10
[more to come...]
[edit: currently reviewed all Lemmings levels and ONML up to Wild 11]
[edit: this list is out of date at this point, don't pay too much attention to it]
I can confirm Builders+Bombers on Taxing 25.
I've also got Taxing 28 down to 4 skills: Climbers+Floaters+Builders+Bashers
Edit: I found a couple more variations to Mayhem 13: Blockers+Builders+Miners and Builders+Miners+Diggers.
A few more results (attached):
Taxing 5: builders+bashers 100%
Great work on that level. Nice job trapping the other lemmings.

OK, on the Holiday version I can easily do Flurry 16 without the floaters. So it's now down to
4 types: Bombers+Blockers+Builders+Bashers.
Taxing 22 improvements: floaters+builders 100%, builders+bashers, builders+diggers 100%
Edit: I found a couple more variations to Mayhem 13: Blockers+Builders+Miners and Builders+Miners+Diggers.
Nice idea!

You missed one variation though: Builders+Bashers+Miners.
------------------
And with elimination of climber (see
related post), I can knock
Mayhem 21 down to
4 types now (
floaters+builders+basher+digger).
Adding builders+miners (100%) for Mayhem 22. Pretty much normal.
I've improved on my previous best made two years ago on Hail 14. I managed to get 100% with builders and bashers only. Doing it in the order of the entrances, I've attached a replay. I tried to do it with miners and builders originally, but I was only a few builders short and could only save half the lemmings.
Crazy
<snip>
10: No solutions found
Not sure why people worked around this level, when the results appear to be all existing solutions (4-types) from other challenges:
bombers+blockers+builders+bashers (from Clam)
climbers+bombers+builders+bashers (from Clam, also reported by Minimac)[edit: solutions superceded]
when the results appear to be all existing solutions (4-types) from other challenges
Then again, combining the ideas from both, here's a
3-types solution for
Crazy 10:
bombers+builders+bashers (glitch).
It's the climber+bomber+builder+basher "ceiling route" (ie. bash just below water level and through steel surface) solution modified to not use the climber, using timing instead of trap/release on the crowd. I compress (in the holding area the bomber gets you to) the crowd into group of 5 positions spaced at the RR-99 distance (so changing RR from 99 to 51 and back, every 5 lemmings), and once ready to bash, have the tail of the group starts bashing, the timing should work out.
Crazy 15: climbers+builders (direct drop glitch), builders+diggers improved to 100% with glitch (replay attached - glitchless falls short of 100%, so "glitch for 100%").
Here's a builder+digger 100% solution that doesn't use steel glitches. Whether it's glitch-free or not depends on what you think about that bit with the digger and then sorta building on air. (Also attached key screenshot for non-Lemmix users.)
Minor (not really replay worthy) updates on some Crazy's:
Crazy 19: bombers+blockers+builders (glitch)
Crazy 8: builders+bashers+(any remaining 3rd skill: bombers, blockers, miners, diggers), 100% for miners and diggers
Removing "glitch" for the Crazy 19 solution is unlikely since as far as I can tell, "normal" bombing cannot breach through the exit area without at least 4 bombers, but you only have 3. (I save one by the "push a lemming into wall" glitch/trick.) For Crazy 8 I attached an example with digger as 3rd skill. Mostly straightforward except for some precision near the end of the trailblazing in order for things to work out. Substitution of other 3rd skill left as exercise.
Improved Wild 11 to 3 skills, with five different combinations:
- floaters+bombers+builders
- floaters+builders+bashers (100%)
- bombers+builders+bashers
- bombers+builders+miners
- builders+bashers+miners (100%)
Replays attached. All involve some amount of steel glitching to get the required %.
Ah, so
that's how you glitch the steel on that level, I was always wondering how it'd work with that level.

And now, to fill my designated role yet again (incremental improver, or perhaps "Clam day-ruiner"

), I can reduce the whole thing to just
builders+miners (100%, glitch).
kinda anti-climatic actually, as Clam's solutions are rather loads of fun with their different ways to breach steel
Reduced
Mayhem 10 to just
floaters+builders. Not quite trivial since you need pretty much all the builders. In fact, I had to make use of
alfonz1986's method to make it work. (Thanks alfonz1986!)
ccexplore, that work you did on Mayhem 10 was very impressive!

Despite the fact that you lost several lemmings along the way you really took advantage of that as well.
Anyway, apart from improving previous records (Which are already impressive) can somebody do at least some of the levels of Blitz? It would be nice to see a complete list in one post, and Blitz is the only difficulty category remaining. I'll make a start.
You can get 100% on Blitz levels 4 and 5 using just builders and bashers.
I don't have Holiday Lemmings on my computer, so unfortunately I can't help out there. But I do have a couple more improvements in ONML:
Wicked 11: Builders+Bashers+Miners
Wicked 20: Bombers+Builders (glitch), Blockers+Builders, Builders+Diggers (glitch)
A well-timed bomber makes the fall to the left of the entrance survivable.
The first lemming out builds such that the lemmings will fall onto the ledge on the right. At least one lemming will be lost; this is unavoidable because you can't spare any builders. The first lemming that lands on the ledge builds left from the far edge, trapping the crowd. Increase the release rate to 99. The last lemming out builds into the steel to turn around and go left. He then builds to the tall, thin steel wall on the left. From the far left edge of this wall, lay one brick and then dig through the edge of the steel. After digging for a few seconds, release the crowd with the last builder.
Anyway, apart from improving previous records (Which are already impressive) can somebody do at least some of the levels of Blitz?
Well alright, here's first half of
Blitz:
1: builders+bashers+diggers 100%
2: builders+diggers, builders+bashers (100% required)
4: <you did>
5: <builders+bashers 100%>, builders+miners 100%
8: builders+bashers (100% required)Replays attached for 1 and 2.
=========
Also for
Wicked 20, I have a
builders+diggers solution that doesn't use glitches.
For Wicked 20, I have a builders+diggers solution that doesn't use glitches.
Very good.

Thanks for that little bit of help. I've made a few more results myself for Blitz.
11. Builders+Bashers+Diggers (100%)
12. Bombers+Diggers
13. Blockers+Builders
15. Climbers+Floaters+Bombers+Bashers (That one cannot be helped but a least you can solve it without builders)
16. Bombers+Bashers+Builders
Here's a hint for 13:
The other lemmings should be trapped on the second platform.
15. Climbers+Floaters+Bombers+Builders (That one cannot be helped but a least you can solve it without builders)
In other words, typo, you meant climbers+floaters+bombers+
bashers.
Thanks for correcting me there!

I presume for the only level remaining (which is Blitz 9) this can possibly be done with just floaters and builders (Although I heard you can do it without floaters). You've got 30 builders altogether and you need at least 8 for the level. There are 2 ways you can use builders to trap the crew and you can lose up to 5 lemmings. I have a good feeling that this is going to work.
Edit: It
did work! I have yet to get 100% for this as well, but here's a replay for what I did at this point.
I managed to solve mayhem 20 (No added colours or lemmings) with no climbers but it uses a glitch that I assume only works in lemmini, so I don't think it would count. I thought it would be nice to share it any way though.
I managed to solve mayhem 20 (No added colours or lemmings) with no climbers but it uses a glitch that I assume only works in lemmini, so I don't think it would count. I thought it would be nice to share it any way though. 
If it's a Lemmini-only glitch, then it won't count. Sorry.
Anyway, I can add
Bombers+Builders to
Wild 20. Also, the existing
Builders+Diggers solution can be improved to
100%. Both are pretty straightforward.
Havoc 17 improvements:
blockers+builders (glitch)
builders+bomber
builders+basher
builders+miner
builders+digger
The latter four are basically all the same concept, but each has its own trickiness in how to correctly release the crowd without collateral damage, so I included a replay for each one of them. (all 5 zipped due to 4-per-post restriction)
I managed to solve mayhem 20 (No added colours or lemmings) with no climbers but it uses a glitch that I assume only works in lemmini, so I don't think it would count. I thought it would be nice to share it any way though. 
Hmm, unfortunately I don't know if I can get a working lemmini setup again on my machine, any chance you can just describe it in words? I know it doesn't count for this thread but curious nonetheless.
Anyway, I can add Bombers+Builders to Wild 20.
Now adding
blockers+builders for
Wild 20.
I managed to solve mayhem 20 (No added colours or lemmings) with no climbers but it uses a glitch that I assume only works in lemmini, so I don't think it would count. I thought it would be nice to share it any way though. 
Hmm, unfortunately I don't know if I can get a working lemmini setup again on my machine, any chance you can just describe it in words? I know it doesn't count for this thread but curious nonetheless.
First get lemmini from
HEREThen download
THIS FILEWhen you open the file it will ask for a target path and a source path. The target path is where you want it to be saved so just put that with your lemmix to make things easier. The source path is where the source files are. Link that to the second downloaded file. That
should work.
Add
bombers+bashers to
Fun 23. It turns out that once you block the lemmings at the right, you can reach the exit with nothing but bashers, using the basher-ramp technique that allows you to solve Fun 14 with bashers only, so you can do exactly the same for any 'bashers + x' combination. (Another reminder for me to start that 'non-glitch tricks' topic.)
Also, bashers+diggers 100% was posted
here, but isn't on the list.
I just barely managed to get this to work, but I can now confirm Taxing 14 with Builders+Miners with 100%. The general idea is to use the spare builders to hold and release the crowd. Unfortunately, this is easier said than done because the release rate is working against you. I ended up finishing the holding space just in the nick of time, and I used all 30 builders. It would definitely merit a replay if I had the capabilities to make one.
I suspect some other 2-skill permutations are also possible for the level. I'll take another look when I have time.
EDIT: Builders+Diggers and Bombers+Builders are also confirmed. Sadly, I haven't been able to save 100% with the former because it requires a couple more bridges than Builders+Miners. Unless someone finds a way to hold and release the crowd using no more than 8 builders, I doubt 100% will be possible.
The Bombers+Builders solution is arguably the most straightforward of all the two-skill solutions for the level. Being able to use up to four bombers makes handling the crowd easy.
Fun 29 builders+bashers improved to 100%
[Taxing 14] Sadly, I haven't been able to save 100% with the former [Builders+Diggers] because it requires a couple more bridges than Builders+Miners. Unless someone finds a way to hold and release the crowd using no more than 8 builders
Here's one way, using the same technique seen in the Tricky 7 climbers+builders solution for blocking off the right end. Replay (only how to start; rest of level not bothered) and screenshots of crowd holding (in zip) attached. You can clearly see that 7 builders are used to hold the crowd, leaving 1 builder for release, so no more than 8.
I've just added Bombers+Miners to Wild 1.
Edit: Bombers+Bashers is also confirmed.
Adding builders+miners (glitch) to Taxing 17
Improved Havoc 15 to 2 types: blockers+builders (glitch).
Frost 3 improvements:
builders+bashers 100%
builders+miners 100%
bombers+builders
blockers+builders
blockers+bashers (100%, glitch)
Replay for last one attached. (The rest are pretty easy.)
Adding an overlooked bomber+blockers (glitch) for Crazy 1.
Found a few more for Havoc:
Havoc 11: builders+bashers (100%, glitch)
Havoc 13: blockers+builders+bashers and blockers+builders+miners (removed replay for +miners, it's almost identical to +bashers)
(edit:)
Havoc 1: builders+diggers (glitch - used a digger hanging on to steel at the end, I can't find a better way with the few skills available at that point)
Havoc 2: blockers+builders+diggers (glitch)
More/improved solutions for Flurry:
10: builders+bashers (100%), bombers+builders
14: builders+diggers improved to 100%, climbers+builders (100%, direct drop glitch), blockers+builders (direct drop again) still seriously annoying that builders only falls one lemming short ):
16: Improved to 3 types: blockers+builders+bashers, bombers+builders+bashers
Taxing 6 can also be done with bombers+bashers and blockers+bashers.
If we're counting as glitches the various ways to remove terrain that are within steel areas, then neither combination requires glitches (depending on how you count the trick used in blockers+bashers), although for bombers+bashers, you can use glitches to increase the number of lemmings saved (lose 2 if you use the steel-destruction technique based on the 100% solution, and lose 3 if you use the other steel-destruction technique for the 98% solution that also works on the Mac).
On the other hand, I have not found any other solutions for bashers+diggers besides the 100% one, hence that combination cannot be made glitch-free it seems.
Well, I may be two years late, and %-wise it's a decidedly lame way to go about this level, but turns out there
is a
glitch-free solution for
bashers+diggers after all. It barely saves the required 60%. So that combination is now "
glitch for 100%".
Adding an overlooked bomber+blockers (glitch) for Crazy 1.
I too, overlook.

The glitch is not necessary for bombers+blockers. I've attached a replay but it's about as boring as it goes (fast-forward highly encouraged), get ready to slap your forehead.
Hmm, this warrants an essay about update order, and how/when pixels surrounding a walker are checked.

I will plow through your conversation about the L1 mechanices with Eric.
Edit:
Done in this topic.-- Simon
Mayhem
9: 3 types. Blockers+Builders+Bashers, Builders+Bashers+Diggers (100%)
Mayhem 9 blockers+builders+bashers now 100%. See the "no digger" solution attached at
this post.
Once again, cross-pollination (tims time from the
"undamaged levels" challenge) yields a
climbers+builders solution for
Wicked 4.
The obvious question now is whether that level is solvable builders-only. It's a question of whether not using climbers will only cost up to 3 more lemmings (2 from the climber+builder solution saving more than required, and 1 more because use of climber actually ends up killing one of the climber lemming). I think I will save that for another time so that I actually spend some real time on Branden's requests.
Also (sort of) from the undamaged levels challenge. Frost 11 can be done with builders + miners (100% as required). This is very easy (it can be done in two different ways) and was simply overlooked until now. (Obviously, this requires damaging the level, but one of the two solutions gets across the gap in the same way as my undamaged solution to that level -- that's the connection.)
Frost 6 improved to
blockers+builders, thanks to a rather straightforward solution found as part of
this challenge. (See
this post for attached replay.)
Frost is long overdue another look. I find the following improvements, all of which are hardly worth a replay:
Frost 7: bombers+builders, builders+bashers 100%, builders+miners 100%
Frost 15 improved to 2 types, builders+bashers 100%
Frost 16 climbers+floaters+builders 100%
Beginning with some not particularly interesting episodes from Lemmings Revolution;
5-4 Crowded House 100%
builders+bashers+diggers
[trap the lemming in the top with a digger/builder. Let worker work
5-5 One Way Ticket
bombers+builder+basher+miner+ digger.
Dig at beginning. Build up to the arrow wall like I did in other challenges, instead of climbing. I don't remember if you can afford to use any builders to stall lemmings but you may lose a few lemmings to the fall here. after flipping the switch on top, dig near the edge, you'll a couple more lemmings here to this fall. Once the digger is at a safe height blow him up to make a hole.
After the acid pit, mine, bash, use a bomber to go through the next thin platform. Build up to the left, you may lose a few lemmings again to the fall. Build up again, bash, build and use 1 final bomber to exit.
I save the minimum 40/50 with little room to spare though, it seems likely there's room for improvement.
6-1 Iron Curtain 100%
climber+basher+miner+digger
dig near the start so the water lemmings will make a drop to the water. Make a climber and use the right hand path, ignore the "iron curtain".
(first two skill level):
6-4 Escape to Victory
builders+miners
[theoretical 100%: using miner hole glitch, to trap weasels, then build him back to start area. I assume this is used in the max % thread]
This Tricky 18 solution I used in the "What skills can't you live without" topic adds a different combination of 3 skills to the list; Floaters+Builders+Diggers. Attached it here as well. I updated the first post as well (only with this; I didn't update anything else).
In doing the NeoLemmix equivalent of this challenge, I found a bombers + blockers + builders solution to Tricky 27, which I believe should work in DOS as well, but have not confirmed yet.
Other matters arising from the NL equivalent of the challenge:
* Crazy 8 (KEEP ON TRUCKING) was solved with just builders+bashers in NL, but hasn't been confirmed in DOS yet.
* Taxing 2 (Watch out, there's traps about) has several more 2-type solutions in NL, in addition to the blockers+builders already noted. Bombers+builders won't work in DOS because timed bombers can't explode early enough, but the others should work.
* Mayhem 22 (A BeastII of a Level): namida found a bombers+builders solution in NL, not confirmed in DOS yet.
* Taxing 28 (POOR WEE CREATURES): I found a floaters+bombers+builders+bashers solution in addition to the already reported 4-type solution; it should work in DOS too. It's even possible the bomber might be dropped with some RR fiddling.
Also, Wild 15 was incorrectly filled in with Wicked 15's result, and this had apparently gone unnoticed for years and might have remained there for ever were it not for our NL investigations :P
Taxing 28 improved to 3 types (Floaters + Builders + Bashers).
Quote from: Proxima on December 13, 2020, 06:04:56 AM
Other matters arising from the NL equivalent of the challenge:
* Crazy 8 (KEEP ON TRUCKING) was solved with just builders+bashers in NL, but hasn't been confirmed in DOS yet.
* Taxing 2 (Watch out, there's traps about) has several more 2-type solutions in NL, in addition to the blockers+builders already noted. Bombers+builders won't work in DOS because timed bombers can't explode early enough, but the others should work.
I'm not sure whether or not Crazy 8 builders+bashers will work in DOS. The solution that namida found will
not work in DOS due to time constraints (there are 80 lemmings in DOS). Whether the same level of crowd control can be done with a faster release rate remains to be seen.
With that said, Bombers+Builders for Taxing 2
does work in DOS, and is now confirmed. Spoilers below.
Taxing 2 Bombers+Builders
Start on the right side. The first lemming builds to turn around and then builds at the water. The second and third lemmings on this side bomb in the same spot to create a holding container for the crowd.
Meanwhile, the first lemming on the left side builds over the water, starting from the very edge. One of the later lemmings builds to turn around, and then builds just before the drop on the left (ignore this far left lemming when he runs out of bricks).
Now focus on the two builders going over the water, one from each side. Make each build again when he runs out of bricks, but make sure the left bridge is stretched as much as possible. The right builder will hit the left bridge and turn around, while the left builder hits his head on a small vine and turns around. When he gets to the bridge on the far left, make him build about halfway up; the goal here is to make a safe fall to the rock below. Once he drops to the bottom of the level, just two more builders get him to the exit.
The only thing left is to release the crowd. This is done with a single bomber, who explodes just to the left of the crowd's container.
Quote from: Proxima on December 13, 2020, 06:04:56 AM
* Mayhem 22 (A BeastII of a Level): namida found a bombers+builders solution in NL, not confirmed in DOS yet.
I can confirm this is possible in DOS, although technically I haven't fully executed it myself because I used blockers in lieu of timing my bombers. The blockers are clearly not necessary if you get the bomber timings right, but I don't have the patience for that kind of thing right now.
Spoiler
3 bombers (one just before the foot of the cross, and two on the left side) restrain the crowd. Meanwhile, a trailblazer does a bunch of building to circumvent the obstacles, going underneath the chandelier thingies and then over the hollow tree thingy, ultimately landing on the first of two statues. The crowd is then released with a bomber, and the final statue and tree are handled with the remaining bombers.